Digital Transformations in the Challenge of Activity and Work

Digital Transformations in the Challenge of Activity and Work
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TECHNOLOGICAL CHANGES AND HUMAN RESOURCES SET Coordinated by Patrick Gilbert The accelerating pace of technological change (AI, cobots, immersive reality, connected objects, etc.) calls for a profound reexamination of how we conduct business. This requires new ways of thinking, acting, organizing and collaborating in our work. Faced with these challenges, the Human and Social Sciences have a leading role to play, alongside others, in designing, supporting and implementing these digital transformation projects. Their ambition is to participate in the development of innovative and empowering devices, that is to say, systems that are truly at the service of human beings and their activity, that empower these professionals to take action and that also provide occupational health services. This book takes a multidisciplinary look at the challenges of these digital transformations, making use of occupational psychology, ergonomics, sociology of uses, and management sciences. This viewpoint also helps provide epistemological, methodological and empirical insights to better understand and support the changes at work.

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Группа авторов. Digital Transformations in the Challenge of Activity and Work

Table of Contents

List of Tables

List of Illustrations

Guide

Pages

Digital Transformations in the Challenge of Activity and Work. Understanding and Supporting Technological Changes

Introduction

1. Emerging Technologies and Issues for Activity and Occupational Health

1.1. Introduction

1.2. From properties to the uses of emerging technologies

1.3. Five paradoxes of the diffusion of technologies in/on the activity. 1.3.1. Sense of loss of control over the activity vs increased control over the activity

1.3.2. Invisibility vs visibility of the activity

1.3.3. Increase in virtual teams vs isolation of employees

1.3.4. Nomadism vs a sedentary lifestyle at work

1.3.5. Detachment from activity vs proximity of work

1.4. Conclusion

1.5. References

2. Collaborative Work Platforms: Challenges for Business Development

2.1. Introduction

2.2. Two organizational challenges: empowering digital transformations and changing work practices

2.2.1. The co-configuration of work

2.2.2. Mobilizing social capital to make sharing more flexible

2.3. Stakes for the development of activity: knowing how to give meaning to a poly-contextual and multi-mediated activity

2.3.1. Networking, the power to act and meaning at work. 2.3.1.1. Activity, an organized and dynamic system

2.3.1.2. Network activity, the reign of negotiation in work

2.3.2. Sharing a degree of collaborative intentionality in a multi-mediated situation, a skill in its own right

2.4. Conclusion

2.5. References

3. Virtual Reality: Definitions, Characteristics and Applications in the Workplace

3.1. Introduction

3.2. Some elements of definition. 3.2.1. The term “virtual reality”

3.2.2. The purpose of virtual reality

3.2.3. A functional definition of virtual reality

3.2.4. A technical definition of virtual reality

3.3. The main interaction devices

3.3.1. Display devices

3.3.2. Motion and position capture devices

3.3.3. Proprioceptive and cutaneous feedback devices

3.3.4. Sound input and presentation devices

3.4. The main areas of application of virtual reality

3.4.1. Applications in everyday life

3.4.2. Applications in various professional contexts

3.5. Applications of virtual reality in industry

3.6. Conclusion

3.7. References

4. Robotization in Industries: A Focus on SMEs

4.1. Introduction

4.2. Focus on a robotization experiment in an industrial SME. 4.2.1. The case study in the service of exploratory research

