Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms
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Описание книги

The book focuses on the way that human beings and computers interact to ever increasing levels of both complexity and simplicity. Assuming very little knowledge, the book provides content on theory, cognition, design, evaluation, and user diversity. It aims to explain the underlying causes of the cognitive, social and organizational problems typically are devoted to descriptions of rehabilitation methods for specific cognitive processes. This book describes new algorithms for modeling accessible to cognitive scientists of all varieties. The book is inherently interdisciplinary, publishing original research in the fields of computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization, as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Machine learning research has been being carried out for a decade at international level in various applications. The new learning approach is mostly used in machine learning based cognitive applications. This will give direction for future research to scientists and researchers working in neuroscience, neuro-imaging, machine learning based brain mapping and modeling etc.

Оглавление

Группа авторов. Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

Table of Contents

List of Figures

List of Table

Guide

Pages

Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithm

Preface

1. Cognitive Behavior: Different Human-Computer Interaction Types

1.1 Introduction: Cognitive Models and Human-Computer User Interface Management Systems

1.1.1 Interactive User Behavior Predicting Systems

1.1.2 Adaptive Interaction Observatory Changing Systems

1.1.3 Group Interaction Model Building Systems

1.1.4 Human-Computer User Interface Management Systems

1.1.5 Different Types of Human-Computer User Interfaces

1.1.6 The Role of User Interface Management Systems

1.1.7 Basic Cognitive Behavioral Elements of Human-Computer User Interface Management Systems

1.2 Cognitive Modeling: Decision Processing User Interacting Device System (DPUIDS)

1.2.1 Cognitive Modeling Automation of Decision Process Interactive Device Example

1.2.2 Cognitive Modeling Process in the Visualization Decision Processing User Interactive Device System

1.3 Cognitive Modeling: Decision Support User Interactive Device Systems (DSUIDS)

1.3.1 The Core Artifacts of the Cognitive Modeling of User Interaction

1.3.2 Supporting Cognitive Model for Interaction Decision Supportive Mechanism

1.3.3 Representational Uses of Cognitive Modeling for Decision Support User Interactive Device Systems

1.4 Cognitive Modeling: Management Information User Interactive Device System (MIUIDS)

1.5 Cognitive Modeling: Environment Role With User Interactive Device Systems

1.6 Conclusion and Scope

References

2. Classification of HCI and Issues and Challenges in Smart Home HCI Implementation

2.1 Introduction

2.2 Literature Review of Human-Computer Interfaces

2.2.1 Overview of Communication Styles and Interfaces

2.2.2 Input/Output

2.2.3 Older Grown-Ups

2.2.4 Cognitive Incapacities

2.3 Programming: Convenience and Gadget Explicit Substance

2.4 Equipment: BCI and Proxemic Associations. 2.4.1 Brain-Computer Interfaces

2.4.2 Ubiquitous Figuring—Proxemic Cooperations

2.4.3 Other Gadget-Related Angles

2.5 CHI for Current Smart Homes. 2.5.1 Smart Home for Healthcare

2.5.2 Savvy Home for Energy Efficiency

2.5.3 Interface Design and Human-Computer Interaction

2.5.4 A Summary of Status

2.6 Four Approaches to Improve HCI and UX

2.6.1 Productive General Control Panel

2.6.2 Compelling User Interface

2.6.3 Variable Accessibility

2.6.4 Secure Privacy

2.7 Conclusion and Discussion

References

3. Teaching-Learning Process and Brain-Computer Interaction Using ICT Tools

3.1 The Concept of Teaching

3.2 The Concept of Learning

3.2.1 Deficient Visual Perception in a Student

3.2.2 Proper Eye Care (Vision Management)

3.2.3 Proper Ear Care (Hearing Management)

