Chess For Dummies
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Оглавление
Eade James. Chess For Dummies
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Beyond the Book
Where to Go from Here
Part 1. Laying the Groundwork for Champion Chess
Chapter 1. Tackling Chess Basics
Chesstacular! Understanding the Basics of the Game
Chessboard Chatter: Bringing Home a Board and Chess Set
Piecemeal: Putting the Pieces on the Board
Chapter 2. Getting to Know the Pieces and Their Powers
Acting Like a Chariot: The Rook
Showing Off Slender Curves: The Bishop
Flaunting Her Power: The Queen
Moving One Square at a Time: The King
Galloping in an L-Formation: The Knight
Scooting Around as the Army’s Runt: The Pawn
Chapter 3. Exploring the Elements of Chess
Hogging the Board: Space
Getting the Most Bang for Your Buck: Material
Positioning Pieces in Good Time: Development
Protecting the Head Honcho: King Safety
Working Together: Pawn Structure
Chapter 4. Going after the King: Check, Stalemate, and Checkmate
Check ’Em Out: Attacking the Enemy King
Stuck in a Rut: Stalemate
No Escape for Ye King: Checkmate
Chapter 5. Making a Few Special Moves
Capturing a Pawn at Your Side: En Passant
Boosting Your Pawns’ Powers: Promotion
Guarding Your King and Putting a Rook in Motion: Castling
Chapter 6. Got Notation? Reading and Writing about Chess
Keeping Track of the Pieces
Writing the Moves of a Game
Accounting for Ambiguities (Which Knight, for Pete’s Sake?)
Commenting on a Game after the Fact
Part 2. Gaining Chess Know-How
Chapter 7. Trying Out Tactics and Combinations in Hand-to-Hand Combat
Knowing Your Tactical Game Plan
Combining Moves to Speed Your Progress
Chapter 8. Sacrifices: Understanding When It’s Better to Give than to Receive
Sacrificing for an Edge in Development: The Gambit
Setting Up an Attack on the Enemy King: The Classic Bishop Sacrifice
Immediate Gratification: The Temporary Sacrifice
A Strategic Move for the Patient: The Permanent Sacrifice
Chapter 9. Building Pattern Recognition
Analyzing Chess Positions and Looking Ahead
Picking Up on Pawn Formations
Eyeing Endgame Patterns
Chapter 10. Recognizing Advanced Pawn Formations
Exploring the Powers of Pawn Formations
Involving the Bishop with the Fianchetto
Varying the Sicilian with the Dragon
Exercising Your Pawns’ Flexibility with the Scheveningen
Building the Stonewall
Matching Color to Center Squares with the Closed English
Winging It with the Nimzo-Botvinnik
Chapter 11. Mastering Mating Patterns
Trapping the King: Back-Rank Mates
Pairing the Heavy and the Light: Queen and Pawn Mates
Complementing Each Other Perfectly: Queen and Knight Mates
Creating a Steamroller: Bishop and Rook Mates
Part 3. Game Time: Putting Your Chess Foot Forward
Chapter 12. Selecting Your Strategy: The Principles of Play
Examining Different Types of Games and Choosing Which Type Is Right for You
Aiming for the Center
Exchanging Pieces
Controlling Key Squares to Lock Up an Advantage
Holding Back Pawns with a Blockade
Chapter 13. Coming on Strong in the Opening
Developing Your Pieces
Attacking Your Opponent’s Pieces
Perusing Some Possibilities for First Moves
Exploring Common Chess Openings
Chapter 14. Making Headway during the Middlegame
Formulating a Middlegame Plan
Attacking during the Middlegame
Chapter 15. Exiting with Style in the Endgame
Putting the Endgame into Perspective
Getting a Handle on the General Winning Endgame Strategy
The Geometry of the Chessboard
Typical Stories: Pawn and King Endings
The Oh-So-Common Tricksters: Rook Endings
Bishops and Knights: Minor Piece Endings
Part 4. Getting into Advanced Action
Chapter 16. Playing in Competition
Practice Makes Perfect: Joining a Club First
Breaking Down U.S. Tournament Basics
Exploring Tournament Chess around the World
Miss (or Mister) Manners: Tournament Etiquette
Going the Distance: Correspondence Chess
