The Game of Inches
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Collin Nigel. The Game of Inches
ABOUT THE AUTHOR
ACKNOWLEDGEMENTS
FOREWORD BY SIIMON REYNOLDS
START HERE. It's a game of inches
The one thing that binds them all
It's not who you are, it's what you do
Beautiful tension
The one thing
PART I. There is a process
ACTION 1: Find a gap
Give them what they want
Dog bites, loose paper and egg rings
Look after the shop
A beautiful tension: passion and viability
ACTION 2: Take action
Start from where you are
The trouble with gunslingers and vacillators
The first euphoric moment
Momentum
Size doesn't matter
A beautiful tension: starting and preparing
ACTION 3: Test and measure
MVP
MVA
A big lesson from Tinybeans
How will you know?
Even if you think you're right …
ACTION 4: Delete or improve
The world is full of ideas
The pragmatic entrepreneur
Ideas are things
Kill your idea zombies
Getting better all the time
What's the fatal flaw?
Understanding small things
The Daly Waters Pub
Make a ‘stop doing' list
The process is circular
PART II. It's more than just a process
BEHAVIOUR 1: Know why
José Paronella's irresistible dream
Why knowing is so important
Jeff Morgan paints a panorama
The evolving and changing ‘why'
BEHAVIOUR 2: Mindset is everything
Carol Dweck's mindset model
Alisa Camplin's eight-year plan
You don't learn anything if you don't fail
Roadblocks and stop signs
Fall in love with the process
BEHAVIOUR 3: The never-ending doctorate
‘Yes and …'
Magical myelin
Practice
Modelling and learning
Beyond the book club
The people you meet
Mentors and coaches
Your customers are people too
Be true to yourself
RESTART HERE: Make it happen
INDEX
Отрывок из книги
Nigel created his first business at the age of twenty and sold it at twenty-one. He then went on to build Absurd Entertainment, one of Australia largest entertainment design companies. He worked extensively on the 2000 Olympic Games, was entertainment advisor at the 2000 Paralympic Games, and holds the accolade of being show director for Australia's largest ever corporate event in 2005. Having passed the baton by selling the Absurd in 2004, he moved into the world of consulting, advising his clients on implementing ideas and everyday innovation.
In 2013, armed with a video camera, Nigel set off on an initiative to travel throughout Australia, solo on his motorbike, to discover ingenious Australians and share their stories. His quest was, through his ‘Ingenious Oz Project', to inspire the ideas of a nation. In 2014, as an ambassador of Start Up Australia, he interviewed over 50 of Australia's top entrepreneurs and business leaders. He is now founder and maestro of ‘Game of Inches'.
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The problems may not sound earth-shattering and the solutions may not be wildly innovative, but when you add up all of those small improvements, across the different areas of the business, over a year or ten it's massive. And the thinking is so simple, it's brilliant.
Since then Kelly has evolved and formalised the process by learning from and modelling Japanese operational efficiencies. In essence though, he suggested, ‘The same philosophy applies: What problems do you have? What constraints? What opportunities for improvement? Can you fix it yourself? Do you need other resources? Do you need higher input etc.? It's been extremely powerful and allowed us in the last 12 months to achieve world's best practice in employment efficiency'.
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