Simulation and Wargaming

Simulation and Wargaming
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Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases.  The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Оглавление

Группа авторов. Simulation and Wargaming

Table of Contents

List of Tables

List of Illustrations

Guide

Pages

Simulation and Wargaming

Foreword

Notes

Preface

List of Contributors

Author Biography

Prologue to Wargaming and Simulation – An Introduction to the Viewpoints and Challenges

Introduction

A Simulationist’s Perspective

A Wargamer’s Perspective

Conclusion

1 An Introduction to Wargaming and Modeling and Simulation

Introduction

Terminology

An Abbreviated History of Wargames and Simulations

Wargames and Computer‐Based Combat Simulations: From the Cold War to Today

Wargames Today

Simulations Today. Introduction

Simulation Types

Aggregate Simulations

Entity Simulations

Simulations and Prediction

Standard Assumptions

Data

Simulating the Reality of Combat

The Capability and Capacity of Modern Computing to Represent Combat

Finite Size

Number of Pieces/Entities

Terrain

Rules

Movement

Attack

Adjudication

Victory Conditions

Summary

Campaign Analysis

Conclusion

Notes

2 A School for War – A Brief History of the Prussian Kriegsspiel

Introduction

Kriegsspiel Prehistory

A School for War – the Prussian Kriegsspiel

The Prussian Kriegsspiel 1824/28 – 1862

The Golden Age – 1862 to c. 1875

The Changing Kriegsspiel – c. 1875 to 1914

Kriegsspiel Beyond Borders – 1871 to 1914

Conclusion

Works Cited

Notes

3 Using Combat Models for Wargaming

The Nature of Combat Models

Europe’s Plan to Simulate the Entire Planet

China Exclusive: China’s “Magic Cube” Computer Unlocks the Future

A Model to Predict War

Afghanistan Stability/COIN Dynamics – Security18

The Nature of Wargames

The Players – Who Might Be Involved?

The CRT – How Do We Adjudicate Political, Economic, Information and Other Non‐Kinetic Actions? How DO WE ADJUDICATE KINETIC INTERACTIONS (Which, in This Case, We Hope Do Not Occur!)?

Organizational Behaviors

Issue in Wargames (and Combat Models)

yyyyn

Notes

4 An Analysis‐Centric View of Wargaming, Modeling, Simulation, and Analysis

Background and Structure

Relationships, Definitions, and Distinctions. Different Purposes for Wargaming

Backdrop. A Common Critique of M&S

Humans and M&S

Distinctions

A Model‐Game‐Model Paradigm. The Core Idea

Can Human Gaming Truly Serve as “Testing”?

Case Study: Deterrence and Stability on the Korean Peninsula

Background

Model Building. Ideal Methods and Practical Expedients

Modernizing the Escalation Ladder

Cognitive Decision Models

Top‐Level Structure

Lower Level Structure

Designing and Executing a Human Game

Reflections and Conclusions

Implications for Simulation

References

Notes

5 Wargaming, Automation, and Military Experimentation to Quantitatively and Qualitatively Inform Decision‐Making

Introduction

Military Methods to Knowledge Discovery

Technology: Knowledge Enablers

Wargaming Automation Challenges in M&S Perspective

Wargaming Relation to M&S

Wargaming Elements

Constructive Simulation Building Blocks

Wargaming Elements Not Supported by Constructive Simulation

Challenges to Combined Methodologies for Knowledge Discovery

Constructive Simulation Constrains in the Context of Automation and Wargaming

Stage‐Wise Experimentation in CAW

A Progression of Mixed Methods to Grand Innovation

A Complete Application of ACAW and SWE for Future Capability Insights

Computer‐Assisted Wargaming Classification

Conclusion

References

6 Simulation and Artificial Intelligence Methods for Wargames : Case Study – “European Thread”

Introduction

Assumptions and Research Tools

Modeling of Complex Activities. Network Model of Complex Activities

The MCA Software Package for Wargaming

Wargame – Course of Action Evaluation. Assumptions

Situation. Y Forces

X Forces

Intents of the Opposing Sides

Additional Comments

Model of Operation

A Collection of Values of the Function h(g)

Deterrence Phase. Parameters Value – Deterrence Phase

COA Evaluation

Summary

References

Notes

7 Combining Wargaming and Simulation Analysis

Introduction

Current Efforts Underway

Methodology

Frameworks or Schemas to Support Portfolios

Comparability

Emergence

Triangulation

Exercises

Artificial Intelligence

Wargames

Computer Simulation Models

Mathematical Models

Experimentation

Building Portfolios

Conclusion

References

8 The Use of M&S and Wargaming to Address Wicked Problems

Why Are We Doing This?

