Build Better Products

Build Better Products
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Описание книги

It’s easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process. You’ll learn to develop products and features that improve your business’s bottom line while dramatically improving customer experience.

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Laura Klein. Build Better Products

BUILD BETTER PRODUCTS

HOW TO USE THIS BOOK

Who Should Read This Book?

What Comes with This Book?

CONTENTS

FOREWORD

INTRODUCTION

PART I

Goal

CHAPTER 1

Defining a Better Business Need

Creating a Measurable and Achievable Goal

RUN THE EXERCISE: GOAL CREATION

Why Measurable?

Why Achievable?

Quantifying the Business Need

Defining Your User Lifecycle Funnel

RUN THE EXERCISE: USER LIFECYCLE FUNNEL

STEP 1: Ask the Questions

QUESTION 1: How will you get people to hear about your product or service?

QUESTION 2: How will you help people learn enough about your product and service to know they want to purchase or use it?

QUESTION 3: What is the “aha” moment in someone’s first use of the product?

QUESTION 4: How will you get permission and ability to contact users?

QUESTION 5: How will you make money from this user?

QUESTION 6: What will happen within the first couple weeks to turn early users into long-term, retained users?

STEP 2: Make the Funnel

Why Did You Do That Exercise?

The User Lifecycle Math

The Dangers of Starting from the Business Need

Set Team OKRs

RUN THE EXERCISE: TEAM OKRS

STEP 1: Set the Objective

STEP 2: Generate Key Results

STEP 3: Prioritize

STEP 4: Track Your Progress

PART II

Empathy

CHAPTER 2

Understand Your User Better

Who Is Your User?

Provisional Personas

RUN THE EXERCISE: PROVISIONAL PERSONAS

Give the Prompts

Facts

Problems

Behaviors

Needs and Goals

Pick a Provisional Persona

Why Did You Do That Exercise?

From Provisional to Predictive

Next Steps

Identifying Problem Patterns

RUN THE EXERCISE: IDENTIFYING PROBLEM PATTERNS

STEP 1: Iterative Interviewing

STEP 2: Recording and Synthesizing the Data

A Note About Logistics

Why Did You Do That Exercise?

The User Map

RUN THE EXERCISE: MAKING THE USER MAP

Determine Channels and Influencers

Determine Goals and Purchase Intent

Determine User/Product Fit

Determine Context of Use

Determine Future Use

How Do You Know You’re Right?

Map It!

Why Did You Do That Exercise?

The Dangers of Defining Your User

Stopping at the Provisional Persona

Confirmation Bias

Jumping to Solutions

What You Need to Know About Your Customer

STEP 1: Find Your Heaviest Users

STEP 2: Ask a Single Question

STEP 3: Follow Up with Interviews

What to Do When You Don’t Have the Right Customer

Why This Is So Important

CHAPTER 3

Do Better Research

Picking a Research Topic

RUN THE EXERCISE: PICK A TOPIC

Picking a Research Methodology

RUN THE EXERCISE: PICK A RESEARCH METHODOLOGY

User vs. Product

Generating Ideas vs. Validating Ideas

What vs. Why

Long Term vs. One Time

Putting It All Together

The Most Important Methodologies

Learning About Your Users

Learning About Your Product

The Dangers of Picking Research Methodologies

Surveys Are Hard

Some Methodologies Are Kind of Useless

Why Is It So Effective?

How Do You Do It?

CHAPTER 4

Listen Better

Building Empathy

Listening with a Goal

Never Ask These Questions

Asking the Right Questions When Interviewing

Background Questions

Problem-Finding and Context Questions

Past Intent to Solve/Buy Questions

Storytelling vs. Answering Questions

Interviewing Better

RUN THE EXERCISE: INTERVIEW PRACTICE

Don’t Sell Your Idea

Instead..

Like This

Don’t Ask Yes or No Question

Instead..

Like This

Don’t Lead the Participant

Instead…

Like This

Don’t Make the Participant Imagine

Instead…

Like This

Don’t Help the Participant

Instead…

Like This

Don’t Fail to Follow Up

Instead…

Like This

Don’t Ignore the Results

Instead…

Don’t Talk Too Much

Instead..

