Оглавление
Rafael Bienia. Role Playing Materials
ROLE PLAYING MATERIALS
CONTENT
ACKNOWLEDGEMENTS
Chapter 1. INTRODUCTION
Chapter 2. METHODOLOGY & THEORY. 2.1 Introduction, or Following Materials to Multiple Role-Playing Game Sites
2.2 Introduction to Actor-Network Theory, or Building a Vocabulary
2.3 Methodology, or Selection of Qualitative Empirical Data
2.4 Theory, or an Actor-Network Vocabulary for Game Studies
2.5 Conclusion, or a Vocabulary for Writing about Role Playing Materials
Chapter 3. LARP
3.1 Introduction, or Following the Garb
3.2 The Problem, or Stories and Rules are not enough
3.3 Results, or Material Work in German Larp
3.4 Conclusion, or an Actor-Network Study of German Larp in the 2010s
Chapter 4. MIXED REALITY ROLE-PLAYING GAMES
4.1 The Problem, or an Emerging Technology
4.2 Introduction, or Reassembling Realities
4.3 Results, or Following Emerging Technologies with Role Playing
4.4 Conclusion, or Before the Blackbox of Mixed Reality Role-playing Games
Chapter 5. TABLETOP ROLE-PLAYING GAMES
5.1 Introduction, or “Compare It With Improvisation Theatre”
5.2 Problem, or Experiments With a Messy Network
5.3 Results, or Let the Materials Speak
5.4 Conclusion, or Lights Out
Chapter 6. CONCLUSIONS
6.1 Summary of Empirical Chapters
6.2 Main Findings
6.3 Implications
6.4 Limitations
6.5 Suggestions for Future Studies
6.6 Final Thoughts on Role Playing Materials
Appendix A. PARTICIPANT OBSERVATION
1. Game Sessions
2. Role playing Conventions and Conferences
3. Online Ethnography 2010–2015
Appendix B. INTERVIEWS
Chapter 3: Larp
Chapter 4: Mixed Reality Role-Playing Games
Chapter 5: Tabletop Role-Playing Games
LIST OF TABLES
REFERENCES
SUMMARY IN ENGLISH
SAMENVATTING (Summary in Dutch)
VALORIZATION ADDENDUM
ABOUT THE AUTHOR