Читать книгу The Gods of the North: an epic poem - Adam Oehlenschläger - Страница 5
ОглавлениеÆGIR is the god of the sea, the Neptune of the Scandinavian mythology. His dwelling was supposed to be on the island of Hlesey, now called Lessoe, in the Cattegat. He is sometimes called Hler Ægir. He is of a benevolent disposition; but his consort Ran, who is of giant race, is otherwise. The etymology of the name Ægir is from the Icelandic verb Ægi, to liquify, inundate, etc.
ALFADER (Father of all) a name given to Odin, as king of gods and men. It is sometimes given to a supreme unknown God, pre-existent and superior to Odin himself.
ALF, plural ALFER, are inferior elementary divinities, divided into two classes, viz. the white Alfer, or Alfs of light; and the black Alfer, or Alfs of darkness. The white Alfer are related to the Asar and Vaner, and are friendly to mankind; they dwell with Balder in his palace of Breidablik. The black Alfer are mischievously disposed: they are connected with the Dvergar (dwarfs), and like them they shun the light of day: they dwell in caverns and sally out at night only. Our word elf is derived therefrom.
ANGURBOD, name of a Jettinde (giantess), who, in consequence of an amour with Asa-Lok, brought forth three frightful offspring, viz. the wolf Fenris, the serpent Jormundgard, commonly called the serpent of Midgard, and Hela, queen of death and of the shades below. The word Angurbod denotes “messenger of sorrow.”
ARILD, Arilds-tid (time of Arild). From Arilds-time is a manner of reckoning among the Scandinavians, similar to our expression from “Noah’s time.” It means the time when mankind first learned the use of fire, and to have fixed habitations. Etym.: arne (hearth), ild (fire), and tid (time).
ASA, pl. ASAR, name given to the gods of the Scandinavian mythology; the principal Asar are Odin, Thor, Frey, Balder, Vidar, Ægir, etc. The word seems to be derived from the word As or Az, which in the Zend or ancient Persian language, which forms the link between the Gothic dialect and the Sanscrit, means elevated, powerful, sublime.
ASYNIA, pl. ASYNIOR, name given to the goddesses; the principal Asynior are Frigga, Freya, Iduna, Sif, Gefion, Nanna, etc.
ASAGARD, or ASGARD, is the region, the peculiar territory of the gods. It was supposed to be in the heavens above the earth, and to contain many rich domains and splendid buildings, inhabited by the different gods and goddesses. The most remarkable are the palace of Odin, called Valaskialf; the celebrated banqueting hall or pavilion, called Valhalla: Vingolf the peculiar palace and rendezvous of the Asynior, or goddesses: Trudvang, the domain of Thor: Fensal, the palace of Frigga: Folkvang, that of Freya: Breidablik, that of Balder, besides many others which are given in alphabetical order. Geographically, Asagard or Asgard was the name of a territory and city on the northern border of the Black Sea, from whence the Asiatic Goths originally came. The word gaard in Danish, gard in Swedish, means a walled or hedged inclosure, and is the root of the words yard, court and garden.
ASH, see the word Yggdrassil.
ASKUR is the name of the first man: he and Embla, the first woman, were fabricated from two trees by Bor and Bure; according to others, by Odin, Vil and Ve. Askur and Embla were then placed by their makers in Midgard, to dwell therein, and perpetuate their race. Askur and Embla are in fact the Adam and Eve of the Gothic mythology. Etym.: askr (ash tree).
ASTRILD is the god of love: his name is not to be found in the Edda, but it appears in several of the old Sagas. Etym.: Ast, old Danish word signifying (love) and ild (fire).
AUKTHOR, a name given to Thor: it means Thor the charioteer, from âka (to drive), Swedish verb.
AUDUMBLA, name of the mythologic cow formed by the Fiat of Alfader (the quisquis deorum), at the creation of the universe. By licking the salt rocks in Ginnungagap, she occasioned the birth of Bure, the progenitor of the Asar race. The cow Audumbla represents the organic power of nature acting upon the Chaos. The word, I think, means “development,” from the Icelandic words aud, particle signifying facility, and embla (laborious).
