Living in Information

Living in Information
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Описание книги

The book brings together ideas from three fields— architecture, library sciences, and cognitive science—to explain how we can create websites and apps that lead to more resilient societies. The book offers principles for designing systems that produce resilient and healthy information environments.

Оглавление

Jorge Arango. Living in Information

LIVING IN INFORMATION

Contents at a Glance

Contents and Executive Summary

Foreword. Designing Within Systems

Introduction

A Bit About Me

Who This Book Is For

CHAPTER. 1. Environments

Physical Environments

Information

Information Environments

Shopping in Information

Working in Information

Learning in Information

Socializing in Information

Placemaking with Information

CHAPTER. 2. Context

Where Are You and What Can You Do There?

How You Know What You Can Do There

You Are Here

CHAPTER. 3. Incentives

Types of Incentives

Factors That Drive Incentives

Agency

Power Imbalances

Identity

Transparency

Aligned Incentives

Misaligned Incentives

CHAPTER. 4. Engagement

What Attention Is and Why It Matters

Foraging for Information

Being There

Buying and Selling Attention

Toward What End?

CHAPTER. 5. Technology

Reframing Reality

Machines That Decide for Us

Machines That Speak Our Language

Connected Things Everywhere

Disintermediating Trust

Back to the Future

CHAPTER. 6. Architecture

Design

The Design of Environments

Function

Ergonomics

Understandability

Quality

Coherence

Fit

Resilience

Mental Models

The Architecture of Information

Community and Nobility

CHAPTER. 7. Structure

What We Mean by Structure (and Why It Matters)

How We Experience Structure

Navigation and Labeling

Distinctions

Metaphors

Thinking More Structurally

The Test of Time

CHAPTER. 8. Systems

What Systems Are (and Why They Matter)

A System Has Goals

A System Has Resources That Ebb and Flow

A System Has Feedback Mechanisms

A System Has a Boundary

System Resources

How to Think More Systemically

As Simple as Possible, but Not Simpler6

CHAPTER. 9. Sustainability

Resilience

Economic Sustainability

Social Sustainability

Environmental Sustainability

Designing Environments That Accommodate Change

Assessing Resilience

What Is It in Service Of?

Stewardship

CHAPTER. 10. Gardening

Designing the Thing That Designs the Thing

Prescribed Structures

Generative Environments

Characteristics of Generative Environments

Unfinished

Collaborative

Diverse

Robust

Reputable

Transparent

Recursive

Led

Cohesive

Designing for the Only Constant

Conclusion

Index. A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

Y

Z

Acknowledgments

About the Author

Colophon

Footnotes. Introduction

Chapter 1: Environments

Chapter 2: Context

Chapter 3: Incentives

Chapter 4: Engagement

Chapter 5: Technology

Chapter 6: Architecture

Chapter 7: Structure

Chapter 8: Systems

Chapter 9: Sustainability

Chapter 10: Gardening

Conclusion

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Responsible Design for Digital Places

by JORGE ARANGO

.....

These systems are constantly changing. Architects must vie to make them evolve in ways that don’t compromise their integrity or usefulness in the long-term. Some parts of the environment evolve more slowly than others; long-lasting environments establish structural distinctions that generate social, economic, and ecological value.

Chapter 10. Gardening

.....

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