Design Is The Problem

Design Is The Problem
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Описание книги

Design makes a tremendous impact on the produced world in terms of usability, resources, understanding, and priorities. What we produce, how we serve customers and other stakeholders, and even how we understand how the world works is all affected by the design of models and solutions. Designers have an unprecedented opportunity to use their skills to make meaningful, sustainable change in the world—if they know how to focus their skills, time, and agendas. In Design is the Problem: The Future of Design Must be Sustainable, Nathan Shedroff examines how the endemic culture of design often creates unsustainable solutions, and shows how designers can bake sustainability into their design processes in order to produce more sustainable solutions.

Оглавление

Nathan Shedroff. Design Is The Problem

How to Use this Book. Who Should Read This Book?

What’s in This Book?

Section 1: Reduce

Section 2: Reuse

Section 3: Recycle

Section 4: Restore

Section 5: Process

What Comes with This Book?

Why a Book and Not Just a PDF?

Frequently asked Questions. What is sustainability?

Why does being sustainable cost more—or does it?

Is climate change proven?

What’s a carbon footprint?

Are hybrids really better than other cars?

Is nuclear power a more sustainable energy option?

What can I do to become more sustainable?

As a designer, what can I do to make the world more sustainable?

Foreword

Introduction

What Is Sustainability?

Part of the Problem or Part of the Solution?

CHAPTER 1. What Is Sustainability?

What Is a Systems Perspective?

Diversity and Resiliency

Centralization and Decentralization

Cooperation and Competition

Ecological Vitality

Social Vitality

Financial Vitality

An Ecosystem of Stakeholders

A Careful Balance

CHAPTER 2. How Is Sustainability Measured?

You Get What You Measure

Social Measures

Environmental Measures

Financial Measures

Putting It All Together

A Better Way?

CHAPTER 3. What Are the Approaches to Sustainability?

Natural Capitalism

Cradle to Cradle

Biomimicry

The Design Spiral

Life Cycle Analysis

Social Return on Investment

The Natural Step™

Total Beauty

Sustainability Helix

Other Frameworks

Putting Them All Together

Section 1: Reduce

CHAPTER 4. Design for Use

Usability

Simplicity Versus Clarity

Accessibility

Meaning

CHAPTER 5. Dematerialization

Design for Efficiency

Less Really Is More

Product Manufacturing

Packaging

Distribution

Product Use

Services

Vampire Power

CHAPTER 6. Substitution

Material Substitution

Detoxification

PVC as a Toxin

Plastics

Non-Plastics (for Decorative or Structural Applications)

CHAPTER 7. Localization

The Power of Local

Is Buying Local Really the Best?

CHAPTER 8. Transmaterialization

The Metamorphosis of Transmaterialization

Turning a Service into a Product

What Is a Service?

CHAPTER 9. Informationalization

Sending the Recipe

Taking the Recipe Concept Even Further

Section 2: Reuse

CHAPTER 10. Design for Durability

Planned Obsolescence—The Downfall of Durability

Fads Versus Trends

Forms of Obsolescence

How to Design Products for Sustainability

Design for Durability

Choose Components Carefully

Pay Attention to Serviceability and Maintenance

Design for Upgradability and Customization

The Value of Redundant Components

Create Classic Styles

Remanufacture Products

CHAPTER 11. Design for Reuse

Two Types of Reuse

Think Long-Term Use

Section 3: Recycle

CHAPTER 12. Design for Disassembly

Disassembly, Step by Step

CHAPTER 13. Close the Loop

Create Take-Back Programs

River and Lake Economies

Industrial Estates

CHAPTER 14. Design for Effectiveness

Extrapolate into the Future

Section 4: Restore

CHAPTER 15. Design for Systems

Leverage Points for Intervention

Work from the Inside Out

A Note About Caution

Section 5: Process

CHAPTER 16. Innovating Solutions

The Strategic Innovation Process

The Strategy Phase

Multidisciplinary Perspectives

Strategic Partnerships

Understanding via Examples

Part of the Vision

Efficiency

Brand Differentiation

Risk Mitigation

The Development Process

CHAPTER 17. Measuring Results

Global Reporting Framework

Balanced Scorecard

Other Ratings and Metrics

Label Types

Type I Labels

Type II Labels. Type III Labels

Type IV Labels

Reveal Rating System

CHAPTER 18. Declaring Results

LOHAS

Green Gauge

Conscious Consumers

Cultural Creatives

What Is Marketing?

What to Say (and Not)

CHAPTER 19. Conclusion

Appendix A. Super Summary and Checklists

Basic Checklist

Detailed Checklist. Preparation

Development

Materials

Promotion

Appendix B. Resources

Books. Overview and Issues

Frameworks

Design

Organizational Change and Leadership

Articles

Online Documents

Web Sites. General Issues and Overviews

Frameworks

Ratings Web Sites

Sustainable Design

Blogs

Materials and Resources

Business Resources

Educational Programs

Acknowledgments

Photo and Illustration Credits

About the Author

Отрывок из книги

I believe that design is how we change the world. Designers are incredibly optimistic people—believing that they can, absolutely, change the world for the better. However, even without a design background or education, it doesn’t mean you don’t or can’t make change in the world—and change for the better.

This book was written for the designer in all of us. While it is primarily targeted at those who call themselves “designers,” it doesn’t use any design jargon and is just as helpful to engineers, managers, students, and anyone who wants to build a better, more sustainable world. Whether you are involved with the creation of products, services, online experiences, events, environments, or mechanisms that drive systems (like the economy), understanding sustainability issues, frameworks, and strategies can help you create better solutions.

.....

Get over the guilt or shock or outrage or embarrassment or disagreement now, because none of it will be useful to you going forward. And we have a lot of work to do.

Design that is only about appearance, or margins, or offerings and market segments, and not about real people—their needs, abilities, desires, emotions, and so on.—that’s the design that is the problem.

.....

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