BALDER is the son of Odin and Frigga, the most beloved of his father and mother, the most benevolent among the Asar, the sun personified, the god of light, piety and poesy. He was slain by his twin brother Hædur, born blind, with a branch of the mistletoe. His fate and its consequences have been related at length in the preliminary discourse to this poem. Balder typifies the sun at the summer solstice, and his death the disappearance of the sun from the horizon during the winter months in the north, while Hædur, type of darkness, reigns. The word in Icelandic means brilliant, beautiful, powerful. Balder has an evident analogy with the Baal of the Assyrians, the Apollo of the Greeks, the Horus of the Egyptians, the Krïshna of the Hindoos, all of which are types of the sun in its highest splendour.
BAUGE, name of a giant, who procured for Odin entrance into the bower of Gunliod, when he sought to make himself master of the vase containing the precious liquor called Suttung’s mead, which was confided to the care of Gunliod. Bolverk was the name assumed by Odin on that occasion. Baug in Icelandic means a “ring,” and among the northern nations in the Gothic time promises were made by holding a ring; and this mythe may mean Odin’s seduction of Gunliod by means of a promise given on the ring.
BERGELMER, name of the giant who, with his wife, were the only ones of that race who escaped being drowned in the blood of Ymer. He and his consort escaped on a wreck, and landed on the top of a mountain. From these two descended the second generation of giants. This mythe reminds one of the deluge of Noah and that of Deucalion and Pyrrha, and the mountain, mount Ararat; for Bergelmer means the ancient of the mountain, from berg (mountain), and gamla (old).
BERSERK (bare sark), name given to a sort of combatants among the ancient Scandinavians, who affected peculiar ferocity, and fought with their fists and teeth, in the absence of other weapons, and in no other clothing but their shirt; hence their name. Berserkgang is a term used to signify a combat of life and death, and is often applied to the exploits of Thor, to denote their peculiar danger and difficulty.
BETSLA, name of a beautiful giantess, the wife of Bor, and mother of Odin, Vil and Ve.
BIFROST, name of the vast bridge which unites heaven to earth, and typifies the rainbow. Over this bridge the Asar must pass when they descend to the world below; over it must likewise pass the heroes slain in battle, when they ascend to Valhalla, escorted by the Valkyrior. Etym.: from the Icelandic words bifa (to move) and röst (stone). The bridge Bifrost was supposed to be constructed of stones of various colours.
BILSKIRNIR, name of the palace or castle of Thor, in Trudvang. It is tiled with copper shields, its halls are inlaid with gold and silver, and it has five hundred and forty gates. Etym.: Icelandic words billd (aspect, image), and skirna (make bright).
BOLVERK, name assumed by Odin when he served Bauge, disguised as a labourer. The etymology of this word may be böll (a bolt) and verk (work).
BOR, or Bör, name of the son of Bure; by his union with the beautiful giantess Betsla, he became the father of the Scandinavian triad, Odin, Vil, and Ve. Bor, in Icelandic, means son. But I suspect the word to be of Hebrew origin, meaning beginning; for böra is precisely the Hebrew word wherewith the first book of Genesis begins.
BRAGUR, or BRAGA, an Asa, the god of poetry and musical declamation. At the banquets of Valhalla, he chaunts to the sound of his harp the praises of the gods and Einherier, and celebrates in high-flown language their virtues and warlike deeds. He is the husband of Iduna. He is called by the poets of the north, Bragur hin gamle (Bragur the ancient). Etym.: Icelandic verb bragga (to adorn, to embellish). Our English word to brag comes probably from the same root.
BREIDABLIK, name of the palace of Balder, in Asagard; it is tiled with pearls! Etym.: breid (broad, extended), blik (view).
BURE, father of Bor, and progenitor of the Asar race: his production, effectuated by the cow Audumbla, has been already related in the translator’s preface. Bure in Icelandic has the same meaning as Bör, i.e. son. Both the words come probably from the Hebrew or Zend, and mean the same thing, viz. origin or beginning.
DAG (day), the son of Delling.
DELLING, name of the father of Dag (day); the word means division.
DISA, pl. DISAR; name given to the Asynior, or goddesses. This word is evidently of Persian origin.
DISARSAL (hall of the Disar), name often given to the palace of Vingolf, the peculiar place of reunion for the goddesses in Asagard.
