Role Playing Materials

Role Playing Materials
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Описание книги

Die Dissertation Role Playing Materials untersucht die materielle Seite von Larp, Mixed Reality und Pen'n'Paper Rollenspielen. Wie kooperieren Gewandung, Virtuelle-Realität-Brille, oder ein Bleistift mit Erzählung und Spielregeln? Neben Antworten auf diese Frage versucht das Buch das Verständnis von Rollenspiel als eine Handlung zu erweitern, die nicht nur von Menschen geprägt wird.
Role Playing Materials examines how larp, mixed and tabletop role-playing games work. Costumes, computers, pen and paper are not passive elements. Materials change and are changed during role-playing game sessions, because they work together with narrative and ludic elements. If we think about materials as social elements, how do they make role-playing games work? To answer this question, Role Playing Materials draws on ethnographic fieldwork among role-playing communities in Germany. The analysis draws upon the fields of game studies, and science, technology and society studies.

Оглавление

Rafael Bienia. Role Playing Materials

ROLE PLAYING MATERIALS

CONTENT

ACKNOWLEDGEMENTS

Chapter 1. INTRODUCTION

Chapter 2. METHODOLOGY & THEORY. 2.1 Introduction, or Following Materials to Multiple Role-Playing Game Sites

2.2 Introduction to Actor-Network Theory, or Building a Vocabulary

2.3 Methodology, or Selection of Qualitative Empirical Data

2.4 Theory, or an Actor-Network Vocabulary for Game Studies

2.5 Conclusion, or a Vocabulary for Writing about Role Playing Materials

Chapter 3. LARP

3.1 Introduction, or Following the Garb

3.2 The Problem, or Stories and Rules are not enough

3.3 Results, or Material Work in German Larp

3.4 Conclusion, or an Actor-Network Study of German Larp in the 2010s

Chapter 4. MIXED REALITY ROLE-PLAYING GAMES

4.1 The Problem, or an Emerging Technology

4.2 Introduction, or Reassembling Realities

4.3 Results, or Following Emerging Technologies with Role Playing

4.4 Conclusion, or Before the Blackbox of Mixed Reality Role-playing Games

Chapter 5. TABLETOP ROLE-PLAYING GAMES

5.1 Introduction, or “Compare It With Improvisation Theatre”

5.2 Problem, or Experiments With a Messy Network

5.3 Results, or Let the Materials Speak

5.4 Conclusion, or Lights Out

Chapter 6. CONCLUSIONS

6.1 Summary of Empirical Chapters

6.2 Main Findings

6.3 Implications

6.4 Limitations

6.5 Suggestions for Future Studies

6.6 Final Thoughts on Role Playing Materials

Appendix A. PARTICIPANT OBSERVATION

1. Game Sessions

2. Role playing Conventions and Conferences

3. Online Ethnography 2010–2015

Appendix B. INTERVIEWS

Chapter 3: Larp

Chapter 4: Mixed Reality Role-Playing Games

Chapter 5: Tabletop Role-Playing Games

LIST OF TABLES

REFERENCES

SUMMARY IN ENGLISH

SAMENVATTING (Summary in Dutch)

VALORIZATION ADDENDUM

ABOUT THE AUTHOR

Отрывок из книги

ROLE PLAYING MATERIALS

on the authority of the Rector Magnificus, Prof. dr. L.L.G. Soete

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4.3.1 Obscurus 2 or Larp and Augmented Reality

4.3.2 Virtual reality and role playing

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