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Pieter Jongerius. Get Agile
OUR PRINCIPLES OF AGILE UX & DEVELOPMENT
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Pieter Jongerius (author and editor-in-chief) is a partner at the Dutch design agency Fabrique. Pieter has been a pioneer of using Scrum in design and development projects. He was involved in the Scrum projects for clients in retail and fashion amongst others and has written a number of leading articles about Scrum.
Anna Offermans, Anton Vanhoucke, Patrick Sanwikarja and Jeroen van Geel (co-authors), are all senior Scrum Masters at Fabrique and have a professional background as interaction designer or director. They have had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.
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One of the abovementioned lightweight methods was Scrum. At first tentatively referred to as the “rugby” approach, Scrum developed into a well-defined method in the early 1990s, due to the collaboration of people such as Ken Schwaber and Jeff Sutherland.
The principles of Agile apply to Scrum. Scrum dissolves boundaries and distributes responsibilities, which, in waterfall, are protected. A radically different way of working, Scrum has as many activities as possible taking place simultaneously in one room. It focuses on efficiently preparing product components for publication, going from first sketch to implementation in blocks of time lasting several weeks.
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