DOVRE, name of a chain of mountains in Norway, which seems to bear the same relation to Asagard as the natural mount Olympus in Greece bears to the mythological one.
DRAPA means funeral dirge, or song of the apotheosis. In it were celebrated the funeral ceremonies of a deceased hero, his glorious actions recapitulated, and his elevation to the rank of an Einherier and admission into Valhalla triumphantly announced. The English word dirge comes, perhaps, from the Icelandic and Swedish verb dyrka (to adore).
DRUPNER, name of a magic ring fabricated for Odin by the dwarfs, at the command of Asa-Lok. This ring had the faculty of dropping eight other rings on every ninth night: by this is typified the change of the moon and its phases. When Odin placed the ring Drupner on the bosom of his son Balder, when he laid his corpse upon the funeral pile, he whispered a secret in his ear. This may allude to the promise of resurrection, but none knew the secret, save Odin himself. The placing of the ring Drupner (the moon) on the bosom of Balder (the sun) may typify the eclipse of the sun by the moon intervening. Etym.: from the Icelandic verb driupa (to drop, or distil).
DVERG, pl. DVERGAR (Dwarf), mythological beings, of short stature, who dwelt in caverns and were skilful in the fabrication of metallic instruments. They are unable to bear the glare of the sun, and prefer to rove about at night. From this circumstance, and from their being at times disposed to mischief, they are considered as related to the giants; but they are employed both by gods and giants to make armour and other instruments for them. They are represented as being of an exceedingly timorous disposition.
DWARFS, see DVERG.
EIKTHYRNIR, name of the mythological stag which stands on the roof of the portal of Valaskialf, and from whose antlers springs a fountain which furnishes water to all the rivers of the earth. Etym.: eikt (vigils), hyrnir (horns).
EINHERIER, name given to mortal warriors deified for their valour, and admitted among the Asar; they are constant guests at the banquets of Valhalla. Their occupations and amusements are thus described in the prosaic Edda: “Every day they dress themselves in their armour, go out on horseback to fight, and cut at one another; thus they pass their time. But when the hour of repast approaches, they ride home to the palace, and take their seats at the banquet.” In the elder or poetic Edda, in the chapter called the Vaftrudnismal, are the following words concerning them:
“All the Einherier
In Odin’s domain,
Fight together daily,
And choose their prey of death:
From the battle they ride afterwards
To drink beer with the Asar,
And to feast on the flesh of Sâhrimner,
In joy and amity.”
Etym.: einn (one, unique), and heria (to bear arms).
EIR, name of an Asynia, whose office it is to heal the wounds of the Einherier, when they are first admitted into Valhalla, by squeezing into their wounds the juice of the beet. She is, in fact, the goddess of medicine.
ELDIR, name of Ægir’s purveyor; he is supposed to dwell under the famous whirlpool of Malstrom, and to break in pieces with his club every bark that is engulfed therein. Etym.: eld (fire), and may allude to the subterranean fire supposed to be under Malstrom, and to cause its effervescence.
ELIVAGOR is, mythologically, the collective name of the rivers that flow from the source Hvergelmer, in Ginnungagap. Geographically, Elivagor is thought to mean the mouth of the White Sea. Etym.: elf (a stream), and vaga (to wander).
ELYERHOY, name of a hill or barrow in the island of Sealand (Denmark), so called from its being the supposed habitation of alfs or elves. In Danish, hoi means height.
EMBLA, name of the first woman, according to the Scandinavian mythology. See Askur. Embla means laborious, productive.
FENRIS, name of the mythologic wolf, begotten by Asa-Lok on the witch or giantess Angurbod. He is malignant, frightful to behold, and his nostrils vomit fire. His presence inspired the gods with such terror, that they endeavoured to bind him with chains of iron and copper; but these he easily burst asunder; they then had resource to a stratagem, and succeeded in binding him with a magic chain, which was composed as follows: of the noise of cat’s feet, of the beards of women, of the breath of birds, of the saliva of fish, of the nerves of bears, and of the roots of mountains. This chain he could not break. The Asar then cast him down into Niffelheim, and placed him at the gate of Helheim, the residence of Hela. There he is to remain chained until Ragnarok; he will then break his chain, join in the battle of the giants against the gods, and devour Odin; but he will be afterwards himself slain by Vidar. By Fenris wolf is typified the subterranean fire, which it is supposed will one day occasion the conflagration of the universe. Etym.: Fenia (giantess or sorceress), risi (to spring from).
