Augmented Reality

Augmented Reality
Автор книги: id книги: 1887940     Оценка: 0.0     Голосов: 0     Отзывы, комментарии: 0 1920,32 руб.     (18,9$) Читать книгу Купить и скачать книгу Купить бумажную книгу Электронная книга Жанр: Кинематограф, театр Правообладатель и/или издательство: John Wiley & Sons Limited Дата добавления в каталог КнигаЛит: ISBN: 9781509540952 Скачать фрагмент в формате   fb2   fb2.zip Возрастное ограничение: 0+ Оглавление Отрывок из книги

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Описание книги

Slated as ‘the next big thing in tech’, augmented reality promises to take the screen out of our hands and wrap it around the world via ‘smart spectacles’. As a pervasive, invisible interface between the world and our senses, AR offers unparalleled capacity to reveal hidden digital depths, but it also comes at a cost to our privacy, our property, and our reality. <br /><br />In this crucial and provocative book, Mark Pesce draws on over thirty years’ experience to offer the first mainstream exploration of augmented reality. He discusses the exciting and beneficial features of AR as well as the issues and risks raised by this still-emerging technology – a technology that moulds us by shaping what we see and hear. <br /><br /><i>Augmented Reality</i> is essential reading for anyone interested in the growing influence of this impressive but deeply concerning technology. As the book reveals, reality – once augmented – will never be the same.

Оглавление

Mark Pesce. Augmented Reality

Contents

Guide

Pages

Augmented Reality. Unboxing Tech’s Next Big Thing

Copyright page

Timeline of Key Events in AR

Acknowledgments

Introduction: A Riot in Rhodes

Notes

1 The Will to Empower

Notes

2 Surveillance Status

Notes

3 The Last Days of Reality

Notes

4 The Web Wide World

Notes

5 Setting the World to Writes

Notes

Conclusion: No Feint but What We Make

Index

POLITY END USER LICENSE AGREEMENT

Отрывок из книги

Mark Pesce

Although I had given some thought to expanding that title to book length, my efforts proved unsuccessful until I received an unexpected email from Mary Savigar at Polity. Mary would go on to become the commissioning editor for Augmented Reality. Although I took my time with the drafting, submission, re-drafting, and resubmission of the proposal for this book, Mary was unfailingly patient, supportive, and insightful; this book owes everything to her persistence.

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Something so utterly innocuous as a nostalgic game – capturing fantastical, imaginary Pokémon – can produce unexpected and unprecedented human impacts on the real world. The story of Peg Paterson Park reveals the contours of a future where the blending of the real and the algorithmic could be used – indeed, has already been used – to generate social outcomes.

In itself, this represents nothing new: The dilemma of the Web as information/disinformation medium has created a culture with the greatest population of “disinformed” individuals in human history. Yet the Web occupies (and, it could be argued, pollutes) the internal hyperspace of human thought. It exists within a single dimensionless point, while all the real remains beyond its reach.

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