Service Design

Service Design
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Описание книги

Service Design is an eminently practical guide to designing services that work for people. It offers powerful insights, methods, and case studies to help you design, implement, and measure multichannel service experiences with greater impact for customers, businesses, and society.

Оглавление

Ben Reason. Service Design

SERVICE DESIGN

DEDICATION

HOW TO USE THIS BOOK

Who Should Read This Book?

What’s in This Book?

What Comes with This Book?

FREQUENTLY ASKED QUESTIONS. Is service design just customer experience, user experience, or interaction design?

Is service design “design thinking”?

Why are there so many case studies from live|work?

You do not mention [insert your favorite method here]. Why not?

Where are your references and sources?

What is the best way to convince management to spend money on service design?

Are you saying that service design can do everything?

CONTENTS

FOREWORD

CHAPTER 1

Consumer Insights

Trust

Comparison and Purchasing Criteria

Expectations

Employment and Public Benefits

Social and Cultural Interactions

Choice

Documents

Company Insights. Filling In the Gaps in Public Benefits

Being Personal

Consistent Communication Channels

Language

Formalizing Personal Routines

Simplifying IT Infrastructure

Putting Insights into Practice

Experience Prototyping the Service

The End Is Just the Beginning

CHAPTER 2

Why Do Services Need Designing?

How Services Differ from Products

Services Created in Silos Are Experienced in Bits

Services Are Co-produced by People

A New Technological Landscape: The Network

The Service Economy

Core Service Values

Services That Care for People or Things

Services That Provide Access to People or Things

Services That Provide a Response from People or Things

Making the Invisible Visible

The Performance of Service

Performance as Experience

Performance as Value

Unite the Experience

Summary

CHAPTER 3

People Are the Heart of Services

Insights versus Numbers

Using Insights to Drive Innovation

Designing with People, Not for Them

Working across Time and Multiple Touchpoints

Segmentation by Journey Stage versus Target Groups

Researching across Multiple Touchpoints

Summary

CHAPTER 4

Levels of Insights

Low—What They Say

Middle—What We Saw

High—What It Means

Insights-Gathering Methods

Depth Interviews

Variations on the Depth Interview

Interviewing Consumers in Pairs

Business-to-Business Depth Interviews

Preparing for Interviews

Participant Observation

Preparing for Participant Observation

Participation—Becoming the User

Preparing for Participation

Service Safaris

Preparing for a Service Safari

User Workshops

Preparing for a User Workshop

Probes and Tools

Preparing Probes and Tools

Events Timelines and Journey Maps

Diaries

Venn Diagrams

Brand Sheets

Probe Cameras

Photograph Lists

Visual Interpretations

Item Labels

Practicalities of Conducting Insights Research

Be Prepared

Getting There

Identify Yourself

Taking Pictures

Materials

Dress Appropriately

Release Forms

Incentives

Thank People

Collating and Presenting Your Insights

Insights Blogs

Insights Boards

Client Workshops

Summary

Insights Research Checklist

CHAPTER 5

Why Map Service Ecologies?

The Network Society

Boxes versus Arrows—Finding the Invisible Connections

From Ecology Map to Service Blueprint

The Service Blueprint

Different Uses of Blueprints

Blueprints for Analysis of an Existing Service

Blueprints for Service Innovation

Start with Broad Phases and Activities

Add the Touchpoint Channels

Low Fidelity versus High Fidelity

Zooming In and Out

Summary

CHAPTER 6

Basing the Service Proposition on Insights

The Zopa Service Proposition

Do People Understand What the New Service Is or Does?

Do People See the Value of It in Their Life?

Do People Understand How to Use It?

Taking Slices through the Blueprint

Choose Where to Focus Resources

Journey Summaries

Phase and Step Summaries

Channel Summaries

Specifying Individual Touchpoints

Summary

CHAPTER 7

Defining Experience

Types of Experience

User Experience

Customer Experience

Service Provider Experience

Human Experience

Expectations versus Experiences

Considering Time as an Object of Design

Service Experience Prototyping. Why Prototype?

Prototyping is the Willing Suspension of Disbelief

Four Levels of Experience Prototyping

Discussion

Participation

Simulation

Pilot

Preparing for Experience Prototyping

Step 1—The Customer Journey

Step 2—People

Step 3—Tangibles

Experience Prototyping Practicalities

Listening In on Call Center Prototyping

Make Websites in Microsoft Excel

Cheap Modular Furniture

Online Prototyping Blogs

Summary

CHAPTER 8

Measurement for the Common Good

Establishing a Truth with Management

Apples and Oranges—Define Baseline Data before Design and Launch

Making the Case for Return on Investment

Using the Service Blueprint to Model Measurement

Money Talks

Avoiding Common Mistakes When Measuring Services. Measure experiences over Time

Measure across Touchpoints

Share Customer Satisfaction Measurements with Staff

Measurement Frameworks. Net Promoter Score

The Expectation Gap

SERVQUAL and RATER

The Triple Bottom Line

Summary

CHAPTER 9

Economic Challenges—Moving Businesses from Products to Services

Hilti

Ecological Challenges—Service Design and Resources

Hafslund

Social Challenges—Service Design for Improving Society

Make It Work

Starting with Fieldwork

The Case for Investment

Making It Work

The Social and Economic Return on Investment

The Revenue Potential

Savings for Every Step of the Journey

The Bottom Line

Tackling Wicked Problems

Service Design for a Better World

Index. A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

Y

Z

ACKNOWLEDGMENTS

ABOUT THE AUTHORS

Footnotes. Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Отрывок из книги

FROM INSIGHT TO IMPLEMENTATION

Andrew Polaine, Lavrans Løvlie, and Ben Reason

.....

Basing the Service Proposition on Insights

The Zopa Service Proposition

.....

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