FENSAL, name of the palace of Frigga, in Asagard. Probable etym.: fengisall (happy in acquiring riches).
FIALAR, name of the mythologic cock which is to crow at Ragnarok, to excite the gods and giants to combat. Fiallar, in Icelandic, means cock.
FINNAFENG, name of the cook of Ægir, god of the sea; he is slain by Asa-Lok for refusing him admittance to Ægir’s banquet. The etymology may be from the Icelandic words fina (a piece of flesh), fenge (a capture).
FOLKVANGUR or FOLKVANG, name of the palace of Freya in Asagard, into which are admitted, after death, faithful lovers and virtuous women.
FORSETE, an Asa, the son of Balder, and god of justice; he dwells in his palace Glitner. He often descends to earth, to sit in judgment, and hear causes under the shade of the ash-tree Yggdrassil, near the fountain of Urda. He is the son of Balder, inasmuch as justice proceeds from light; and as Urda is the Norna or destiny of the past, it is from her fountain (i.e. consulting the records of the past) that he acquires experience. The etymology of this word is for (before), and sete (set), ergo præses, president.
FREY, or FREYR, is the god of liberty, joy and fecundity; he is the son of Niord, and brother of Freya. He is invoked for sunshine and good crops. He represents the sun at the winter solstice. The new year’s feast was instituted to do him honour; it was the day of his birth, and a season of festivity and joy. He was the owner of a magic sword, but falling in love with Gerda, a beautiful damsel of Jotun race, he gave it away to her father, in order to obtain his consent to their union. He is to be slain by Surtur at Ragnarok. Etym.: frei (free), friò (seed). It is remarkable that in Egypt the sun was called Phré. The Swedish word fröid (joy) is probably derived from the name of this god.
FREYA is the Venus of the Scandinavians, the goddess of love, beauty, pleasure and fecundity; she is the sister of Frey, and daughter of Niord. She is the most beautiful of all the Asynior. She was married to Odur; but when the goddess Iduna, with her golden vase containing the fruit of immortality, was stolen from Asagard, Freya, in common with the other Asar, lost her youth and beauty; and Odur, disgusted at the change, fled from her embraces. On the deliverance of Iduna, Freya recovered her youth and beauty, but her Odur never returned. She wandered all over the earth in search of him, but in vain. She weeps continually for his loss, and sheds tears of gold. When she travels, it is in a golden car, drawn by two black cats. Freya has two daughters, Siofna and Hnos, both remarkable for their beauty and gentleness. The Dutch word fraai (handsome), is derived probably from Freya.
FRIGGA is the wife of Odin, the queen of the gods, the Juno and Ceres of the Scandinavian mythology. She sometimes typifies the earth, as Odin does the heavens; they become thus identic with the Ουρανος and Γη of the Greeks. She is pleased with offerings of fruits and flowers, and is herself extremely generous and beneficent. The constellation “Orion’s belt,” is termed by the Scalds the “spinning-wheel of Frigga.” She is the mother of Balder, Hædur, Thor, etc. The etymology of Frigga is friò (seed), gà (to take care of).
FULLA, name of an Asynia, the handmaid and confidante of Frigga, and guardian of her jewels and wardrobe. She hands round the plates to the guests at the banquet of Valhalla. Her name typifies abundance; voll, full, in the German and English languages, and fuld, full, in the Danish and Swedish, all meaning the same thing, are probably derived therefrom.
GARDERIKE, name given by the ancient Scandinavians to a part of Russia.
GARM, name of the mythologic dog, who remains chained at the cavern of Gnypa, until Ragnarok; he will then break his chain, and fight with Tyr; both will perish.
GAUTHIOD (Gothland), a name of Sweden.
