Card Games For Dummies

Card Games For Dummies
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The perfect book for when you’re ready to move beyond 52-card pickup  Feeling rummy? Ready to bridge the gap? In the mood to go fish?  Card Games For Dummies  is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you. If you’re the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition.  Learn the official rules for all your favorite card games Discover strategies for winning at bridge, poker, hearts, and many more Play easy games that are perfect for the whole family Get started in the world of online card gaming  Card Games For Dummies  will whet your appetite for play. Start shuffling!

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Barry Rigal. Card Games For Dummies

Card Games For Dummies® To view this book's Cheat Sheet, simply go to www.dummies.com and search for “Card Games For Dummies Cheat Sheet” in the Search box. Table of Contents

List of Tables

List of Illustrations

Guide

Pages

Introduction

About This Book

Conventions Used in This Book

What You’re Not to Read

Foolish Assumptions

Icons Used in This Book

Beyond This Book

Where to Go from Here

Discovering Card Games

Card Game Basics

Talking the Talk

Getting all decked out

CARD GAMES THROUGH THE AGES

Ranking card order

Preparing to Play

Shuffling off

Getting a square deal

Exposing yourself (or someone else)

Bidding fair

Making a declaration

Playing the Game

Winning with high cards or trump

Failing to follow suit

Playing out of turn

Exposing yourself to public ridicule

MISS MANNER’S GUIDE TO CARD-GAME ETIQUETTE

Selecting the Best Card Game

Solitaire

Acquainting Yourself with Solitaire Terms

Putting the Squeeze on Accordion

Looking at the layout

Choosing between moves

Piling It On in Calculation

Reserving Your Time for Canfield

CARE TO TAKE MR. CANFIELD’S BET?

Striking Gold with Klondike

Living La Belle Lucie

Getting started

Making your moves

Starting the next cycle and ending the game

Practicing Poker Patience

Befriending Spite and Malice

Getting started

Putting the moves on

Manipulating your stoppage time

SOLITAIRE ON THE WEB

Children’s Games

Beggar My Neighbor

KIDS AND CARD GAMES

Snap, Animals, and Slapjack

Snap

Animals

Slapjack

War

Fish and Friends

Go Fish

Authors

Cheat

Old Maid

Spit (or Speed)

Getting Rid of Cards

Rummy

Rummy: Throw a Combo and Go

Setting up and laying out the objective

Dealing the cards and starting the Rummy

Putting down and adding to combinations

Rummying with wild cards

SEARCHING FOR RUMMY AND GIN RUMMY MUTATIONS ON THE WEB

Going out and tallying your score

Simple Rummy strategy

Keeping your eye on the discard pile

Thinking about your opponents’ hands

Making a good discard

Picking up cards from the discard pile

Gin Rummy: Knocking Your Foe Down

Getting a fair deal

Going Gin and tallying your score

Knock, knock! Another way to go out

Boxing up the scoring system

500 Rummy: Moving the Pile

Winning at 500 Rummy

Making a square deal

Understanding the rules of combination combat

All joking apart

Mastering the game play

Announcing “Game over!”

Scoring the numbers game

Drawing from the discard pile

Calling “Rummy!”

Canasta

DIGESTING CANASTA’S SPICY HISTORY

Accepting Your Canasta Mission

Making melds

Getting wild and forsaking suits

Looking at some legal melds

Calculating the value of your cards and melds

Picking partners

Dealing and creating a discard pile

Laying down the red 3s

Moving around the table

Picking up the discard pile

Making the first meld for your partnership

Unfreezing the deck with the initial meld

Freezing the discard pile

Separating the black 3s

Building a Canasta

Going out

End-game strategy

Tallying Your Scores

Making Do with Two (or Three): Short-Handed Canasta

Hand and Foot

Getting started

Knowing your objective

Putting down melds

Laying your initial meld

Playing your hand (and foot)

Wild cards

Threes

Clearing your hand and starting the foot

Going out

Assessing card values

Eights

Eights: Simple Is as Simple Does

Dealing the cards

Playing 8s and suits

Paying the price when your opponent goes out

Mau Mau: Staking Out a Stock Pile

Neuner: Matching and Stacking

Switch: Avoiding the Double Agents

Preparing for a Switch

Identifying some key cards

Going out and scoring

Fan Tan

Accepting Your Fan Tan Mission

Wheeling and dealing

Letting the cards hit the fan

Expanding your Fan Tan smarts

Choosing between 7s

Playing your end cards through sequences

Double-Deck Fan Tan

Trump Fan Tan

Crazy Tan

FAN TANNING ONLINE

Taking Tricks

Whist

What’s the Whist All About?