4.2.2. Presentation of the company

4.2.3. A mixed technological adventure

4.2.4. Lessons to be learned

4.3. Receiving support in order to better implement a robot: illustration by the Robot Start PME program

4.3.1. A program at the service of French industrial SMEs. 4.3.1.1. Genesis, organization and results of the program

4.3.1.2. The example of CFT Industrie

4.3.2. An inspiring framework to support technological change

4.4. Conclusion

4.5. References

5. Serious Games for Vocational Training: From Emotional Labor to Knowledge Transfer

5.1. Introduction

5.2. Emotions, debriefing and learning. 5.2.1. Emotional labor

5.2.2. Learning in a game

5.3. The context and framework of the Serious Escape Game (SEG) 5.3.1. Difficulty in gamification

5.3.2. The training system

5.3.3. A research-action approach

5.4. Results. 5.4.1. Observations during gaming

5.4.2. Post-game discussions. 5.4.2.1. The debriefing session

5.4.2.2. Working groups

5.4.3. Questionnaires

5.5. Discussion and conclusion

5.6. References

6. The “Old” Issues of the “New” Artificial Intelligence Systems in Professional Activities

6.1. Introduction

6.2. AI: elements of definition and recent developments

6.3. Functionalities and (potential)6 uses of new generation AI systems

6.4. The “new” generation of AI and the old challenges of transforming work situations

6.4.1. From the substitutive approach of automation to the complementary approaches of human–machine systems

6.4.2. The challenges of “new” AI systems in work situations

6.5. What are the approaches to designing and integrating AI systems in work situations?

6.6. Conclusion

6.7. References

7. Challenges in Deploying Telework: Benefits and Risks for Employees

7.1. Telework: definitions and characteristics

7.2. The benefits of teleworking

7.3. The constraints and risks of teleworking

7.4. The challenges of deploying telework in organizations

7.4.1. Deploying and experimenting with telework

7.4.2. Training of teleworkers and managers

7.4.3. Evaluating the deployment of telework

7.5. Conclusion

7.6. References

8. The Reconfiguration of Managerial Practices through Digital Innovation: The Example of a Work Team in Site Renovation

8.1. Introduction: when digital technology is used on renovation sites

8.2. At the heart of the renovation sites

8.2.1. Supervising in a complex and dynamic system

8.2.2. Guiding a worksite: a conductor’s activity at the crossroads of various modes of prevention management

8.3. Understanding occupational risk prevention activity and prevention management

8.4. Ethnography of the activity on a renovation site

8.5. Confirming a culture of safety: prevention management

8.5.1. Management towards site supervision

8.5.2. Middle management

8.5.3. Local management: towards construction workers

8.6. Digital innovation in occupational risk prevention: restructuring of management practices

8.6.1. Hierarchical visits by management

8.6.2. Prevention visits by middle management

8.6.3. Close supervision of the construction workers

8.7. Conclusion: towards a better consideration of digital innovations in prevention management

8.8. References

9. Integrating Collaborative Robotics into Work Situations: The Intentions of SME Managers in the Digital Transformation of their Companies

9.1. Transformations in work situations seen through the prism of technocentric solutions

9.2. Models of leadership activity to understand change management processes

9.2.1. The activity of managers at the crossroads of different roles

9.2.2. Developing the intentions of managers in change management processes: the contribution of the dialogical model of design

9.3. Methodology for data collection and analysis

9.4. Managers' desires in the face of reality: an encounter that helped to shape their intentions. 9.4.1. Elements shaping managers’ desires