GEFION, an Asynia, the goddess of virginity, herself a virgin; she receives in her domain in Asagard women, who die unmarried. She is the founder of the island of Sealand (Denmark), which was supposed to have been formerly joined to the continent of Sweden, and which, at her request, was ploughed around, separated from the mainland, and dragged into the Ocean by the sons of Gyllfe, who, to please her, transformed themselves into oxen, and performed the said service.
GEIRSODD means “point of a lance.” The historical Odin, when on his death-bed, cut his veins with the point of a lance, assuring his surviving followers and companions, that those who died on the field of battle, or in this manner covered with blood, would meet him in Valhalla, and partake of all the delights of the immortals. Hence the natural death by old age or sickness, called emphatically strâ död (death on the straw), was looked upon as ignominious by the northern warriors, and as exposing them to the danger of falling into the clutches of Hela. They, in consequence, when they felt their end approaching, either by old age or sickness, opened their veins, and bled to death; this was called cutting runes to Odin, or otherwise geirsodd rita (to scratch with the point of a lance); and this, as they believed, ensured them admission into Valhalla.
GERDA, a beautiful damsel of Jotun race, daughter of the giant Gymer. She was united to Frey with the consent of all the gods, and admitted among the Asynior. She was renowned for her beauty, piety and virtue. Finn Magnussen thinks that Gerda is a type of the aurora borealis, which replaces the light of the sun in winter, in the extreme northern regions; Frey himself typifying the sun. Others suppose that Gerda typifies the earth, and her amour with Frey the relationship between the earth and the sun.
GESTUR, name of a blind giant who proposes riddles and enigmas to Skirnir on his journey to the world below, for the purpose of visiting Gerda.
GIALLAR, name of the horn of Heimdal, which he blows, to give notice to the gods of those who arrive at, and attempt to cross the bridge Bifrost. Etym.: Icelandic verb gala (to sing, to call out). The English verb call, and the Swedish and Danish verbs kalla, kalde, come from the same root.
GIANTS, called in the Scandinavian dialects Jotun, Jetter, Jâttar, the evil genii of the Gothic mythology. At Ragnarok they are to fight with and defeat the Asar on the plains of Vigrid; but they are themselves to perish in the conflagration that ensues, and they will never be resuscitated (i.e. in a future state of existence there will be no violence or crime). The giants dwell in their peculiar territory, Jotunheim, in Utgard, and are ruled by their sovereign, Lok, commonly called Utgard-Lok, to distinguish him from an Asa of the same name. The giants were supposed to be of various forms and races, some having the heads of wild beasts joined to human bodies, and others the human form entire. They understood magic, were capable of assuming divers shapes, and of increasing or diminishing their stature ad libitum. They seem to bear a great resemblance to the Titans of the Greek, and to the Afrites of the Mohammedan theology, and all are borrowed from the Persian system, the doctrine of the Magi.
GIMLE, the most beautiful of all buildings, in which virtuous mortals are to dwell together with the gods, after the reconstruction of the universe, in eternal joy and felicity. The grave is often termed by the Scalds, “the verdant gate of Gimle.” The German word Himmel (heaven) is derived therefrom. Etym.: from the Icelandic word gimlir (splendour).
GINNUNGAGAP, name of the vast abyss which existed before the present world, and separated Niffelheim (region of fog) from Muspelheim (region of heat). Etym.: Ginning (between), and gapi (to yawn or open). The following verbs, in different languages, all come from the Icelandic verb gapi, and have the very same meaning, viz. to gape, English; gapa, Swedish; gabe, Danish; gapen, Dutch; gaffen, German; and the Greek words χαω, χαος and χασμα (chasm) are likewise from the same root.
GLADHEIM, a general name given to the abodes of the gods in Asagard, and often used as a synonyme for Valhalla. Etym.: glad (joy, gladness), and heim (home, or abode).
GLADHEIMASAL means hall of the abode of gladness, applied as Gladheim.
GLITNER, name of the palace of Forsete, the god of justice. The word means equalisation. It represents the station of the sun between August 23 and September 23, beginning of the autumnal equinox, corresponding with the sign of the zodiac Libra (the balance).
GNA, an Asynia, messenger and confidante of Frigga. When she executes the commissions of her mistress, she rides on the steed Hofvarpur.
GNYPA, name of a cavern in Niffelheim. Etym.: Icelandic word gnypr (steep).