3.2.4 Proper Mind Care (Psychological Management)

3.3 The Concept of Teaching-Learning Process

3.4 Use of ICT Tools in Teaching-Learning Process

3.4.1 Digital Resources as ICT Tools

3.4.2 Special ICT Tools for Capacity Building of Students and Teachers. 3.4.2.1 CogniFit

3.4.2.2 Brain-Computer Interface

3.5 Conclusion

References

4. Denoising of Digital Images Using Wavelet-Based Thresholding Techniques: A Comparison

4.1 Introduction

4.2 Literature Survey

4.3 Theoretical Analysis

4.3.1 Wavelet Transform

4.3.1.1 Continuous Wavelet Transform

4.3.1.2 Discrete Wavelet Transform

4.3.1.2.1 Wavelet Decomposition

4.3.1.2.2 Wavelet Reconstruction

4.3.1.3 Dual-Tree Complex Wavelet Transform

4.3.2 Types of Thresholding

4.3.2.1 Hard Thresholding

4.3.2.2 Soft Thresholding

4.3.2.3 Thresholding Techniques

4.3.2.3.1 SURE Shrink

4.3.2.3.2 Bayes Shrink

4.3.2.3.3 Neigh Shrink

4.3.2.3.4 Block Shrink

4.3.2.3.5 Bivariate Thresholding

4.3.3 Performance Evaluation Parameters

4.3.3.1 Mean Squared Error

4.3.3.2 Peak Signal–to-Noise Ratio

4.3.3.3 Structural Similarity Index Matrix

4.4 Methodology

4.5 Results and Discussion

4.6 Conclusions

References

5. Smart Virtual Reality–Based Gaze-Perceptive Common Communication System for Children With Autism Spectrum Disorder

5.1 Need for Focus on Advancement of ASD Intervention Systems

5.2 Computer and Virtual Reality–Based Intervention Systems

5.3 Why Eye Physiology and Viewing Pattern Pose Advantage for Affect Recognition of Children With ASD

5.4 Potential Advantages of Applying the Proposed Adaptive Response Technology to Autism Intervention

5.5 Issue

5.6 Global Status

5.7 VR and Adaptive Skills

5.8 VR for Empowering Play Skills

5.9 VR for Encouraging Social Skills

5.10 Public Status

5.11 Importance

5.12 Achievability of VR-Based Social Interaction to Cause Variation in Viewing Pattern of Youngsters With ASD

5.13 Achievability of VR-Based Social Interaction to Cause Variety in Eye Physiological Indices for Kids With ASD

5.14 Possibility of VR-Based Social Interaction to Cause Variations in the Anxiety Level for Youngsters With ASD

References

6. Construction and Reconstruction of 3D Facial and Wireframe Model Using Syntactic Pattern Recognition

6.1 Introduction

6.1.1 Contribution

6.2 Literature Survey

6.3 Proposed Methodology

6.3.1 Face Detection

6.3.2 Feature Extraction

6.3.2.1 Facial Feature Extraction

6.3.2.2 Syntactic Pattern Recognition

6.3.2.3 Dense Feature Extraction

6.3.3 Enhanced Features

6.3.4 Creation of 3D Model

6.4 Datasets and Experiment Setup

6.5 Results

6.6 Conclusion

References

7. Attack Detection Using Deep Learning-Based Multimodal Biometric Authentication System

7.1 Introduction

7.2 Proposed Methodology

7.2.1 Expert One

7.2.2 Expert Two

7.2.3 Decision Level Fusion

7.3 Experimental Analysis

7.3.1 Datasets

7.3.2 Setup

7.3.3 Results

7.4 Conclusion and Future Scope

References

8. Feature Optimized Machine Learning Framework for Unbalanced Bioassays

8.1 Introduction

8.2 Related Work

8.3 Proposed Work

8.3.1 Class Balancing Using Class Balancer

8.3.2 Feature Selection

8.3.3 Ensemble Classification

8.4 Experimental

8.4.1 Dataset Description

8.4.2 Experimental Setting

8.5 Result and Discussion

8.5.1 Performance Evaluation

8.6 Conclusion

References

9. Predictive Model and Theory of Interaction

9.1 Introduction

9.2 Related Work

9.3 Predictive Analytics Process

9.3.1 Requirement Collection

9.3.2 Data Collection

9.3.3 Data Analysis and Massaging

9.3.4 Statistics and Machine Learning

9.3.5 Predictive Modeling

9.3.6 Prediction and Monitoring

9.4 Predictive Analytics Opportunities

9.5 Classes of Predictive Analytics Models

9.6 Predictive Analytics Techniques

9.6.1 Decision Tree

9.6.2 Regression Model

9.6.3 Artificial Neural Network

9.6.4 Bayesian Statistics

9.6.5 Ensemble Learning

9.6.6 Gradient Boost Model

9.6.7 Support Vector Machine

9.6.8 Time Series Analysis

9.6.9 k-Nearest Neighbors (k-NN)