Winning tricks with the trump suit

Dealing and playing the cards

WHIST-LING ON THE WEB

Tallying your score

Scoring trick points

Scoring honor cards in the trump suit

Scoring the rubber

Incorporating Basic Whist Strategy

Remembering the cards

Landing the leading role

Playing second to a trick

Playing third to a trick

Playing fourth to a trick

Showing some finesse

Making discards

Three-Handed Whist

Playing with a dummy (hand, that is)

Dealing an optional fourth hand

German (Two-Handed) Whist

Improving your holding cards

Playing the hand

Bid Whist

The bidding

The scoring

Dealing with jokers

Oh Hell! and Other Exact Bidding Games

Oh Hell!

Dealing the cards

Taking tricks with the trump suit

Placing your bid

Playing for your bids

CATCHING (OH) HELL! ON THE WEB

Romanian Whist

Dealing the cards

Choosing your trump suit, making your bids, and playing your tricks

Scoring the tricks

Ninety-Nine

Dealing the dozen and determining the trump suit

NINETY-NINE: THE NEW KID ON THE BLOCK

Discarding your bids

Selecting the proper discards

Making premium bids

Well, I declare!

Revealing your choices

Playing the hand

Tallying the scores

Euchre

Acquainting Yourself with Euchre

PLAYING EUCHRE ON THE INTERNET

Picking Partners

Striking a Fair Deal

Determining the Trump Suit

Jacking Up the Card Rankings

Bidding for Tricks

Starting the bidding

Knowing what to bid

Entering the second phase of bidding

Tallying Your Score

KEEPING SCORE WITH CARDS

Playing for Bigger Stakes Alone

Tricking for Points, Not Treats

Spades

Grasping the Basics of Spades

Choosing partners

Reviewing the card ranks

Making the deal

PLAYING SPADES ON THE INTERNET

Bidding your hand accurately

MANY MISDEAL RULES

Basking in the dealer’s choice

Figuring the value of your high cards

PAINTING YOUR BIDDING PICTURE

Bidding for nil

Playing to the score

Leading and play conventions

Opening with the other players in mind

Leading trump

Going for your scores

Dealing with undertricks

Scoring nil bids

Getting sandbagged with overtricks

Scoring revokes

Finishing the game

Digging Spades for Less Than Four

Spades for two

Spades for three

Differences in betting

Differences in play

Differences in scoring

Mini-Bridge and Contract Bridge

Mini-Bridge

Setting up

Understanding the tricky business

Dealing the cards

Counting the tricks

Picking the declarer

Blowing your own trump-it

Drawing trump

Playing the numbers game

Moving on to the scoring system

Keeping the dummy involved

The role of the defender

Crossing to Bridge

PLAYING BRIDGE ON THE INTERNET

Scoring or Avoiding Points

Hearts

Getting to the Heart of the Matter

Dealing the cards

HAVING A HEART TO HEART ON THE WEB

Passing your cards left, right, and center

Passing methods

Passing strategies

Starting the trick play

Scoring: The time of reckoning

Hearts with Three or Five-Plus Players

Honeymoon Hearts

Black Maria

Cancellation Hearts

Pinochle

Pinochle for Two

Dealing to begin

Ranking and valuing the cards

Adding up the possible points

Scoring the melds

Finishing the game

Playing your opponent

Phase one: Improving your hand and scoring melds

Phase two: Playing out the cards

Getting the mos.t from your melds

FOLLOWING THE CARDS

Pinochle for Three: Auction Pinochle

Dealing out the widow

Making a bid for glory

Melding and discarding as the declarer

Feeding the kitty

Winning — in spades

Battling the declarer

Bidding strategically

Giving up without a struggle

Partnership Auction Pinochle

Dealing and bidding

Melding

Playing out the hand

Picking up prizes and penalties

PINOCHLE ON THE WEB

Setback

Getting Setback Savvy

Divvying up the deck

Mastering the bidding

Dealer’s choice?

Playing your cards right

Knowing the score

Shooting the moon

Passing the winning post

Planning a strategy

PLAYING AROUND WITH JOKERS

Grab a Friend: Partnership Setback

Setback for Three or Six

Adding and Climbing

Cribbage

Starting Off on the Right Foot

Dealing the cards and getting started

Cutting the deck

Phase 1: Playing the cards

Proceeding with play

Spelling out the types of combinations

Phase 2: Scoring the hand

Determining a strategy to score points

Choosing the right crib cards

Leading to the first play

Thinking about the whole hand

Recording the score

Reaching the finishing post

Playing Cribbage for Stakes: Lurches and Skunks

Five-Card Cribbage

Laying the cards

Scoring the hand

Reaching the finishing post

Cribbage for Three Players

CRIBBAGE ON THE WEB

President

Lobbying for the Basics of President

Dealing and playing the cards

Ending a hand

Starting over: Go fetch, scumbag!