GUDBRAND, or Guldbrand, name of a fertile valley in the province of Aggerhuys, in Norway.
GULDVEIGE, a female divinity, personifying riches. Etym.: guld (gold), veige (weigh).
GUNLIOD, name of the daughter of Suttung, to whose care her father confided the vase containing the precious beverage called Suttung’s mead. Seduced by Odin, she surrenders to him the vase.
GYLLFE, name of a king of Jotun race, who reigned over a part of Sweden at the time of the invasion of the historical Odin.
GYLLINBORSTE (golden-bristled), name of the mythological golden boar, fabricated by the dwarfs at the instance of Asa-Lok, and presented to Frey to serve him as a steed, mounted on which he travels round the world. According to Finn Magnussen, it is a type of the sun.
GYMER, name of a Jotun or giant, the father of Gerda. Etym.: gima (transmitting light).
HÆNIR, name of an Asa, the god of intellect; he accompanies Odin on his travels. By some he is considered as identic with Vil, the second person of the Scandinavian mythological triad.
HÆRFADER (father of the fight), one of the many names given to Odin.
HAGBARTH, name of a Norwegian prince, celebrated for his valour and his attachment to Signe, a Danish princess. Having had the misfortune to kill Signe’s brother in single combat, he falls into the hands of the mother, who, to revenge her son’s death, causes Hagbarth to be hanged. Signe, in despair at the loss of her lover, destroys herself. The unfortunate love of Hagbarth and Signe has been the theme of many a northern ballad, and Œhlenschläger himself has made it the subject of a most interesting and pathetic tragedy.
HARBARD, in this poem, is the name of a ferryman of Jotun race, who refuses to ferry Skirnir across a river until he has answered his questions and displayed his knowledge.
HEIDRUNA, name of the mythological goat who stands on the roof of Valaskialf, and whose teats afford a constant supply of hydromel to the guests at Valhalla.
HEIMDAL, or Heimdaller, name of an Asa who stands as sentinel at the bridge of Bifrost, to give notice of the approach of strangers by blowing his horn Giallar. He is constantly on the alert to prevent surprise on the part of the giants. Of him it is said, that he was born of nine mothers; that he had a tooth of gold; that he could do without sleep; see at a distance of a hundred miles, as well by night as by day; hear wool grow on the backs of sheep, and grasses shoot. By his doing without sleep may be meant the absence of night from the northern polar regions during the summer months. At Ragnarok, he will blow his horn with all his force, to excite the gods to combat. Etym.: Heim (abode), and dallr (horn).
HEIMKRINGLAS, name given to the universe in the Scandinavian mythology. Etym.: Heim (abode), kring (round about), and lâs (clasp).
HELA, or HEL, name of the queen of death and of the shades below, daughter of Asa-Lok and of the giantess Angurbod. She is frightful and appalling to behold: her body is of white or natural colour below the girdle, but all above is blue or livid, from congealed blood. The gods, terrified at her sight, exiled her from Asagard, and cast her down into Niffelheim, to rule over the dead. There, in her castle Helheim, she receives the ghosts of the worthless and cowardly, and of those who die of old age or sickness, who omit to cut runes to Odin. Of Hela it is said in the prosaic Edda, that her abode is anguish; her table, famine; her attendants, delay and fruitless expectation; her threshold, precipice; her bed, lingering sickness; her bed-curtains, heart-rending care.
HELHEIM (abode of Hela), name of a strong castle situate in Niffelheim, in the midst of eternal damp, ice, snow and darkness. Herein Hela receives and detains her dead guests.
HERMOD, an Asa, the messenger of Odin; from his name and attributes he bears a strong resemblance to the Mercury of the Greeks, Hermes.
HERTHA (the Earth), a purely allegorical divinity, and sometimes used as a synonyme for Frigga. In the pagan time her image was bathed once a year by female slaves, captives of war, who were afterwards drowned by the priests in her honour, that they might not reveal to profane ears the description of the charms and mysteries they had seen and witnessed.
