Card Games For Dummies
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Barry Rigal. Card Games For Dummies
Card Games For Dummies® To view this book's Cheat Sheet, simply go to www.dummies.com and search for “Card Games For Dummies Cheat Sheet” in the Search box. Table of Contents
List of Tables
List of Illustrations
Guide
Pages
Introduction
About This Book
Conventions Used in This Book
What You’re Not to Read
Foolish Assumptions
Icons Used in This Book
Beyond This Book
Where to Go from Here
Discovering Card Games
Card Game Basics
Talking the Talk
Getting all decked out
CARD GAMES THROUGH THE AGES
Ranking card order
Preparing to Play
Shuffling off
Getting a square deal
Exposing yourself (or someone else)
Bidding fair
Making a declaration
Playing the Game
Winning with high cards or trump
Failing to follow suit
Playing out of turn
Exposing yourself to public ridicule
MISS MANNER’S GUIDE TO CARD-GAME ETIQUETTE
Selecting the Best Card Game
Solitaire
Acquainting Yourself with Solitaire Terms
Putting the Squeeze on Accordion
Looking at the layout
Choosing between moves
Piling It On in Calculation
Reserving Your Time for Canfield
CARE TO TAKE MR. CANFIELD’S BET?
Striking Gold with Klondike
Living La Belle Lucie
Getting started
Making your moves
Starting the next cycle and ending the game
Practicing Poker Patience
Befriending Spite and Malice
Getting started
Putting the moves on
Manipulating your stoppage time
SOLITAIRE ON THE WEB
Children’s Games
Beggar My Neighbor
KIDS AND CARD GAMES
Snap, Animals, and Slapjack
Snap
Animals
Slapjack
War
Fish and Friends
Go Fish
Authors
Cheat
Old Maid
Spit (or Speed)
Getting Rid of Cards
Rummy
Rummy: Throw a Combo and Go
Setting up and laying out the objective
Dealing the cards and starting the Rummy
Putting down and adding to combinations
Rummying with wild cards
SEARCHING FOR RUMMY AND GIN RUMMY MUTATIONS ON THE WEB
Going out and tallying your score
Simple Rummy strategy
Keeping your eye on the discard pile
Thinking about your opponents’ hands
Making a good discard
Picking up cards from the discard pile
Gin Rummy: Knocking Your Foe Down
Getting a fair deal
Going Gin and tallying your score
Knock, knock! Another way to go out
Boxing up the scoring system
500 Rummy: Moving the Pile
Winning at 500 Rummy
Making a square deal
Understanding the rules of combination combat
All joking apart
Mastering the game play
Announcing “Game over!”
Scoring the numbers game
Drawing from the discard pile
Calling “Rummy!”
Canasta
DIGESTING CANASTA’S SPICY HISTORY
Accepting Your Canasta Mission
Making melds
Getting wild and forsaking suits
Looking at some legal melds
Calculating the value of your cards and melds
Picking partners
Dealing and creating a discard pile
Laying down the red 3s
Moving around the table
Picking up the discard pile
Making the first meld for your partnership
Unfreezing the deck with the initial meld
Freezing the discard pile
Separating the black 3s
Building a Canasta
Going out
End-game strategy
Tallying Your Scores
Making Do with Two (or Three): Short-Handed Canasta
Hand and Foot
Getting started
Knowing your objective
Putting down melds
Laying your initial meld
Playing your hand (and foot)
Wild cards
Threes
Clearing your hand and starting the foot
Going out
Assessing card values
Eights
Eights: Simple Is as Simple Does
Dealing the cards
Playing 8s and suits
Paying the price when your opponent goes out
Mau Mau: Staking Out a Stock Pile
Neuner: Matching and Stacking
Switch: Avoiding the Double Agents
Preparing for a Switch
Identifying some key cards
Going out and scoring
Fan Tan
Accepting Your Fan Tan Mission
Wheeling and dealing
Letting the cards hit the fan
Expanding your Fan Tan smarts
Choosing between 7s
Playing your end cards through sequences
Double-Deck Fan Tan
Trump Fan Tan
Crazy Tan
FAN TANNING ONLINE
Taking Tricks
Whist
What’s the Whist All About?
Winning tricks with the trump suit
Dealing and playing the cards
WHIST-LING ON THE WEB
Tallying your score
Scoring trick points
Scoring honor cards in the trump suit
Scoring the rubber
Incorporating Basic Whist Strategy
Remembering the cards
Landing the leading role
Playing second to a trick
Playing third to a trick
Playing fourth to a trick
Showing some finesse
Making discards
Three-Handed Whist
Playing with a dummy (hand, that is)
Dealing an optional fourth hand
German (Two-Handed) Whist
Improving your holding cards
Playing the hand
Bid Whist
The bidding
The scoring
Dealing with jokers
Oh Hell! and Other Exact Bidding Games
Oh Hell!
