Comic Shop

Comic Shop
Автор книги: id книги: 1597458     Оценка: 0.0     Голосов: 0     Отзывы, комментарии: 0 1452,83 руб.     (16,11$) Читать книгу Купить и скачать книгу Купить бумажную книгу Электронная книга Жанр: Языкознание Правообладатель и/или издательство: Ingram Дата добавления в каталог КнигаЛит: ISBN: 9780804040839 Скачать фрагмент в формате   fb2   fb2.zip Возрастное ограничение: 0+ Оглавление Отрывок из книги

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The modern comic book shop was born in the early 1970s. Its rise was due in large part to Phil Seuling, the entrepreneur whose direct market model allowed shops to get comics straight from the publishers. Stores could then better customize their offerings and independent publishers could access national distribution. Shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants. Comic Shop is the first book to trace the history of these cultural icons. Dan Gearino brings us from their origins to the present-day, when the rise of digital platforms and a changing retail landscape have the industry at a crossroads. When the book was first published in 2017, Gearino had spent a year with stores around the country, following how they navigated the business. For this updated and expanded paperback edition, he covers the wild retail landscape of 2017 and 2018, a time that was brutal for stores and rich for comics as an art form. Along the way he interviews pioneers of comics retailing and other important players, including many women; top creators; and those who continue to push the business in new directions. A revised guide to dozens of the most interesting shops around the United States and Canada is a bonus for fans.

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Dan Gearino. Comic Shop

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Praise for Comic Shop:

“Dan Gearino offers a more compelling and complex place for the comic shop in popular culture by demonstrating how entrepreneurs and distribution channels have reshaped that commercial space over the last 50 years. . . . Gender issues feature heavily in the text, and this offers scholars . . . a point of consideration lacking from many other outlets. . . . Above all, this work personalizes the comic shop as a collection of people who, through emotion and personal desire, embrace an evolving and unstable place in the commercial world of pop culture.”

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The first self-published issue was Elfquest #2, released later in 1978 with a print run of twenty thousand copies. The Pinis called their company WaRP Graphics (WaRP stood for Wendy and Richard Pini). To pay the printing bill, Richard Pini borrowed about $2,000 from his parents.

Self-publishing would have been a highly risky venture if not for the help of Phil Seuling and his network of friends and customers. He knew the Pinis and wanted to support their work. Seuling and Bud Plant pooled their resources to buy the entire print run of twenty thousand copies. They would sell Elfquest through their respective distribution businesses.

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