FOLLOWING WITH AN EQUAL CARD

Running wild with jokers and 2s

Palace

Dealing and setting up

Reaching the Palace through card play

Unleashing the special cards

Tabbing a winner — and a loser

Blackjack

Social Blackjack

Setting the game parameters

Burning and turning

LOUIS XV LIKED JACK

Placing your bets

Betting as a player

Betting as the banker

Splitting pairs to double your winnings

Dealing the second round

Should you stay or should you go?

Breaking (or depositing into) the bank

Paying the players

Facing natural consequences

Landing a special payoff

Starting over

Planning Your Basic Blackjack Strategy

When two is better than one

Doubling down, to up the stakes

Casino Blackjack

Casino betting: Playing against the bank

Casino formalities: Dealing up and getting started

Playing the cards

Deciding on a drawing strategy

Doubling down

Splitting cards — when to stay together and when to break up

Going high or low when you have an ace

BLACKJACK ON THE WEB

Playing Poker

Shuffling Through Poker Basics

Covering the Poker Bases

Ranking the Poker hands

WHAT IS THE WORLD SERIES OF POKER?

Spicing up the game with wild cards

Getting Started: Basic Play

Ante up!

The mechanics of betting

Making the minimum and maximum bets

VIDEO POKER

Winning ways

Bluffing Dos and Don’ts

Reading Your Opponents

Facial clues

Body language

HITTING THE ONLINE FELT

Draw Poker

Five-Card Draw

Dealing and putting in an ante

Determining a strategy for the first bet

Surviving the luck of the draw

Looking at the odds

Knowing what to get rid of

Continuing after the draw

Stud Poker

Seven-Card Stud: Betting Down the River

Starting with the ante and the limits

Betting in the early stages

Passing the first pivotal moment: Third street

Staying in on fifth street

Surveying the Stud Landscape: Table Strategy

Reading the table

Bluffing

Winning (or not losing) at Seven-Card Stud

Staying in and dropping out

Five-Card Stud

Texas Hold ’Em

Holding ’Em Up — Texas Style

Making blind bets

Starting hands

Top-of-the-line hands

Middle-of-the-road hands

Scraping-the-bottom-of-the-barrel hands

Garbage hands

Paying attention to location

Strategically Speaking: Calling, Folding, and Raising

Betting before the flop: Call, fold, or raise?

Drawing in appropriate situations

Calculating pot odds

Staying in or dropping out after the flop

Facing tough post-flop decisions

Staying or dropping after the flop

Betting after the turn

Crossing one more river

Bluffing

Stealing blinds

Seizing Opportunities to Play Hold ’Em

Omaha

Getting to Know Omaha High/Low

Paying attention to the high hands and low hands

Betting

Playing out a typical Omaha High/Low hand

Winning High/Low Strategy

Forming good starting hands

Winning hands at Omaha High/Low

Winning at Omaha High/Low

Surviving the waiting game

Playing for position

Planning a strategy after the flop

Flopping and dropping

Playing on the turn

Playing on the river

Omaha High

The Part of Tens

Ten Ways to Improve Your Game and Have More Fun

Treat Your Partner with Respect

Give Yourself a Reality Check

Keep Your Celebrations to Yourself

Know When the Time Is Ripe

Cut Yourself Off

Paint a Picture of Your Opponents’ Cards

March to the Beat of Your Own Drum

Talk Through the Cards

Count Down to Victory

Have Fun!

Ten Places to Find More Information on Your Game

The Internet

Software and Live Sites on Computers

Discussion Groups

Gaming Bodies

Books

Newspapers and Magazines

Playing with the Big Dogs

Tournaments

Going Straight to a Gaming Source

Clubs

Index. A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

Y

About the Author

Dedication

Author’s Acknowledgments

WILEY END USER LICENSE AGREEMENT

Отрывок из книги

Card games offer the most fascinating challenges that you may ever encounter. In most games, you can manipulate the 52 pieces of pasteboard into infinite permutations and combinations. Working out those combinations is the fun part of cards — in almost every game, you don’t know what the other players have in their hands. During the course of play, you use strategy, memory, cunning, and a whole host of other qualities to put together the best hand possible (or to bluff with the worst hand out there).

All in all, figuring out the fundamentals of a new card game can bring untold satisfaction. At the same time, you don’t have to play cards all that well in order to enjoy yourself. Card games allow you to make friends with the people you play with and against.

.....

You can move the turned-up cards around (leaving the face-down cards in place), and whenever you move all the face-up cards from one pile of the tableau, you turn over the new top card.

When you use all the cards in a pile, you create a space. You can move any king, or pile headed by a king — but only one headed by a king — into the space, and then you turn another face-down card over on the pile from which you moved the king pile.

.....

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