The Dangers of Listening

Don’t Believe Everything You Hear

Don’t Forget to Watch

TIP 1: Do It, Document It, Reflect

TIP 2: Learn and Teach

TIP 3: Build Rapport Gradually

TIP 4: Don’t Make It an Inquisition

TIP 5: Understand the Unspoken

PART III

Creation

CHAPTER 5

Have Better Ideas

Where Ideas Should Come From

Where Ideas (Unfortunately) Come From

Management

Investors

Coworkers

Competitors

Design Patterns

Wouldn’t It Be Cool..

Data

A Better Way to Generate Ideas

TIP 1: Only Invite Informed Participants

TIP 2: Start with a Clear Statement of Goals

TIP 3: Free Listing

TIP 4: Dot Vote

User-Defined Tasks

Mapping the Customer Journey

RUN THE EXERCISE: MAPPING THE CUSTOMER JOURNEY

STEP 1: Do the Research

STEP 2: Generate Touchpoints

STEP 3: Arrange in a Timeline

STEP 4: Categorize Your Timeline

STEP 5: Annotate Your Timeline

STEP 6: Save It

Why Did You Do That Exercise?

The Dangers of Idea Generation

Ideas Are Free

Ideas Aren’t Enough

Ideas That Used to Be Bad May Become Good

TIP 1: Create Design Principles from Insights

TIP 2: Write More Effective Design Principles

“It should feel like a conversation.”

“It needs to fit into a shirt pocket.”

“You can wear it during sex.”

TIP 3: Select the Right Collection of Design Principles

Why Bother?

CHAPTER 6

Prioritize Better

What People Do

What Should You Do Instead?

What Normally Gets Prioritized?

What Is Necessary?

Does It Deliver Value to the Company?

Does It Deliver Value to the Customer?

Is There a Better Way to Deliver That Value?

Is the Value Worth the Effort?

The Quick Estimate

RUN THE EXERCISE: QUICK ESTIMATE

STEP 1: Generate Feature Ideas

STEP 2: Combine and Explain

STEP 3: Make the 2x2

STEP 4: Sort and Discuss

STEP 5: Get Rid of Half of It

Alternate Version

Why Did You Do That Exercise?

Finding the Core

RUN THE EXERCISE: FIND THE CORE

STEP 1: Review the Research

STEP 2: Generate Product Requirements

STEP 3: Combine and Explain

STEP 4: Identify the Core of the Product

STEP 5: Identify What’s Next

Why Did You Do That Exercise?

The Dangers of Prioritization

Prioritization Isn’t the Same as a Roadmap

Some Alternatives

Constant Reprioritization Kills

Things People Forget to Prioritize

WORST PRACTICE 1: Prioritizing in a Vacuum

Instead, Try…

WORST PRACTICE 2: Overestimating Potential Impact

Instead, Try…

WORST PRACTICE 3: Keeping It All in Your Head (or Google Docs)

Instead, Try…

CHAPTER 7

Design Better

Starting from Context and Flow

What Is Flow?

What Is Context?

Why Is This Important?

What Happens Next?

RUN THE EXERCISE: FIND WHAT HAPPENS NEXT

Why Did You Do That Exercise?

Matching Inputs and Outputs

RUN THE EXERCISE: MATCH INPUTS AND OUTPUTS

Why Did You Do That Exercise?

You Should Have a Style Guide

What Is a Style Guide?

Make a Style Guide

RUN THE EXERCISE: MAKE A STYLE GUIDE

STEP 1: Document Styles and Interactions

STEP 2: Resolve Conflicts

STEP 3: Share the Information

Why Did You Do That Exercise?

The Pros and Cons of Design Patterns

Why Should You Sketch?

Sketching Interfaces and Interactions

Sketching People in Places

Group Sketching

RUN THE EXERCISE: GROUP SKETCHING

CHAPTER 8

Create Better User Behavior

Encouraging Behavior Change

Don’t Make Your Users Explore

Users Don’t Care About Exploring Your Product

But What About B2B Products?

But . . . but . . . but . . . Games!

What Should You Do Instead?

Making Visitors into Users

Designing Backward

RUN THE EXERCISE: DESIGNING BACKWARD

Draw the Goal

Find the Required

Find the Encouraged

Find the Eventual

Onboard Your User

Why Did You Do That Exercise?

Identifying User Intent

RUN THE EXERCISE: IDENTIFYING USER INTENT

STEP 1: Define Your Desired Metrics

STEP 2: Match Behavior to Desired Metrics

STEP 3: Encourage the Behavior

Why Did You Do That Exercise?

