PCs For Dummies
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Оглавление
Gookin Dan. PCs For Dummies
Introduction
What’s New in This Edition?
Where to Start
Conventions Used in This Book
Foolish Assumptions
Icons Used in This Book
Where to Go from Here
Part I. Hello, PC!
Chapter 1. What Is This Thing, This PC?
Some Quick Questions to Get Out of the Way
Basic Computer Concepts in Easily Digestible Chunks
Buy Yourself a PC!
What To Do With An Old Computer
A Final Thing to Remember
Chapter 2. The PC Knobs, Buttons, and Doodads Tour
The Big Picture
All Around the Console
Chapter 3. PC Setup
Computer Assembly
The Plugging-Things-In Guide
It Must Have Power
Chapter 4. Both On and Off
Turn On Your PC
Windows, Ahoy!
Turn Off the Computer
Should You Leave Mr. PC On All the Time?
Part II. The Nerd’s-Eye View
Chapter 5. Deep Inside the Console
Computer Guts
King Processor
Your Computer Is Also a Timepiece
Chapter 6. PC Memory
What Is Computer Memory?
Tasty Chocolate Memory Chips
Memory, One Byte at a Time
Memory Q&A
Chapter 7. The Mass Storage System
The PC’s Mass Storage System
The Mass Storage Alphabet
Chapter 8. Merry Monitor Mayhem
The PC’s Graphics System
Show Me What Ya Got
Windows Controls What You See
Chapter 9. Input This!
Meet Mr. Keyboard
Say “Eeek!” to the Mouse
Touchscreen Input
Chapter 10. System Expansion
It’s a Port
The Versatile USB Port
Expansion Slots
The Bluetooth Thing
Chapter 11. P Is for Printer
The Printer, the Paper, the Document Maker
Where the Printer Meets the PC
Printer Operation
Chapter 12. PC Audio Abilities
The Noisy PC
Sound Control in Windows
Windows Goes Bleep
It Listens
Part III. Basic Computing
Chapter 13. Relevant Parts of Windows
What’s an Operating System?
Windows and Its Gooey, Glorious Graphical Interface
Settings and Controls
Chapter 14. Programs On Your PC
Software Nomenclature
Run That Program
Install and Remove Programs
Chapter 15. Fun with Files and Folders
Behold the File!
Folder Folderol
Manage Files Because They Can’t Manage Themselves
Chapter 16. Life On the Cloud
The Cloud Thing
Cloud Storage
Online Media
Chapter 17. The Weird World of Networking
Why Network?
Network Hardware
The Network Connection
On the Network
Part IV. Your Digital Life
Chapter 18. An Internet Refresher
What Is the Internet?
Internet Access
It's a World Wide Web We Weave
Get Stuff from a Web Page
Email Messages
Chapter 19. Hello, Other Gizmo
AutoPlay
Connect Something to Your PC
Chapter 20. Images Digital
Image Resolution
Digital Camera Tips
The Scanner
Picture Files
Chapter 21. Electronic Entertainment
PC Movies
Your PC Is a TV
Your TV Is a PC
Your PC Is Your Stereo
Part V. Security and Maintenance
Chapter 22. System Security
Tools to Fight the Bad Guys
Take Action Against the Barbarian Hoard
System Privacy Settings
The Latest Version
Chapter 23. That All-Important Safety Copy
The File You Had Yesterday
Compressed Folder Archives
Chapter 24. Maintenance Chores
Storage Utilities
Network Troubleshooting
Manage the PC’s Power
The Windows 10 Do-Over
Part VI. The Part of Tens
Chapter 25. Ten PC Commandments
I. Thou Shalt Not Fear Thy PC
II. Thou Shalt Save Thy Work
III. Thou Shalt Back Up Thy Files
IV. That Shalt Not Open or Delete Things Unknownst
V. Thou Shalt Not Be a Sucker
VI. Thou Shalt Use Antivirus Software, Yea Verily, and Keepeth It Up-to-Date
VII. Thou Shalt Upgrade Wisely
VIII. Thou Shalt Compute at a Proper Posture
IX. Thou Shalt Keepeth Windows Up-to-Date
X. Thou Shalt Properly Shut Down Windows
Chapter 26. Ten Things Worth Buying for Your PC
Mouse Pad and Wrist Pad
External Mass Storage
Cleaning Materials
Internal Expansion
USB Hub and Cables
Better Keyboard and Mouse
An Uninterruptible Power Supply (UPS)
Headset
Scanner
Thumb Drives and Media Cards
Chapter 27. Ten Tips from a PC Guru
Remember That You’re in Charge
Mind Who “Helps” You
Give Yourself Time to Learn
Create Separate Accounts
Mind What You Download
Organize Your Files
Don’t Reinstall Windows
Shun the Hype
Keep on Learning
Remember Not to Take This Computer Stuff Too Seriously
About the Author
WILEY END USER LICENSE AGREEMENT
Отрывок из книги
It may have been more than 30 years since that first IBM PC rolled off the assembly line, but that timespan doesn’t make the entire realm of computers easier to understand. For all the advances, the graphics, the fun, and the availability of computers for sale in the same place you buy your booze, a PC remains a daunting, intimidating piece of technology. That can make you feel like a dummy.
This book’s job is to convince you that you’re not a dummy. Computers are intimidating only when you believe them to be. Peel back that sleek case and you find a timid, frightened beast that wants only to help you. This book takes you on a journey that makes that task easy, fun, and enjoyable.
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Hardware is the physical part of a computer: anything you can touch and anything you can see – or anything that smells like burning plastic. The computer console, the monitor, the keyboard, the mouse. All that physical stuff is hardware.
Software is the computer’s brain. Software tells the hardware what to do.
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