9.4.2. The “conversation” between the desire and reality

9.5. The reality, a messenger from the past, in a modernization project

9.6. References

10. The Role and Function of Technological Artifacts in Entrepreneurial Activity

10.1. Introduction

10.2. Theoretical foundations

10.3. Methodology

10.4. Results

10.5. Discussion and conclusion

10.6. References

11. The New Physical Territories of Digital Activity

11.1. Introduction

11.2. Transformation of spaces and transformation of work and employment: “spatialized work”

11.3. From “spatialized work” to the division between space and work

11.4. Flexible work environments: from work to “activity”

11.4.1. The example of the design of the workspaces of a large company: the reconfiguration of work areas

11.4.2. From space allocation to the redefinition of associated tasks

11.5. What theoretical models for considering space and its transformations?

11.6. Conclusion

11.7. References

12. Digital Work, Disposable Work? When Opportunities to Explore Threaten the Meaning of the Activity

12.1. Introduction

12.2. The division of complex digital work

12.3. Chronic indeterminacy of the product

12.4. When the contingencies regime threatens work commitment

12.5. Conclusion

12.6. References

13. Is the Obsolescence of the Skills of Older Employees an Inevitable Consequence of Digitalization?

13.1. Introduction

13.2. Aging, work, technologies and skills obsolescence: theoretical elements

13.2.1. The effects of aging

13.2.2. Aging associated with work

13.2.3. From the effects of technology on activity to the issue of the obsolescence of older workers’ skills

13.3. Question and methodology

13.3.1. Study background and methods

13.3.2. Engeström’s activity system model (1987)

13.4. Main results

13.4.1. The ASCT profession: a perception through the prism of age

13.4.1.1. Skills, recognition and quality of work

13.4.1.2. Points of divergence in an ASCT’s activity

13.4.2. Overcoming tensions to develop one’s activity

13.5. Discussion and conclusion

13.5.1. Accelio, a vector of recognition for the ASCT profession?

13.5.2. Diverting to work better

13.6. References

14. Are Work Collectives and Digital Exposure Compatible?

14.1. Collective activity: major developments

14.2. Engineering: a highly digitized environment

14.3. Problem of the study

14.4. The methodology used

14.5. Main results: virtually hyper-instrumented collective work for invisible work collectives

14.6. Discussion

14.7. Conclusion

14.8. References

15. Prospective Ergonomics in Service of Technological Innovation

15.1. Introduction

15.2. A new form of intervention focused on creation and innovation

15.3. The context and challenges of prospective ergonomics

15.4. Foundations in several disciplines and fields of study

15.5. Prospective ergonomics intervention approach

15.6. Two cases of intervention. 15.6.1. Anticipating future needs and uses related to energy systems that integrate hydrogen energy

15.6.2. The crowdsourcing approach

15.7. Conclusion

15.8. References

16. Simulating Digital Activity in the Making: Elements of Methodology

16.1. Introduction

16.2. Digital activity

16.3. Simulating digital activity

16.4. Two illustrations of digital activity simulation. 16.4.1. A giant digital tablet to welcome customers

16.4.2. RFID chips for lending books

16.5. Conclusion

16.6. References

17. Managing Technological Change

17.1. Introduction

17.2. Digital transformations, sources of threats and opportunities

17.3. Social and responsible management of new technologies

17.3.1. Social and responsible innovations

Box 17.1.Social and responsible innovation, a combination of technical and social elements

17.3.2. Digital and responsible technological innovation

17.4. A model for responsible leadership of technological change within organizations

17.4.1. Managing organizational and technological change

17.4.2. Responsible digital change management

17.5. Conclusion

17.6. References

18. Exploring the Situated Acceptance of Emerging Technologies in and Concerning Activity: Approaches and Processes

18.1. Introduction

18.2. Models of technological acceptability: outlines and approaches

18.2.1. Practical or instrumental acceptability

18.2.2. The social acceptability model

18.2.3. The situated acceptance approach

18.2.3.1. The four dimensions of situated acceptance

18.3. Frameworks for action and intervention to address situated acceptance

18.3.1. Evaluating the situated acceptance of technologies already in place to support the future technological transformation project. a) Self-confrontation

b) The technical object method

18.3.2. Exploring the acceptance of emerging technologies to co-construct the creation project in/by the activity. a) The Wizard of Oz method

Box 18.1.Simulation of a fall using the Wizard of Oz method

b) The focus group method

Box 18.2.Illustration of the use of the focus group method

c) Activity simulation methods

Box 18.3.Simulation of socio-domestic activity in a habitat model

18.4. Conclusion

18.5. References

List of Authors

Index. A, B, C

D, E, F

I, K, M

N, O, P

R, S, T

U, V, W

WILEY END USER LICENSE AGREEMENT

Отрывок из книги

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Bobillier Chaumon, M.E., Cuvillier, B., Sarnin P., and Vacherand-Revel, J. (2018). Usage des TIC et évolutions des pratiques socioprofessionnelles des cadres : quels repères pour le métier et quelles incidences sur la santé ? Pratiques psychologiques, 34(4), 349–373.

Bonneau, C. and Enel, L. (2018). Caractériser le métatravail des nomades numériques : un préalable à l’identification des compétences requises. Lien social et politiques, 81, 138–155.

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