Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation
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Maxim Pechorin. Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation
Game Designer’s Diary
Author’s note
How to use
GAME 1 _________________
Structorise your thoughts
Write your idea
Write the best genre for it:
Write some games that may be similar
Has a picture in your mind? Write the best setting and art-style
Find core game cycle
Did your game need currency?
How will player progress?
PVE mechanics and features
PVP mechanics and features
Social mechanics and features
Monetization mechanics and features
Your own cool mechanics and features
Time for a good story
Protagonist. Your main best hero
Antagonist. YOUR evil enemy
A plot set-up
Endgame
Target audience
Achievers
Explorers
Socializers
Killers
Elevator pitch. Share the same language with a producer
My game’s genre
My game is mostly similar to:
BUT! My game is better
It’s for
WELL DONE!
GAME 2 ________________
Structorise your thoughts
Write your idea
Write the best genre for it:
Write some games that may be similar
Has a picture in your mind? Write the best setting and art-style
Find core game cycle
Did your game need currency?
How will player progress?
PVE mechanics and features
PVP mechanics and features
Social mechanics and features
Monetization mechanics and features
Your own cool mechanics and features
Time for a good story
Protagonist. Your main best hero
Antagonist. YOUR evil enemy
A plot set-up
Endgame
Target audience
Achievers
Explorers
Socializers
Killers
Elevator pitch. Share the same language with a producer
My game’s genre
My game is mostly similar to:
BUT! My game is better
It’s for
WELL DONE!
GAME 3 ________________
Structorise your thoughts
Write your idea
Write the best genre for it:
Write some games that may be similar
Has a picture in your mind? Write the best setting and art-style
Find core game cycle
Did your game need currency?
How will player progress?
PVE mechanics and features
PVP mechanics and features
Social mechanics and features
Monetization mechanics and features
Your own cool mechanics and features
Time for a good story
Protagonist. Your main best hero
Antagonist. YOUR evil enemy
A plot set-up
Endgame
Target audience
Achievers
Explorers
Socializers
Killers
Elevator pitch. Share the same language with a producer
My game’s genre
My game is mostly similar to:
BUT! My game is better
It’s for
WELL DONE!
Отрывок из книги
At first i made this diary for myself to structorise my ideas. As creative persons my mind generate thousand ideas every day. So I was spending lots of time to note them all, and it wasn’t so necessary, because not all of them was good enough to be written and made. Then I understood that early structuralisation can resolve lots of problems. With that diary I was able to define the idea potential from the time it was born.
Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.
.....
Hard, soft? Experience can be currency too.
Will he level up or polish his skill?
.....