The User Experience Team of One

The User Experience Team of One
Автор книги: id книги: 1546517     Оценка: 0.0     Голосов: 0     Отзывы, комментарии: 0 2457,52 руб.     (26,57$) Читать книгу Купить и скачать книгу Купить бумажную книгу Электронная книга Жанр: Управление, подбор персонала Правообладатель и/или издательство: Ingram Дата добавления в каталог КнигаЛит: ISBN: 9781933820897 Скачать фрагмент в формате   fb2   fb2.zip Возрастное ограничение: 0+ Оглавление Отрывок из книги

Реклама. ООО «ЛитРес», ИНН: 7719571260.

Описание книги

The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.

Оглавление

Leah Buley. The User Experience Team of One

THE USER EXPERIENCE TEAM OF ONE

HOW TO USE THIS BOOK. Who Should Read This Book?

What’s in This Book?

What Comes with This Book?

FREQUENTLY ASKED QUESTIONS. What is a user experience team of one?

I’m a freelancer. Is this book for me?

What’s different about life as a UX team of one?

Is this just an intro to a UX book?

CONTENTS

FOREWORD

INTRODUCTION

PART I

Philosophy

CHAPTER 1

UX 101

Defining User Experience

An Example

Where UX Comes From

Where UX Professionals Come From

CHAPTER 2

Getting Started

Get to Know the UX Toolkit

Establish a Point of View on the Work to Be Done

Get to Know Your Users

Start Designing

CHAPTER 3

Building Support for Your Work

Principles over Process

#1 Invite People In

#2 Make Things Together

#3 Truly Listen

#4 Know When It’s Good Enough

Dealing with People Issues

Dealing with Organizational Issues

Responses to Common Objections

CHAPTER 4

Growing Yourself and Your Career

Professional Communities

Professional Associations

Discussion Lists and Online Communities

Meet-Ups and Locals

Mentors and Buddies

Continuing Education

Online Resources

Books

Conferences

Classes and Courses

Degree Programs

North America

South America

Europe

Asia and Australia

In Your Organization

Making a Case for Career Growth

Moving Out and On

Getting Paid

Position Your Engagements for Success

Manage Your Time

PART II

Practice

CHAPTER 5

Planning and Discovery Methods

METHOD 1. UX Questionnaire

Average Time

Use When

Try It Out

METHOD 2. UX Project Plan

Average Time

Use When

Try It Out

METHOD 3. Listening Tour

Average Time

Use When

Try It Out

METHOD 4. Opportunity Workshop

Average Time

Use When

Try It Out

METHOD 5. Project Brief

Average Time

Use When

Try It Out

METHOD 6. Strategy Workshop

Average Time

Use When

Try It Out

Triads

Elevator Pitch

Artifact from the Future

Storyboards

Mood Boards

2 × 2 or Kano Model

CHAPTER 6

Research Methods

METHOD 7. Learning Plan

Average Time

Use When

Try It Out

METHOD 8. Guerilla User Research

Average Time

Use When

Try It Out

METHOD 9. Proto-Personas

Average Time

Use When

Try It Out

METHOD 10. Heuristic Markup

Average Time

Use When

Try It Out

METHOD 11. Comparative Assessment

Average Time

Use When

Try It Out

METHOD 12. Content Patterns

Average Time

Use When

Try It Out

CHAPTER 7

Design Methods

METHOD 13. Design Brief

Average Time

Use When

Try It Out

METHOD 14. Design Principles

Average Time

Use When

Try It Out

METHOD 15. Sketching

Average Time

Use When

Try It Out

METHOD 16. Sketchboards

Average Time

Use When

Try It Out

METHOD 17. Task Flows

Average Time

Use When

Try It Out

METHOD 18. Wireframes

Average Time

Use When

Try It Out

CHAPTER 8

Testing and Validation Methods

METHOD 19. Paper and Interactive Prototypes

Average Time

Use When

Try It Out

METHOD 20. Black Hat Session

Average Time

Use When

Try It Out

METHOD 21. Quick-and-Dirty Usability Test

Average Time

Use When

Try It Out

METHOD 22. Five-Second Test

Average Time

Use When

Try It Out

METHOD 23. UX Health Check

Average Time

Use When

Try It Out

CHAPTER 9

Evangelism Methods

METHOD 24. Bathroom UX

Average Time

Use When

Try It Out

METHOD 25. Mini Case Studies

Average Time

Use When

Try It Out

METHOD 26. Peer-to-Peer Learning Community

Average Time

Use When

Try It Out

METHOD 27. Pyramid Evangelism

Average Time

Use When

Try It Out

CHAPTER 10

What’s Next?

The Evolution of UX

The Endurance of Design

The Secret Agenda of the UX Team of One

APPENDIX. Guide to the Methods in Part II

Index. NUMBERS

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

Y

ACKNOWLEDGMENTS

ABOUT THE AUTHOR

Отрывок из книги

A RESEARCH AND DESIGN SURVIVAL GUIDE

Leah Buley

.....

METHOD 10

Heuristic Markup

.....

Добавление нового отзыва

Комментарий Поле, отмеченное звёздочкой  — обязательно к заполнению

Отзывы и комментарии читателей

Нет рецензий. Будьте первым, кто напишет рецензию на книгу The User Experience Team of One
Подняться наверх