Описание книги
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to «archaeogaming»; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.