PCs For Dummies

PCs For Dummies
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How AVID levels the playing field, helping underserved students come out ahead In Question Everything, award-winning education writer Jay Mathews presents the stories and winning strategies behind the Advancement Via Individual Determination program (AVID). With the goal of preparing students for the future – whether that future includes college or not – AVID teaches students the personal management skills that will help them survive and thrive. Focused on time management, presentation, and cooperation, the AVID program leads not only to impressive educational outcomes, but also to young adults prepared for life after school. This book tells the stories of AVID educators, students, and families to illustrate how and why the program works, and demonstrates how teachers can employ AVID's strategies with their own students. Over the past thirty years, AVID has grown from a single teacher's practice to an organization serving 400,000 middle- and high-school students in 47 states and 16 countries. Question Everything describes the ideas and strategies behind the upward trajectory of both the program and the students who take part. Learn which foundational skills are emphasized for future success Discover how AVID teaches personal management skills in the academic context Contrast AVID student outcomes with national averages Consider implementing AVID concepts and techniques into current curricula As college readiness becomes a top priority for the Federal Government, the Gates Foundation, and other influential organizations, AVID's track record stands out as one of success. By leveling the playing field and introducing "real-world" realities early on, the program teaches students skills that help them in the workplace and beyond.

Оглавление

Gookin Dan. PCs For Dummies

Introduction

What’s New in This Edition?

Where to Start

Conventions Used in This Book

Foolish Assumptions

Icons Used in This Book

Where to Go from Here

Part I. Hello, PC!

Chapter 1. What Is This Thing, This PC?

Some Quick Questions to Get Out of the Way

Basic Computer Concepts in Easily Digestible Chunks

Buy Yourself a PC!

What To Do With An Old Computer

A Final Thing to Remember

Chapter 2. The PC Knobs, Buttons, and Doodads Tour

The Big Picture

All Around the Console

Chapter 3. PC Setup

Computer Assembly

The Plugging-Things-In Guide

It Must Have Power

Chapter 4. Both On and Off

Turn On Your PC

Windows, Ahoy!

Turn Off the Computer

Should You Leave Mr. PC On All the Time?

Part II. The Nerd’s-Eye View

Chapter 5. Deep Inside the Console

Computer Guts

King Processor

Your Computer Is Also a Timepiece

Chapter 6. PC Memory

What Is Computer Memory?

Tasty Chocolate Memory Chips

Memory, One Byte at a Time

Memory Q&A

Chapter 7. The Mass Storage System

The PC’s Mass Storage System

The Mass Storage Alphabet

Chapter 8. Merry Monitor Mayhem

The PC’s Graphics System

Show Me What Ya Got

Windows Controls What You See

Chapter 9. Input This!

Meet Mr. Keyboard

Say “Eeek!” to the Mouse

Touchscreen Input

Chapter 10. System Expansion

It’s a Port

The Versatile USB Port

Expansion Slots

The Bluetooth Thing

Chapter 11. P Is for Printer

The Printer, the Paper, the Document Maker

Where the Printer Meets the PC

Printer Operation

Chapter 12. PC Audio Abilities

The Noisy PC

Sound Control in Windows

Windows Goes Bleep

It Listens

Part III. Basic Computing

Chapter 13. Relevant Parts of Windows

What’s an Operating System?

Windows and Its Gooey, Glorious Graphical Interface

Settings and Controls

Chapter 14. Programs On Your PC

Software Nomenclature

Run That Program

Install and Remove Programs

Chapter 15. Fun with Files and Folders

Behold the File!

Folder Folderol

Manage Files Because They Can’t Manage Themselves

Chapter 16. Life On the Cloud

The Cloud Thing

Cloud Storage

Online Media

Chapter 17. The Weird World of Networking

Why Network?

Network Hardware

The Network Connection

On the Network

Part IV. Your Digital Life

Chapter 18. An Internet Refresher

What Is the Internet?

Internet Access

It's a World Wide Web We Weave

Get Stuff from a Web Page

Email Messages

Chapter 19. Hello, Other Gizmo

AutoPlay

Connect Something to Your PC

Chapter 20. Images Digital

Image Resolution

Digital Camera Tips

The Scanner

Picture Files

Chapter 21. Electronic Entertainment

PC Movies

Your PC Is a TV

Your TV Is a PC

Your PC Is Your Stereo

Part V. Security and Maintenance

Chapter 22. System Security

Tools to Fight the Bad Guys

Take Action Against the Barbarian Hoard

System Privacy Settings

The Latest Version

Chapter 23. That All-Important Safety Copy

The File You Had Yesterday

Compressed Folder Archives

Chapter 24. Maintenance Chores

Storage Utilities

Network Troubleshooting

Manage the PC’s Power

The Windows 10 Do-Over

Part VI. The Part of Tens

Chapter 25. Ten PC Commandments

I. Thou Shalt Not Fear Thy PC

II. Thou Shalt Save Thy Work

III. Thou Shalt Back Up Thy Files

IV. That Shalt Not Open or Delete Things Unknownst

V. Thou Shalt Not Be a Sucker

VI. Thou Shalt Use Antivirus Software, Yea Verily, and Keepeth It Up-to-Date

VII. Thou Shalt Upgrade Wisely

VIII. Thou Shalt Compute at a Proper Posture

IX. Thou Shalt Keepeth Windows Up-to-Date

X. Thou Shalt Properly Shut Down Windows

Chapter 26. Ten Things Worth Buying for Your PC

Mouse Pad and Wrist Pad

External Mass Storage

Cleaning Materials

Internal Expansion

USB Hub and Cables

Better Keyboard and Mouse

An Uninterruptible Power Supply (UPS)

Headset

Scanner

Thumb Drives and Media Cards

Chapter 27. Ten Tips from a PC Guru

Remember That You’re in Charge

Mind Who “Helps” You

Give Yourself Time to Learn

Create Separate Accounts

Mind What You Download

Organize Your Files

Don’t Reinstall Windows

Shun the Hype

Keep on Learning

Remember Not to Take This Computer Stuff Too Seriously

About the Author

WILEY END USER LICENSE AGREEMENT

Отрывок из книги

It may have been more than 30 years since that first IBM PC rolled off the assembly line, but that timespan doesn’t make the entire realm of computers easier to understand. For all the advances, the graphics, the fun, and the availability of computers for sale in the same place you buy your booze, a PC remains a daunting, intimidating piece of technology. That can make you feel like a dummy.

This book’s job is to convince you that you’re not a dummy. Computers are intimidating only when you believe them to be. Peel back that sleek case and you find a timid, frightened beast that wants only to help you. This book takes you on a journey that makes that task easy, fun, and enjoyable.

.....

Hardware is the physical part of a computer: anything you can touch and anything you can see – or anything that smells like burning plastic. The computer console, the monitor, the keyboard, the mouse. All that physical stuff is hardware.

Software is the computer’s brain. Software tells the hardware what to do.

.....

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