Framing the Problem

M&S Support to Wargames

Pathologies and How to Avoid Them

Combining Wargaming and M&S

Notes

9 Simulation Support to Wargaming for Tactical Operations Planning

Introduction

Operational Planning and Wargaming

What are the Benefits of Simulation Support to COA Wargaming?

Principles of Technology Support to Wargaming for Operations Planning

Enabling Technologies

Models

System Implementation

SWAP

SWAP Experiment

Conclusion and Way Forward

References

10 Simulation‐Based Cyber Wargaming

Motivation and Overview

Introduction

Cyber Simulation

Mission Analysis Tool

Wargames

Commercial Wargames

Future Work

Summary

References

Notes

11 Using Computer‐Generated Virtual Realities, Operations Research, and Board Games for Conflict Simulations

Introduction

Public Software (C:MA/NO)

User‐Tailored Software (VBS3)

Artificial Intelligence for Solving Tactical Planning Problems

Wargaming Support

Conclusion

References

12 Virtual Worlds and the Cycle of Research : Enhancing Information Flow Between Simulationists and Wargamers

The Cycle of Research as a Communications Framework

Bridging the Wargaming – Simulation Gap

Virtual World Beginnings

Elgin Marbles – An Analytic Game

Analytical vs. Narrative Games

Virtual Worlds as a Virtual Reality

Operational Wargames

Distributed LVC Wargames

The Future

Notes

13 Visualization Support to Strategic Decision‐Making

Introduction

Impact/Capabilities

Strategic Planning

Acquisitions

Spectrum of Visualizations

Interactive Visualizations

Commercial Interactive Data Visualization

Custom Data and Analytics Visualization

Methodology. Model Elicitation

Framework

Considerations

Data

Analytic Tools

Colors of Money

Courses of Action

Model Construction

Strategic

Budget

Risk Identification and Mitigation

Example: The MITRE Simulation, Experimentation and Analytics Lab (SEAL)

Audio Visual Support

Multi‐Level Security

Enterprise Integration

Community of Practice

Summary

References

14 Using an Ontology to Design a Wargame/Simulation System

Motivation and Overview

Introduction

A Modern Conflict Ontology

An Introduction to the MCO

Actors

Objects

Actions

Metrics or State Variables

MCO Examples

Provenance of the MCO

Knowledge of Warfare

Knowledge of OOTWs

Modeling Issues

Precursor Ontologies

Early Versions of the MCO

Creating a Simulation/Wargame from the Ontology

Model Building Steps

Moving from the Ontology to the Conceptual Model

Building Block Concept

Agendas and Implicit Metric Models

Theoretical Metric Models

VV&A

Constructing the Scenario

Model Infrastructure

Conclusion

References

15 Agent‐Driven End Game Analysis for Air Defense

Motivation and Overview

Introduction

Related Studies

Agent‐Directed Simulation and AdSiF

AdSiF: Agent Driven Simulation Framework

End Game Agent

Command and Control Agent

C2 Architecture and Information Sharing

Target Evaluation

Fire Decision

Fire Doctrine

Decision‐Level Data Fusion

Code 15.1 Fire Doctrine Rule Base

Code 15.2 Position Fusion Predicate

Aims and Performance Measurement

Types of End Game Analysis

Footprint Analysis

Operating Area

Defended Area Analysis

Scenario View

Online Analysis and Scenario Replication Design

An Air Defense Scenario: Scenario View

Discussions

References

Epilogue

Index. a

b

c

d

e

f

g

h

i

k

l

m

n

o

p

q

r

s

t

u

v

w

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Edited by

Charles Turnitsa

.....

Andreas Tolk The MITRE Corporation Hampton, Virginia USA

Charles Turnitsa Regent University Newport News, Virginia USA

.....

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