Building 3D Digital Games
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Оглавление
Sarah Guthals. Building 3D Digital Games
Building 3D Digital Games. Table of Contents
Guide
Pages
INTRODUCTION
ABOUT ALICE
ABOUT THIS BOOK
ABOUT YOU
ABOUT THE ICONS
GETTING ALICE AND MAKING A SIMPLE GAME
DOWNLOAD AND START USING ALICE
THE FIVE DIFFERENT ALICE PANES
ADD OBJECTS TO YOUR ALICE WORLD
MAKE AN OBJECT MOVE
BE SURE TO SAVE YOUR WORK — OFTEN!
MAKE A SIMPLE MOVIE
TEST YOUR MOVIE CODE
CODE ANOTHER ACTION
MAKE A BUNNY HOP GAME
ADVENTURE GAME — PART 1
DESIGN YOUR FAVORITE STORY
OUTLINE YOUR GAME
STEPS TO CREATE YOUR OWN OUTLINE
THE OUTLINE FOR THIS PROJECT’S EXAMPLE
BUILD YOUR FIRST SCENE IN ALICE
BUILD SCENE 1: THE TREE
SET UP YOUR CAMERA
ADD ALICE AND THE HOLE
TWO WAYS TO CALL A METHOD
CODE SCENE 1
ADVENTURE GAME — PART 2
PREPARE THE NEXT SCENE
CODE THE SCENE TRANSITION
PREPARE SCENE 2
CODE SCENE 2
CODE THE ENDING
CREATE AN ESCAPE ROOM MAZE
DESIGN YOUR ESCAPE ROOM MAZE
CODE YOUR CONTROLS
SET UP YOUR CONTROLS
DEFINE YOUR CONTROLS
ADD ENEMIES TO YOUR MAZE
MAKE YOUR ENEMIES MOVE AROUND
MAKE YOUR ENEMIES TRY TO DEFEAT YOUR PLAYERS
CREATE CODE FOR WINNING THE GAME
ABOUT THE AUTHOR
DEDICATION
AUTHOR’S ACKNOWLEDGMENTS
PUBLISHER’S ACKNOWLEDGMENTS
WILEY END USER LICENSE AGREEMENT
Отрывок из книги
SO YOU WANT TO MAKE YOUR VERY OWN 3D VIDEO GAME? That is an awesome idea!
Making video games is a lot of fun, but it can be a lot of hard work, too. The video games that you play on your computer, game consoles, or even mobile devices were built by large teams of professional engineers over years! For example, the original Legend of Zelda took more than 100 people three years to make! What you will be building here won’t be as polished as the games you play right now, but you can think of them as prototype games — models that you make to get your idea down and have your friends play. Then, when you have improved your idea and gained more experience, you can make it into a game that people can play around the world!
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This book has many steps with screen shots, and the highlighted text draws your attention to what to look for in the figure.
Everybody has to start somewhere, right? I had to start writing this book by assuming that you’re comfortable doing these things:
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