Start programming quickly with this super-fun guide to Raspberry Pi
Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own.
This hands-on book gets you up and running fast, with fun projects that let you explore.
Learn how to "talk to" your Raspberry Pi
Create games and stories with Scratch
Program with Turtle Graphics and Python
Code music and create a Raspberry Pi jukebox
If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.
Оглавление
Carrie Anne Philbin. Adventures in Raspberry Pi
Introduction
Adventure 1. You Have a Raspberry Pi- Now What?
Adventure 2. Taking Commam of Your Raspberry Pi
Adventure 3. Creating Stories and Games with Scratch
Adventure 4. Programming Shape with Turtle Graphics
Adventure 5. Programming with Python
Adventure 6. Programming Minecraft Worlds on the Raspberry Pi
Adventure 7. Coding Music with Sonic Pi
Adventure 8. Using the GPIO Pins on the Raspberry Pi
Adventure 9. The Big Adventure: Building a Raspberry Pi Jukebox
Giossary
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Some of the people who helped bring this book to market include the following:
Series Creator: Carrie Anne Philbin
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Indexer: Potomac Indexing, LLC
The two most common ways to program a Raspberry Pi are to use the Scratch or Python languages that come preinstalled on the Pi’s main operating system, Raspbian. Adventures 3, 4 and 5 get you started with the basics of these languages. In Adventure 3, you use Scratch, a simple drag-and-drop programming language, to design and create your own computer game, while getting an introduction to the programming concepts of loops and variables. Adventure 4 is a bridge between Scratch and the more conventional programming language, Python. In this adventure, you use Turtle Graphics to create shapes and spirals with both programming languages. In Adventure 5, you learn how to create an adventure game program that asks for user input, uses lists, imports functions and prints text to the screen, all using text commands written in the programming language Python.