The Dangers of Changing User Behavior

Dark Patterns

STEP 1: Sketch Your End-to-End Customer Journey

Discovery

Onboarding

Habit Building

Mastery

STEP 2: Write Job Stories

Discovery Story

Onboarding Story

Habit Story

Mastery Story

STEP 3: Design the Core Habit-Building Loop

STEP 4: Design the Roadmap in the Right Order

Not Just for Games!

PART IV

Validation

CHAPTER 9

Identify Assumptions Better

Unexamined Assumptions

Types of Assumptions

Problem Assumptions

Solution Assumptions

Implementation Assumptions

Finding Assumptions

RUN THE EXERCISE: FIND ASSUMPTIONS

STEP 1: State Your Assumptions

STEP 2: Share Your Assumptions

STEP 3: Categorize Your Assumptions

STEP 4: Fix Your Assumptions

Why Did You Do That Exercise?

The Riskiest Assumption

Creating a Falsifiable Statement

RUN THE EXERCISE: CREATE A FALSIFIABLE STATEMENT

Why Did You Do That Exercise?

The Dangers of Identifying Assumptions

The Assumption Stack

Truth Changes

TIP 1: Keep Cycle Times Short

TIP 2: Identify What Users Will Forgive

TIP 3: Identify Assumptions Early

TIP 4: Create a Safe Space for Experimentation

TIP 5: Don’t Try to Get Everything Right the First Time

TIP 6: Understand the Different Types of Risk

Value Proposition Risk

Stakeholder Risk

Market Risk

Team Composition Risk

Feedback Loop Risk

CHAPTER 10

Validate Assumptions Better

Some Useful Validation Testing Methods

Landing Pages

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Audience Building

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Concierge

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Wizard of Oz

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Fake Door

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Pre-Orders

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Usability Testing

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Analytics and Metrics

What It Is

How to Do It

What It’s Good For

What It Isn’t Good For

Pick a Validation Method

RUN THE EXERCISE: PICK A VALIDATION METHOD

STEP 1: Find Your Test Type

STEP 2: Rewrite Your Hypothesis Statement

Why Did You Do That Exercise?

The Hypothesis Tracker

RUN THE EXERCISE: HYPOTHESIS TRACKER

Why Did You Do That Exercise?

The Dangers of Validating Assumptions

Don’t Forget the Why

Acknowledge and Learn from Failures

You Decide What Matters

The Validation Process

A Good Leap of Faith Assumption

How to Pick the Right Thing

PART V

Measurement

CHAPTER 11

Measure Better

Build Metrics in Early

Types of Metrics

Business Metrics

User Experience and Engineering Metrics

Health Metrics

Leading Metrics

Feature-Specific Metrics

Vanity Metrics

Measure What Matters

Pick a Metric

RUN THE EXERCISE: PICK A METRIC

Why Did You Do That Exercise?

Measurement Methodologies

A/B and Multivariate Testing

Why You Should Use It

What People Get Wrong

Misunderstanding Statistics

Failing to Understand the Why

Only Using It for Optimization

Cohort Analysis

Why You Should Use It

What People Get Wrong

Funnel Analysis

Why You Should Use It

What People Get Wrong

DAU/MAU

Why You Should Use It

What People Get Wrong

X over X

Why You Should Use It

What People Get Wrong

The Dangers of Metrics

Gaming Leading Metrics

Using Metrics for Reporting Only

Bad Data Collection

Giving Up

STEP 1: Understand Your User Segment with See, Think, Do, Care

STEP 2: Build for the Right Audiences

STEP 3: Measure the Right Thing for Each Cluster

STEP 4: Pick the Right Cluster for Your Company

CHAPTER 12

Build a Better Team

Types of Teams

The Problem with Silos

The Problem with Communes

The Problem with Dictators

The Problem with Anarchies

The Solution: A Heist Team

The Right Designer for the Job

The Right PM for the Job

Working Together

What Makes a Good PM?

What Makes a Good Team?

PART VI

Iteration

INDEX. A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

ACKNOWLEDGMENTS

ABOUT THE AUTHOR

Отрывок из книги

A MODERN APPROACH TO BUILDING SUCCESSFUL USER-CENTERED PRODUCTS

Laura Klein

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• Viewing an ad: Buzzfeed readers

• Making a purchase: Amazon purchasers

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