Show Sold Separately

Show Sold Separately
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Highlights the trailers, merchandising and cultural conversations that shape our experiences of film and television It is virtually impossible to watch a movie or TV show without preconceived notions because of the hype that precedes them, while a host of media extensions guarantees them a life long past their air dates. An onslaught of information from print media, trailers, internet discussion, merchandising, podcasts, and guerilla marketing, we generally know something about upcoming movies and TV shows well before they are even released or aired. The extras, or “paratexts,” that surround viewing experiences are far from peripheral, shaping our understanding of them and informing our decisions about what to watch or not watch and even how to watch before we even sit down for a show. Show Sold Separately gives critical attention to this ubiquitous but often overlooked phenomenon, examining paratexts like DVD bonus materials for The Lord of the Rings , spoilers for Lost , the opening credits of The Simpsons , Star Wars actions figures, press reviews for Friday Night Lights, the framing of Batman Begins , the videogame of The Thing , and the trailers for The Sweet Hereafter . Plucking these extra materials from the wings and giving them the spotlight they deserve, Jonathan Gray examines the world of film and television that exists before and after the show.

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Jonathan Gray. Show Sold Separately

About NYU Press

Show Sold Separately

Contents

Acknowledgments

Introduction

Of Texts, Paratexts, and Peripherals: A Word on Terminology

The Movie of the Trailer

Where Is Springfield? Placing The Simpsons

An Overview of the Book

1. From Spoilers to Spinoffs

Watching on a Hope and a Prayer

“Only Hype”: From Soda to Soderbergh

What Is a Text?

Getting into a Program: Entryway Paratexts

“We Interrupt This Broadcast”: Paratexts In Medias Res

Wear the T-Shirt, Skip the Film: Paratextual Superiority

2. Coming Soon!

Hype, Promos, and Trailers: “A Cinema of (Coming) Attractions”

The Poster and Its Prey: Movie Posters and the Beginning of Meaning

Six Degrees of Promotion

Trailers and Their Sweet Hereafters

The Twenty-Second Text: Opening Credit Sequences and “Proper” Interpretations

Conclusion: More Show than the Show Itself?

3. Bonus Materials

The Doctors’ Rounds: Becoming the Real Deal

The Extra Texts, Bonus Texts, and Ideal Texts of DVDs

Fellowships of the Disc

The Aura of the Ring

The Return to Celluloid Hobbiton

The 4.7-Inch Diameter Canvas: DVDs and Televisual Art

Resurrecting the Television Author

Paratextual Turn-Offs and Turn-Ons

4. Under a Long Shadow

A Return to Middle Earth: Pre-Viewing Lord of the Rings (with Bertha Chin)

The Ten-Ton Balrog in the Room: King Kong and The Chronicles of Narnia: The Lion, The Witch, and the Wardrobe

A Dark Shadow over Gotham: Batman Begins

Sharing the Island with Others: J. J. Abrams and Collective Knowledge

Managing the Textual Realm

5. Spoiled and Mashed Up

Viewer Cartographies, Routes, and Marginalia

No Crying over a Spoiled Lost (with Jason Mittell)

“The Ultimate Close Reading”: Vidding Character and Relationship Studies

“You” and Your Limits: Privileged Paratexters

Moving the Goal Posts: Press Reviews and Friday Night Lights

A Paratext of Their Own

6. In the World, Just Off Screen

Learning to Use the Force: Star Wars Toys and Their Films

Die in the South Pole or Live in the North: Licensed Videogames

Playing Your Own Games

What Happens in Piedmont Stays in Piedmont: The Alternate Reality Game’s Dual Address

Rules for Play

Conclusion

The Dark Knight’s Pepperoni Pizza: Unincorporated Paratexts

“360°” Storytelling: Incorporated Paratexts

“In the Bloodstream”: Producing Paratexts

In the DNA

Notes. INTRODUCTION

CHAPTER 1

CHAPTER 2

CHAPTER 3

CHAPTER 4

CHAPTER 5

CHAPTER 6

CONCLUSION

Index

About the Author

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The Onion News Network’s short clip plays with the notion of continuing paratexts, too, for in its suggestion that the integrity of the trailer might be jeopardized by the movie, the clip reflects on how each new iteration of a text—wherever it may be, and of whatever length (ninety seconds or ninety minutes)—can affect the public understanding of, appreciation of, and identification with that text. Quite simply, a “bad” adaptation will inevitably affect the public standing of a text, just as would a “good” one. But to be able to call an adaptation “good” or “bad” requires an audience member or community to have developed a notion of the ideal and proper text, and in this book I will argue that paratexts play as much of a role as does the film or television program itself in constructing how different audience members will construct this ideal text.

Another illustrative example lies in the army of merchandise and spinoff products that surround The Simpsons. The Simpsons is, of course, one of the world’s most successful television programs worldwide, having produced more than four hundred episodes by the time of writing. But surely few if any know The Simpsons solely as a television program, for it is also a brand, a world, and a set of characters that exist across clothing, toys, videogames, a film, ads, books, comics, DVDs, CDs, and many other media platforms. For the purposes of my argument here, though, I wish to focus on one particular platform: a set of online ads for The Simpsons Game (2007). Since this videogame followed in the wake of The Simpsons Movie (2007), in effect we have a third-level paratext: an ad for the game that followed the movie of the television program. As such, if we were to examine this as media studies has more traditionally examined such products, we would focus on it wholly as a hypercommercialized money-grab, as a synergistic attempt to squeeze as much as possible from a successful media product. Ads for games of a movie of a television show rate low on most traditional scales of artistic value.

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