Blender For Dummies

Blender For Dummies
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Описание книги

Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash. Create 3D objects with meshes, curves, and surfaces Add color, texture, shades, reflections, and transparencies Set your models in motion with animation and rigging Create expert-level scenes with lighting and camera placement If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.

Оглавление

Jason van Gumster. Blender For Dummies

Introduction

About This Book

Foolish Assumptions

Icons Used in This Book

Beyond the Book

Where to Go from Here

Part I. Getting Started with Blender

Chapter 1. Discovering Blender

Getting to Know Blender

Getting to Know the Interface

Chapter 2. Understanding How Blender Thinks

Looking at Editor Types

Understanding the Properties editor

Customizing Blender to Fit You

Navigating in Three Dimensions

Extra Features in the 3D View

Chapter 3. Getting Your Hands Dirty Working in Blender

Grabbing, Scaling, and Rotating

Differentiating Between Coordinate Systems

Transforming an Object by Using the 3D Manipulator

Saving Time by Using Hotkeys

Chapter 4. Working in Edit Mode and Object Mode

Making Changes by Using Edit Mode

Adding to a Scene

Part II. Creating Detailed 3D Scenes

Chapter 5. Creating Anything You Can Imagine with Meshes

Pushing Vertices

Working with Loops and Rings

Simplifying Your Life as a Modeler with Modifiers

Sculpting in Virtual Space

Chapter 6. Using Blender’s Non-mesh Primitives

Using Curves and Surfaces

Using Metaball Objects

Adding Text

Chapter 7. Changing That Boring Gray Default Material

Understanding Materials and Render Engines

Quick n' Dirty Coloring

Setting Up Node Materials in Cycles

Playing with Materials in Blender Internal

Chapter 8. Giving Models Texture

Adding Textures

Using Procedural Textures

Understanding Texture Mapping

Unwrapping a Mesh

Painting Textures Directly on a Mesh

Baking Texture Maps from Your Mesh

Using UV Textures

Chapter 9. Lighting and Environment

Lighting a Scene

Lighting for Speedy Renders

Setting Up the World

Part III. Get Animated

Chapter 10. Animating Objects

Working with Animation Curves

Using Constraints Effectively

Chapter 11. Discovering the Tools Used in Rigging

Creating Shape Keys

Adding Hooks

Using Armatures: Skeletons in the Mesh

Chapter 12. Animating Object Deformations

Working with the Dope Sheet

Animating with Armatures

Doing Nonlinear Animation

Chapter 13. Letting Blender Do the Work for You

Using Particles in Blender

Giving Objects Some Jiggle and Bounce

Dropping Objects in a Scene with Rigid Body Dynamics

Simulating Cloth

Splashing Fluids in Your Scene

Smoking without Hurting Your Lungs: Smoke Simulation in Blender

Part IV. Sharing Your Work with the World

Chapter 14. Exporting and Rendering Scenes

Exporting to External Formats

Rendering a Scene

Chapter 15. Compositing and Editing

Comparing Editing to Compositing

Working with the Video Sequence Editor

Working with the Node-Based Compositor

Part V. The Part of Tens

Chapter 16. Ten Problems (and Solutions) for Newbies

Blender’s Interface Is Weird or Glitchy

A Notorious Black Stripe Appears on Models

Objects Go Missing

Edge Loop Select Doesn’t Work

A Background Image Disappears

Zooming Has Its Limits

Lost Simulation Data

Objects Don't Appear When Rendering

No GPU Rendering for Cycles

Funky Deformations in Animation Rigs

Chapter 17. Ten Tips for Working More Effectively in Blender

Use Tooltips and Integrated Search

Look at Models from Different Views

Lock a Camera to an Animated Character

Don’t Forget about Add-ons

Name Everything

Use Scene Layers Effectively

Do Low-Resolution Test Renders

Mind Your Mouse

Use Grease Pencil to Plan

Have Fun, but Take Breaks

Chapter 18. Ten Excellent Community Resources

Blender.org

BlenderArtists.org

BlenderNation

BlenderBasics.com

blender.stackexchange.com

BlenderCookie.com

Blendswap

Blenderart Magazine

builder.blender.org

Blender IRC Channels on freenode.net

About the Author

Dedication

Authors' Acknowledgments

WILEY END USER LICENSE AGREEMENT

Отрывок из книги

Welcome to Blender For Dummies, 3rd Edition, your introduction to one of the most well-known free programs for creating 3D computer graphics. With Blender, you can create characters, props, environments, and nearly anything else your imagination can generate. And it's not just about creating objects. You can set them in motion, too. Tell a story in an animation, entertain people in a video game, or add a special effect to some video footage. It's all possible. They still haven’t quite designed a way for Blender to give you a foot massage if you’ve had a bad day, but in all seriousness, it’s difficult to imagine a task in computer animation that you can’t do with Blender. And just think: the developers of Blender have included all these features in a package you can download for free and run on nearly any computer. Crazy!

Blender sits at a very unique position in the world of 3D computer graphics. In the past, to get into 3D modeling and animation, you had only a few options, and most of them were too expensive, too limiting, or – ahem – too illegal for people just trying to see what this whole 3D thing was all about. Blender circumvents all those issues because it’s free. And not just zero-cost free, but freedom Free. Blender is open source. A world full of developers and users regularly contribute code and documentation, adding enhancements and improvements at a mind-boggling pace.

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If you click anywhere other than the links provided by the splash image, the splash image goes away, and you're greeted with Blender's default scene, shown in Figure 1-4. If you're looking at the interface for the first time, you may think it appears pretty daunting. However, the purpose of this book is to help you get the hang of Blender (and its interface) with a minimum of pain.

Figure 1-4: The default Blender interface.

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