Dealing the cards
Taking tricks with the trump suit
Placing your bid
Playing for your bids
CATCHING (OH) HELL! ON THE WEB
Romanian Whist
Dealing the cards
Choosing your trump suit, making your bids, and playing your tricks
Scoring the tricks
Ninety-Nine
Dealing the dozen and determining the trump suit
NINETY-NINE: THE NEW KID ON THE BLOCK
Discarding your bids
Selecting the proper discards
Making premium bids
Well, I declare!
Revealing your choices
Playing the hand
Tallying the scores
Euchre
Acquainting Yourself with Euchre
PLAYING EUCHRE ON THE INTERNET
Picking Partners
Striking a Fair Deal
Determining the Trump Suit
Jacking Up the Card Rankings
Bidding for Tricks
Starting the bidding
Knowing what to bid
Entering the second phase of bidding
Tallying Your Score
KEEPING SCORE WITH CARDS
Playing for Bigger Stakes Alone
Tricking for Points, Not Treats
Spades
Grasping the Basics of Spades
Choosing partners
Reviewing the card ranks
Making the deal
PLAYING SPADES ON THE INTERNET
Bidding your hand accurately
MANY MISDEAL RULES
Basking in the dealer’s choice
Figuring the value of your high cards
PAINTING YOUR BIDDING PICTURE
Bidding for nil
Playing to the score
Leading and play conventions
Opening with the other players in mind
Leading trump
Going for your scores
Dealing with undertricks
Scoring nil bids
Getting sandbagged with overtricks
Scoring revokes
Finishing the game
Digging Spades for Less Than Four
Spades for two
Spades for three
Differences in betting
Differences in play
Differences in scoring
Mini-Bridge and Contract Bridge
Mini-Bridge
Setting up
Understanding the tricky business
Dealing the cards
Counting the tricks
Picking the declarer
Blowing your own trump-it
Drawing trump
Playing the numbers game
Moving on to the scoring system
Keeping the dummy involved
The role of the defender
Crossing to Bridge
PLAYING BRIDGE ON THE INTERNET
Scoring or Avoiding Points
Hearts
Getting to the Heart of the Matter
Dealing the cards
HAVING A HEART TO HEART ON THE WEB
Passing your cards left, right, and center
Passing methods
Passing strategies
Starting the trick play
Scoring: The time of reckoning
Hearts with Three or Five-Plus Players
Honeymoon Hearts
Black Maria
Cancellation Hearts
Pinochle
Pinochle for Two
Dealing to begin
Ranking and valuing the cards
Adding up the possible points
Scoring the melds
Finishing the game
Playing your opponent
Phase one: Improving your hand and scoring melds
Phase two: Playing out the cards
Getting the mos.t from your melds
FOLLOWING THE CARDS
Pinochle for Three: Auction Pinochle
Dealing out the widow
Making a bid for glory
Melding and discarding as the declarer
Feeding the kitty
Winning — in spades
Battling the declarer
Bidding strategically
Giving up without a struggle
Partnership Auction Pinochle
Dealing and bidding
Melding
Playing out the hand
Picking up prizes and penalties
PINOCHLE ON THE WEB
Setback
Getting Setback Savvy
Divvying up the deck
Mastering the bidding
Dealer’s choice?
Playing your cards right
Knowing the score
Shooting the moon
Passing the winning post
Planning a strategy
PLAYING AROUND WITH JOKERS
Grab a Friend: Partnership Setback
Setback for Three or Six
Adding and Climbing
Cribbage
Starting Off on the Right Foot
Dealing the cards and getting started
Cutting the deck
Phase 1: Playing the cards
Proceeding with play
Spelling out the types of combinations
Phase 2: Scoring the hand
Determining a strategy to score points
Choosing the right crib cards
Leading to the first play
Thinking about the whole hand
Recording the score
Reaching the finishing post
Playing Cribbage for Stakes: Lurches and Skunks
Five-Card Cribbage
Laying the cards
Scoring the hand
Reaching the finishing post
Cribbage for Three Players
CRIBBAGE ON THE WEB
President
Lobbying for the Basics of President
Dealing and playing the cards
Ending a hand
Starting over: Go fetch, scumbag!
