Adventures in Raspberry Pi
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Оглавление
Carrie Anne Philbin. Adventures in Raspberry Pi
Introduction
Adventure 1. You Have a Raspberry Pi- Now What?
Adventure 2. Taking Commam of Your Raspberry Pi
Adventure 3. Creating Stories and Games with Scratch
Adventure 4. Programming Shape with Turtle Graphics
Adventure 5. Programming with Python
Adventure 6. Programming Minecraft Worlds on the Raspberry Pi
Adventure 7. Coding Music with Sonic Pi
Adventure 8. Using the GPIO Pins on the Raspberry Pi
Adventure 9. The Big Adventure: Building a Raspberry Pi Jukebox
Giossary
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Some of the people who helped bring this book to market include the following:
Series Creator: Carrie Anne Philbin
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The two most common ways to program a Raspberry Pi are to use the Scratch or Python languages that come preinstalled on the Pi’s main operating system, Raspbian. Adventures 3, 4 and 5 get you started with the basics of these languages. In Adventure 3, you use Scratch, a simple drag-and-drop programming language, to design and create your own computer game, while getting an introduction to the programming concepts of loops and variables. Adventure 4 is a bridge between Scratch and the more conventional programming language, Python. In this adventure, you use Turtle Graphics to create shapes and spirals with both programming languages. In Adventure 5, you learn how to create an adventure game program that asks for user input, uses lists, imports functions and prints text to the screen, all using text commands written in the programming language Python.
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