Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation
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At first i made this diary for myself to structorise my ideas. Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.So here we are. It is my diary, ready for you. And with some tips.

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Maxim Pechorin. Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

Game Designer’s Diary

Author’s note

How to use

GAME 1 _________________

Structorise your thoughts

Write your idea

Write the best genre for it:

Write some games that may be similar

Has a picture in your mind? Write the best setting and art-style

Find core game cycle

Did your game need currency?

How will player progress?

PVE mechanics and features

PVP mechanics and features

Social mechanics and features

Monetization mechanics and features

Your own cool mechanics and features

Time for a good story

Protagonist. Your main best hero

Antagonist. YOUR evil enemy

A plot set-up

Endgame

Target audience

Achievers

Explorers

Socializers

Killers

Elevator pitch. Share the same language with a producer

My game’s genre

My game is mostly similar to:

BUT! My game is better

It’s for

WELL DONE!

GAME 2 ________________

Structorise your thoughts

Write your idea

Write the best genre for it:

Write some games that may be similar

Has a picture in your mind? Write the best setting and art-style

Find core game cycle

Did your game need currency?

How will player progress?

PVE mechanics and features

PVP mechanics and features

Social mechanics and features

Monetization mechanics and features

Your own cool mechanics and features

Time for a good story

Protagonist. Your main best hero

Antagonist. YOUR evil enemy

A plot set-up

Endgame

Target audience

Achievers

Explorers

Socializers

Killers

Elevator pitch. Share the same language with a producer

My game’s genre

My game is mostly similar to:

BUT! My game is better

It’s for

WELL DONE!

GAME 3 ________________

Structorise your thoughts

Write your idea

Write the best genre for it:

Write some games that may be similar

Has a picture in your mind? Write the best setting and art-style

Find core game cycle

Did your game need currency?

How will player progress?

PVE mechanics and features

PVP mechanics and features

Social mechanics and features

Monetization mechanics and features

Your own cool mechanics and features

Time for a good story

Protagonist. Your main best hero

Antagonist. YOUR evil enemy

A plot set-up

Endgame

Target audience

Achievers

Explorers

Socializers

Killers

Elevator pitch. Share the same language with a producer

My game’s genre

My game is mostly similar to:

BUT! My game is better

It’s for

WELL DONE!

Отрывок из книги

At first i made this diary for myself to structorise my ideas. As creative persons my mind generate thousand ideas every day. So I was spending lots of time to note them all, and it wasn’t so necessary, because not all of them was good enough to be written and made. Then I understood that early structuralisation can resolve lots of problems. With that diary I was able to define the idea potential from the time it was born.

Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.

.....

Hard, soft? Experience can be currency too.

Will he level up or polish his skill?

.....

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