FOLLOWING WITH AN EQUAL CARD
Running wild with jokers and 2s
Palace
Dealing and setting up
Reaching the Palace through card play
Unleashing the special cards
Tabbing a winner — and a loser
Blackjack
Social Blackjack
Setting the game parameters
Burning and turning
LOUIS XV LIKED JACK
Placing your bets
Betting as a player
Betting as the banker
Splitting pairs to double your winnings
Dealing the second round
Should you stay or should you go?
Breaking (or depositing into) the bank
Paying the players
Facing natural consequences
Landing a special payoff
Starting over
Planning Your Basic Blackjack Strategy
When two is better than one
Doubling down, to up the stakes
Casino Blackjack
Casino betting: Playing against the bank
Casino formalities: Dealing up and getting started
Playing the cards
Deciding on a drawing strategy
Doubling down
Splitting cards — when to stay together and when to break up
Going high or low when you have an ace
BLACKJACK ON THE WEB
Playing Poker
Shuffling Through Poker Basics
Covering the Poker Bases
Ranking the Poker hands
WHAT IS THE WORLD SERIES OF POKER?
Spicing up the game with wild cards
Getting Started: Basic Play
Ante up!
The mechanics of betting
Making the minimum and maximum bets
VIDEO POKER
Winning ways
Bluffing Dos and Don’ts
Reading Your Opponents
Facial clues
Body language
HITTING THE ONLINE FELT
Draw Poker
Five-Card Draw
Dealing and putting in an ante
Determining a strategy for the first bet
Surviving the luck of the draw
Looking at the odds
Knowing what to get rid of
Continuing after the draw
Stud Poker
Seven-Card Stud: Betting Down the River
Starting with the ante and the limits
Betting in the early stages
Passing the first pivotal moment: Third street
Staying in on fifth street
Surveying the Stud Landscape: Table Strategy
Reading the table
Bluffing
Winning (or not losing) at Seven-Card Stud
Staying in and dropping out
Five-Card Stud
Texas Hold ’Em
Holding ’Em Up — Texas Style
Making blind bets
Starting hands
Top-of-the-line hands
Middle-of-the-road hands
Scraping-the-bottom-of-the-barrel hands
Garbage hands
Paying attention to location
Strategically Speaking: Calling, Folding, and Raising
Betting before the flop: Call, fold, or raise?
Drawing in appropriate situations
Calculating pot odds
Staying in or dropping out after the flop
Facing tough post-flop decisions
Staying or dropping after the flop
Betting after the turn
Crossing one more river
Bluffing
Stealing blinds
Seizing Opportunities to Play Hold ’Em
Omaha
Getting to Know Omaha High/Low
Paying attention to the high hands and low hands
Betting
Playing out a typical Omaha High/Low hand
Winning High/Low Strategy
Forming good starting hands
Winning hands at Omaha High/Low
Winning at Omaha High/Low
Surviving the waiting game
Playing for position
Planning a strategy after the flop
Flopping and dropping
Playing on the turn
Playing on the river
Omaha High
The Part of Tens
Ten Ways to Improve Your Game and Have More Fun
Treat Your Partner with Respect
Give Yourself a Reality Check
Keep Your Celebrations to Yourself
Know When the Time Is Ripe
Cut Yourself Off
Paint a Picture of Your Opponents’ Cards
March to the Beat of Your Own Drum
Talk Through the Cards
Count Down to Victory
Have Fun!
Ten Places to Find More Information on Your Game
The Internet
Software and Live Sites on Computers
Discussion Groups
Gaming Bodies
Books
Newspapers and Magazines
Playing with the Big Dogs
Tournaments
Going Straight to a Gaming Source
Clubs
Index. A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Y
About the Author
Dedication
Author’s Acknowledgments
WILEY END USER LICENSE AGREEMENT
Отрывок из книги
Card games offer the most fascinating challenges that you may ever encounter. In most games, you can manipulate the 52 pieces of pasteboard into infinite permutations and combinations. Working out those combinations is the fun part of cards — in almost every game, you don’t know what the other players have in their hands. During the course of play, you use strategy, memory, cunning, and a whole host of other qualities to put together the best hand possible (or to bluff with the worst hand out there).
All in all, figuring out the fundamentals of a new card game can bring untold satisfaction. At the same time, you don’t have to play cards all that well in order to enjoy yourself. Card games allow you to make friends with the people you play with and against.
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You can move the turned-up cards around (leaving the face-down cards in place), and whenever you move all the face-up cards from one pile of the tableau, you turn over the new top card.
When you use all the cards in a pile, you create a space. You can move any king, or pile headed by a king — but only one headed by a king — into the space, and then you turn another face-down card over on the pile from which you moved the king pile.
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