Internet of Augmented Me, I.AM

Internet of Augmented Me, I.AM
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Patrick Duvaut. Internet of Augmented Me, I.AM

Table of Contents

List of Tables

List of Illustrations

Guide

Pages

Internet of Augmented Me, I.AM. Empowering Innovation for a New Sustainable Future

Forewords

Introduction

About the Authors

Acknowledgements

1. With the Internet of Augmented Me, a New Wave of Innovation is Coming, Which Will Change Everything

1.1. The Internet of Augmented Me: new technologies, new jobs, new business

1.2. Characteristics of the Internet of Augmented Me

1.2.1. Building trust and autonomy

Box 1.1.Example of Peloton and Under Armor

1.2.2. The digital twin

Box 1.2.Mirror example

1.2.3. The interaction with objects, ATAWAD (AnyTime, AnyWhere, Any Device)

1.2.4. Massive decentralization of everything

1.2.5. Unimedia and open marketing

Box 1.3.Byton example

1.2.6. The robot coach

Box 1.4.Example of Macy’s and Levi’s

1.2.7. The unification of communities

1.2.8. Anonymous personalization

1.3. Towards business platforms and subscriptions

Box 1.5.Example of Nike

1.4. Examples of business sectors that will be impacted by I.AM

1.5. Business model of the Internet of Augmented Me. 1.5.1. Reminder of the definition of a business model

1.5.2. Main features of the business model of I.AM

1.5.3. Customer segmentation

1.5.4. Relationship with company customers

1.5.5. Distribution channels of supply, products and services

1.5.6. Customer adherence to company values and brand

Box 1.6.Example of customer adherence to a company brand

1.5.7. Value proposal

1.5.8. Main company partners

1.5.9. Key company resources

1.5.10. Business cost structure

1.5.11. Company income

Box 1.7.Takeaways

1.6. Glossary

Notes

2. The Patterns of the Internet of Augmented Me

2.1. Why patterns?

2.2. “Zero everything economy” 2.2.1. The problem

2.2.2. The solution

2.2.3. Consumer advantages

2.3. “Shazamization of everything” 2.3.1. The problem

2.3.2. The solution

2.3.3. Consumer advantages

2.4. Consumerization of everything. 2.4.1. The problem

2.4.2. The solution

2.4.3. Consumers’ advantages

2.5. Business as a Game. 2.5.1. The problem

2.5.2. The solution

2.5.3. Consumer advantages

2.6. Virtualization of everything, the era of digital twins. 2.6.1. The problem

2.6.2. The solution

2.6.3. Consumer advantages

2.7. The technology disappears. 2.7.1. The problem

2.7.2. The solution

2.7.3. Consumer advantages

2.8. Nature as a source of inspiration. 2.8.1. The problem

2.8.2. The solution

2.8.3. Consumer advantages

2.9. BOTization of Everything, “Build to Order for Me” 2.9.1. The problem

2.9.2. The solution

2.9.3. Customer advantages

2.10. Decentralization of everything. 2.10.1. The problem

2.10.2. The solution

2.10.3. Consumer advantages

2.11. Automation of everything. 2.11.1. The problem

2.11.2. The solution

2.11.3. Consumer advantages

2.12. Patterns are linked together, they are design compasses of the Internet of Augmented Me

Box 2.1.Links between patterns

Notes

3. Edge Computing for Processing and Connectivity in the World of Internet of Augmented Me

3.1. Edge computing. 3.1.1. Summary

3.1.2. Edge computing is a fundamental non-visible part of online services

3.1.3. From the past to now, edge computing is a natural evolution

3.1.4. Do you need a killer service to demonstrate edge computing’s reality and benefits?

3.1.5. Purpose of this chapter

3.2. What is edge computing? Edge of what? 3.2.1. Edge of what?

3.2.2. Is it a set of isolated local devices connected to the cloud?

3.3. Why is edge computing so important? What are the main benefits?

3.3.1. Seamless in mobility situations

3.3.2. Best reaction as quickly as possible, in real time

3.3.3. Crucial component in privacy protection

3.3.4. Scalability to address volume and usage continuity

3.4. Edge computing, a question of architecture and implementation models

3.4.1. Implementation models introduction

3.4.2. Fog computing model

3.4.3. Cloudlet model

3.4.4. Mobile edge computing model

3.5. Edge computing, major technical concerns