Chapter 17. Hitting the Net with Computer Chess
Building a Better Player: A Brief History of Computer Chess
A (Down) Load of Information: General Chess Websites
Schooling Yourself: Electronic Chess Instruction
All in One Spot: Chess Databases
The Little Engines that Could: Chess-Playing Computer Programs
What a Site: Playing Chess Online
Part 5. The Part of Tens
Chapter 18. The Ten Most Famous Chess Games of All Time
Before You Begin: Understanding the Games
Adolf Anderssen versus Lionel Kieseritzky: The Immortal Game
Adolf Anderssen versus J. Dufresne: The Evergreen Game
Paul Morphy versus Duke Karl of Braunschweig and Count Isouard: A Night at the Opera
Wilhelm Steinitz versus Kurt Von Bardeleben
Georg Rotlewi versus Akiba Rubinstein: Rubinstein’s Immortal Game
Stepan Levitsky versus Frank Marshall
Emanuel Lasker versus José Raúl Capablanca
Donald Byrne versus Robert J. Fischer: The Game of the Century
Deep Blue versus Garry Kasparov
Garry Kasparov versus the World
Chapter 19. The Ten Best Players of All Time (and a Few Others)
Garry Kasparov (1963–), Russia
Anatoly Karpov (1951–), Russia
José Raúl Capablanca (1888–1942), Cuba
Robert James Fischer (1943–2008), United States
Paul Morphy (1837–1884), United States
Emanuel Lasker (1868–1941), Germany
Wilhelm Steinitz (1836–1900), Austria
Alexander Alekhine (1892–1946), Russia
Mikhail Botvinnik (1911–1995), Russia
Magnus Carlsen (1990–) Norway
Honorable Mention: Mikhail Tal
The Strongest Players Never to Be World Champion
Chapter 20. Ten (or So) Cool Facts about Kids and Chess
Lots of Kids Learn Chess in School
Chess Teaches Patience
Chess Competition Shows Kids How to Win – and Lose
Chess Education Can Begin Early
Kids Can Safely Learn Chess Online
Chess Can Lead to International Travel and Friendships
The Boy Scouts and Ben Franklin Would Approve
Science Finds Benefits in Playing Chess
Other Benefits of Chess
Part 6. Appendixes
Appendix A. A Glossary of Chess
Appendix B. Chess Resources
Chess Books for Beginners
Chess Equipment
Informative Internet Resources
U.S. Places to See and Games to Play
About the Author
Dedication
Author’s Acknowledgments
Отрывок из книги
Some chess players hate to hear someone call chess a game. They think that doing so trivializes what is actually a profound intellectual activity. Try as they may, however, chess enthusiasts seem incapable of convincingly placing chess solely in the context of art, science, or sport. Uncannily, chess contains elements of all three – and yet chess remains a game.
Actually, I prefer to think of chess as a game – the best game ever invented. Chess is a game loved by engineers and free-verse poets alike. It imposes a set of rules and has finite limits, but just as you start to think that you’re finally solving its mysteries, it thwarts you. As a result, sometimes the game is frustrating, but far more often chess proves to be both surprising and delightful. The deeper you dig into chess, the more of its secrets you unearth – but interestingly enough, the game has never been tapped out. Even today’s monster computers are far from playing the theoretically perfect chess game.
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I assume that either you want to learn how to play chess, or you already know how to play chess and want to get better. I also assume that you’ll be able to find someone to help you if you’re a beginner and have any problems with the material in this book. (And if you don’t know anyone who can, I provide plenty of websites and computer programs that can help you navigate the road through the world of chess.) After all, everyone has to start somewhere.
The icons used in this book point you to important topics and help you pick out what you want to know. Make a mental note of the following icons to guide you on your path to chess greatness.
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