HILDUR, name of a heroine in the northern legends, afterwards deified and enrolled among the Valkyrior. The story of Hildur, as related by Samsoes, is as follows: Her lover Hedin and her father Hogni slew one another in single combat. One night, in the violence of her grief, she by her magic spells evoked the ghost of Hedin; but her spells were so powerful, that the ghost of her father Hogni also arose. The two ghosts commence fighting, and every night they renew the combat, which is destined to last until Ragnarok. Hildur is present and applauds their courage. From this circumstance, War is called by the Skalds Hildur’s game.
HLESEY, an Island in the Cattegat, supposed to be the peculiar residence of Ægir, the god of the sea. Hlesey is now called Lessoe. The word oe in Danish and ö in Swedish means Island.
HLIDSKIALF, name of an immense high tower in Odin’s palace Valaskialf, from the top of which he can see all that passes in the world below.
HLORRIDA, a name given to Thor, when he drives his car through the air, causing thunder. Etym.: Hliod (sound), and rida (to ride).
HLYN, name of an Asynia, sent by Frigga to warn mankind of sudden danger during darkness; from its etymology it evidently typifies the flash of lightning that occurs at intervals during a very dark night. The Danish word lyn signifies “lightning.”
HNOS, name of a beautiful female child, the daughter of Freya. Etym.: hnoss, an Icelandic word meaning a precious thing.
HOEDUR or HOEDER, an Asa, twin brother of Balder; he was born blind. How he slew his brother Balder with a lance made of a branch of mistletoe has been already related. Hôdur is the type of night and darkness, as Balder is that of light and day.
HOFVARPUR, name of the steed mounted by Gna the messenger of Frigga.
HRIMFAX, name of the steed which draws the chariot of Night. It means “frost bringer;” this steed is sometimes mounted by Skada.
HRIMTHUSSER, mythologically, the name of a race of giants; the word means “frost-demon”; and from the word thuss, demon or evil spirit, comes probably the English word deuce. Historically, they were probably the name of some Tartar tribe at war with the Asar, and who harassed them exceedingly on their march. From being good archers, and shutting one eye when they took aim, they obtained the reputation of being one-eyed.
HRINGHORN, name of the bark or vessel of Balder, on board of which his body was placed, and burnt after his death. It derives its name from the circumstance of its prow being decorated with rings of horn. Among the Skalds a ship was often compared to an animal, and its masts to the horns of an animal. These masts were made fast with iron rings round their circumference, and this I take to be the surest origin of the etymology of the name Hringhorn or Ringhorn.
HROSVELGER, name of a giant, who, in the shape of an eagle, causes tempests by the flapping of his wings. Etym.: hrosi (corpse), and svelge (swallow), the wind being the cleanser of all impurities.
HRUGNER, name of a giant made of stone, and animated by the giants, in order to aid them in the conflict with the Asar. Within his breast, instead of a heart, he had a three-corner stone. He typifies probably a volcano, since in the Icelandic tongue Hrungnir signifies “something that makes a violent noise.” Hrugner was slain by Thor.
HUGIN and MUNIN, names given to Odin’s two ravens, who descend to earth, and bring back to him the news from the nether world; when not employed as messengers, they perch themselves on Odin’s shoulders. By Hugin is meant “thought,” and by Munin “memory.”
HVERGELMER, name of a source or fountain in Niffelheim. Etym.: Hver (urn or kettle), and gamla (old).
HYMIR, name of a giant, with whom Thor goes a-fishing in the disguise of a peasant lad. He catches the serpent Jormundgard, but Hymir files in two the anchor which served as a hook, and the serpent escapes.
IDA, IDAVALLEN, name of the plain, on which the resuscitated Asar and the human race are to be assembled by Vidar, after the reconstruction of the world.
IDUNA, name of an Asynia, wife of Bragur. She is the guardian of the golden vase, containing the apples of immortality, the juice of which gives to the gods perpetual youth, health and beauty. She was once carried off from Asagard by the giant Thiasse, aided by the treachery of Asa Lok; and the gods became at once old and feeble; but when Iduna was recovered, and brought back to Valhalla with her precious vase, the gods recovered all their power and advantageous attributes. This mythe of Iduna’s apples has its parallel in the Amreeta (drink of immortality) in the Hindoo mythology.
ISSEFIORD, name of a large creek or fiord, in the island of Sealand (Denmark), lying towards the north.