3.5.1. Networks

3.5.2. Security

3.5.3. Energy management

3.5.4. Combining technologies to react at the right speed

3.5.5. Artificial intelligence integration

3.5.6. Software development practices

3.6. What about usages?

3.6.1. Smartphones

3.6.2. Internet of Things (IoT)

3.6.3. Mobility: autonomous cars and vehicles

3.6.4. Smart building, Smart city, Smart home means Smart everything

3.6.5. Industry

3.7. Takeaways. 3.7.1. Main definitions

3.7.2. Edge computing key performance indicators (KPIs)

KPI - Network consumption: avoiding cloud obesity and network saturation

KPI - Best user experience level in real time

KPI - Resilience

KPI - Openness to multiple technologies and data flows

KPI - Sustainability

3.7.3. Edge computing - main figures

Data management

3.8. Glossary

Notes

4. Blockchain for New Flows of Value and the Empowerment of Me

4.1. Introduction. 4.1.1. Bitcoin, the mother of blockchains

4.1.2. The consequences of Bitcoin or the Internet of Value

4.1.3. From Bitcoin to blockchain(s)

4.2. The six characteristics of blockchains

4.2.1. Identification

4.2.2. Money

4.2.3. Proof

4.2.4. Autonomy

4.2.5. Contract

4.2.6. Traceability

4.3. The empowerments of ME. 4.3.1. The Decentralized Finance (DeFi) movement - financial empowerment

4.3.1.1. Cryptocurrencies and stablecoins

4.3.1.2. Decentralized exchanges and liquidity

4.3.1.3. Decentralized investments or the disruption of venture capital

4.3.1.4. Insurance

4.3.2. Decentralized computing

4.3.3. Energy

4.3.4. Booking services

Box 4.1.Takeaways

4.4. Glossary

Notes

5. Internet of Augmented Industry

5.1. Formation of a systematic approach to implement digitalization in production. 5.1.1. Organizational foundation

5.1.2. Selection of digital initiatives

5.1.3. Implementation of digital initiatives

5.1.4. Selected digital initiatives

5.2. Digital planning and controlling of production

5.2.1. Digital planning preparation

5.2.2. Digital production planning execution

5.2.3. Digital controlling of production

5.3. Robotics

5.3.1. Pin milling robot for Jo bolt rivets

5.4. Virtual and augmented reality use cases

5.4.1. Digital work order

5.4.2. Remote assistance

5.4.3. Virtual reality for inspection

5.4.4. Augmented reality (AR) for harness manufacturing

5.4.5. Augmented reality (AR) for assembly

Box 5.1.Takeways

5.5. Glossary and acronyms

6. The “AugmentChain”: Sustainable Augmentation Value Chain for Intangible Assets

6.1. Are intangible assets the 21st Century’s key value drivers?

6.2. What are intangible asset value locks?

6.3. Can blockchain unleash the full value of intangible assets? 6.3.1. Blockchain: the “trust machine” to neutralize human corruptibility

6.3.2. A hybrid human-machine trust protocol

6.3.3. EOS, a path to solve some systemic blockchain issues

6.3.4. In spite of massive R&D worldwide and an explosion in use-cases, blockchain is still - after 10 years of existence - Tech4Geeks4Speculation!

6.3.5. Towards GreenTouch4Good and a sustainable digital: the “Internet of Augmented Me, I.AM”!

6.3.6. Emergence of “empowerment driven” blockchain protocols and usage

6.3.7. Blockchain map

6.4. What is the intangible asset AugmentChain? 6.4.1. Continuum of three worlds: physical, digital and biological

6.4.2. The AugmentChain is propelled by three “pyramidal” engines

6.4.3. The outcome pyramidal engine

6.4.4. The AugmentChain enabler’s pyramidal engine

Box 6.1.Quantum computing

6.4.5. The AugmentChain catalyst’s pyramidal engine

6.5. Conclusion and takeaways

6.6. List of acronyms

Notes

References. Books

Conferences, magazine articles

Unpublished Ph.Ds & Reports, etc

Web links

Index

A

B, C

D

E, F

G, H, I

K, L, M

N, O, P

Q, R, S

T, U, V

W, X, Z

Other titles from. in Computer Engineering. 2020

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WILEY END USER LICENSE AGREEMENT

Отрывок из книги

Patrick Duvaut

Xavier Dalloz

.....

Thanks go to I.AM for reminding us!

Pascal Faure, Director, INPI (National Institute of Intellectual Property), FRANCE

.....

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