9.6.10 Principle Component Analysis

9.7 Dataset Used in Our Research

9.8 Methodology

9.8.1 Comparing Link-Level Features

9.8.2 Comparing Feature Models

9.9 Results

9.10 Discussion

9.11 Use of Predictive Analytics

9.11.1 Banking and Financial Services

9.11.2 Retail

9.11.3 Well-Being and Insurance

9.11.4 Oil Gas and Utilities

9.11.5 Government and Public Sector

9.12 Conclusion and Future Work

References

10. Advancement in Augmented and Virtual Reality

10.1 Introduction

10.2 Proposed Methodology

10.2.1 Classification of Data/Information Extracted

10.2.2 The Phase of Searching of Data/Information

10.3 Results

10.3.1 Original Copy Publication Evolution

10.3.2 General Information/Data Analysis

10.3.2.1 Nations

10.3.2.2 ’Themes

10.3.2.3 R&D Innovative Work

10.3.2.4 Medical Services

10.3.2.5 Training and Education

10.3.2.6 Industries

10.4 Conclusion

References

11. Computer Vision and Image Processing for Precision Agriculture

11.1 Introduction

11.2 Computer Vision

11.3 Machine Learning

11.3.1 Support Vector Machine

11.3.2 Neural Networks

11.3.3 Deep Learning

11.4 Computer Vision and Image Processing in Agriculture

11.4.1 Plant/Fruit Detection

11.4.2 Harvesting Support

11.4.3 Plant Health Monitoring Along With Disease Detection

11.4.4 Vision-Based Vehicle Navigation System for Precision Agriculture

11.4.5 Vision-Based Mobile Robots for Agriculture Applications

11.5 Conclusion

References

12. A Novel Approach for Low-Quality Fingerprint Image Enhancement Using Spatial and Frequency Domain Filtering Techniques

12.1 Introduction

12.2 Existing Works for the Fingerprint Ehancement

12.2.1 Spatial Domain

12.2.2 Frequency Domain

12.2.3 Hybrid Approach

12.3 Design and Implementation of the Proposed Algorithm

12.3.1 Enhancement in the Spatial Domain

12.3.2 Enhancement in the Frequency Domain

12.4 Results and Discussion

12.4.1 Visual Analysis

12.4.2 Texture Descriptor Analysis

12.4.3 Minutiae Ratio Analysis

12.4.4 Analysis Based on Various Input Modalities

12.5 Conclusion and Future Scope

References

13. Elevate Primary Tumor Detection Using Machine Learning

13.1 Introduction

13.2 Related Works

13.3 Proposed Work

13.3.1 Class Balancing

13.3.2 Classification

13.3.3 Eliminating Using Ranker Algorithm

13.4 Experimental Investigation

13.4.1 Dataset Description

13.4.2 Experimental Settings

13.5 Result and Discussion

13.5.1 Performance Evaluation

13.5.2 Analytical Estimation of Selected Attributes

13.6 Conclusion

13.7 Future Work

References

14. Comparative Sentiment Analysis Through Traditional and Machine Learning-Based Approach

14.1 Introduction to Sentiment Analysis

14.1.1 Sentiment Definition

14.1.2 Challenges of Sentiment Analysis Tasks

14.2 Four Types of Sentiment Analyses

14.3 Working of SA System

14.4 Challenges Associated With SA System

14.5 Real-Life Applications of SA

14.6 Machine Learning Methods Used for SA

14.7 A Proposed Method

14.8 Results and Discussions

14.9 Conclusion

References

15. Application of Artificial Intelligence and Computer Vision to Identify Edible Bird’s Nest

15.1 Introduction

15.2 Prior Work. 15.2.1 Low-Dimensional Color Features

15.2.2 Image Processing for Automated Grading

15.2.3 Automated Classification

15.3 Auto Grading of Edible Birds Nest

15.3.1 Feature Extraction

15.3.2 Curvature as a Feature

15.3.3 Amount of Impurities

15.3.4 Color of EBNs

15.3.5 Size—Total Area

15.4 Experimental Results

15.4.1 Data Pre-Processing

15.4.2 Auto Grading

15.4.3 Auto Grading of EBNs

15.5 Conclusion

Acknowledgments

References

16. Enhancement of Satellite and Underwater Image Utilizing Luminance Model by Color Correction Method

16.1 Introduction

16.2 Related Work

16.3 Proposed Methodology

16.3.1 Color Correction

16.3.2 Contrast Enhancement

16.3.3 Multi-Fusion Method

16.4 Investigational Findings and Evaluation

16.4.1 Mean Square Error

16.4.2 Peak Signal-to-Noise Ratio

16.4.3 Entropy

16.5 Conclusion

References

Index

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For a typical discussion, if anyone of the person, energy is low from any number of tasks or processes or over successive or meetings or engaging intensive concentration, his or her mental energy will be going to be decreased to the point that point the automatic system needs to take over the carry out next task. Where cognitive decision processing user interface device systems are designed and developed with algorithmic prediction, there can begin to identify policymakers’ characteristics, factors, and like benefit and appropriately target the interacting people.

The paramedical structure describes the business intelligence user community decision processing system. Data analytics is a process of monitoring, the inception of inspection, cleaning of data like imbalances, identifying skewness, external noise, transforming the data and information through online analytical process and online transaction process, and modeling data to extract useful information through supporting decision-making. Data analysis process has multiple facets and strategic approaches, encompassing diverse techniques under a variety of cubes, names, under a different business, science, and social science domains. Suppose a typical user does not have the expertise or the resources to employ dedicated information technology resources to develop reports, tools, or customization applications. He or she can take the help of software tools, and the visualization of events will help make decisions. In this respect, automatic interactive visualizations are helped on behalf of users.

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