Games As Service A Complete Guide - 2020 Edition

Games As Service A Complete Guide - 2020 Edition
Автор книги: id книги: 1605838     Оценка: 0.0     Голосов: 0     Отзывы, комментарии: 0 8604,13 руб.     (85,85$) Читать книгу Купить и скачать книгу Купить бумажную книгу Электронная книга Жанр: Зарубежная деловая литература Правообладатель и/или издательство: Ingram Дата добавления в каталог КнигаЛит: ISBN: 9781867461296 Скачать фрагмент в формате   fb2   fb2.zip Возрастное ограничение: 0+ Оглавление Отрывок из книги

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Which information does the Games as service business case need to include? Is there a clear Games as service case definition? How will you know that a change is an improvement? In the past few months, what is the smallest change you have made that has had the biggest positive result? What was it about that small change that produced the large return? Political -is anyone trying to undermine this project? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role… In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that – whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc… – they are the people who rule the future. They are the person who asks the right questions to make Games As Service investments work better. This Games As Service All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Games As Service Self-Assessment. Featuring 943 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Games As Service improvements can be made. In using the questions you will be better able to: – diagnose Games As Service projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices – implement evidence-based best practice strategies aligned with overall goals – integrate recent advances in Games As Service and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Games As Service Scorecard, you will develop a clear picture of which Games As Service areas need attention. Your purchase includes access details to the Games As Service self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. You will receive the following contents with New and Updated specific criteria: – The latest quick edition of the book in PDF – The latest complete edition of the book in PDF, which criteria correspond to the criteria in… – The Self-Assessment Excel Dashboard – Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation – In-depth and specific Games As Service Checklists – Project management checklists and templates to assist with implementation INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

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Gerardus Blokdyk. Games As Service A Complete Guide - 2020 Edition

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INCLUDES LIFETIME SELF ASSESSMENT UPDATES

Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

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67. Are there Games as service problems defined?

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