JETTE, pl. JETTER, JOTUN. So were called the evil genii or giants of the Gothic mythology. Historically, they were probably the aboriginal inhabitants of Scandinavia, and were of Celtic race, with black hair. Being engaged in continual and deadly warfare with the Asar or Goths, from the time of Odin’s invasion, these last may have, from a spirit of national hatred, transferred the appellation Jotun to the evil genii of their own mythology, before that epoch termed Hrimthusser. In spite, however, of the hatred and jealousy between the Asar and Jetter, they sometimes, like the Spaniards and Moors, formed political and also matrimonial alliances.
JORMUNGARD, name of the mythologic serpent, called also the serpent of Midgard. This serpent was offspring of Asa Lok, by the giantess Angurbod. His enormous size and frightful appearance excited such terror in the breast of the gods, that they hurled him down into the ocean that surrounds Midgard. There he is to remain until Ragnarok. On that day he will join the giants in the battle against the gods, and will be slain by Thor; but Thor will perish himself immediately after, from the effect of the serpent’s venom. This serpent is represented by the poets as holding his tail in his mouth, and is no doubt an emblem of the great Ocean, which was thought in those times to encircle the earth. His venom represents the dangerous effects of humidity. In the Hindoo mythology, there is the serpent Naga, which typifies the Ocean. Etym.: jord (earth), munr (mouth), gard (inclosure).
JOTUN (giant); see Jette and Giant.
JOTUNHEIM, peculiar province of the Jotun or giants in Utgard. Geographically, it is thought to denote Siberia.
LAUFEY, or LAUFEIA, name of a giantess, the mother of Asa Lok.
LEIRE, name of the ancient capital of Denmark, situated on the Issefiord, in Sealand. Leire was the theatre of many an important event. The modern city of Roskild is very near the spot, where Leire once stood.
LIF and LIFTRASIR, names of two mythological beings, who remain concealed in the wood of Hoddmimer, at the destruction of the world, and from whom the new race of men are to spring; these beings are purely allegorical, for lif signifies “life,” and liftrasir “producer of life.”
LINDERNÆS, name of a promontory on the southern coast of Norway, in the canton of Mandal.
LODER, an Asa, who conferred beauty on mankind; by some he is confounded with Ve, the third person of the Scandinavian mythologic triad.
LOFNA, name of an Asynia, who presided over marriage. Etym.: Icelandic verb lofa (to promise, to betroth).
LOK, ASA LOK, UTGARD LOK. In the Gothic mythology, there are two important personages of the name of Lok or Loke, in the earliest times perhaps identic, but in the latter divided; namely Lok of Utgard, the supreme ruler of the giants or malevolent spirits, belonging to our world’s system, who dwells in and rules over Utgard; and Asa Lok, originally of giant race, but admitted among the Asar. According to Ling, a modern Swedish poet, in the notes to his poem, called Asarne (the Asar), the mythe of the two Loks is thus explained: Utgard Lok represents the subterranean fire and its destructive effects, earthquakes and volcanic eruptions; Asa Lok represents the deleterious qualities of the air, such as tempests and unwholesome exhalations. In my opinion, the most simple explanation of this mythe would be as follows: Utgard Lok typifies physical evils and calamities, and in this respect he resembles the Siva of the Hindoos; as possessor of subterranean riches, he resembles the Plutus of the Greeks, who, as we are told, was related to Pluto. Asa Lok is the type of moral evil, or the propensity to vice in human nature, which has been personified by the Orientals, under the various names of Satan, Ahrimanes, Belial and Eblis. The punishment inflicted on Asa Lok for his treachery has been already related. At Ragnarok, he will break his chain, and join in combat with the giants against the gods. He and Heimdal will destroy each other.
LOPTUR, a name given to Asa Lok; it means one who runs through the air.
MALSTROM, name of the famous whirlpool on the coast of Norway, near Lofoden. Malstrom signifies “millstream.” It is called by the Skalds the mill of Ægir.
MAANEGARM, name of the mythologic winged goblin, who constantly pursues the moon (maane), and will swallow her up at Ragnarok.
MANHEIM (abode of man), a name often given to Midgard, or the earth.
MEGINGARD (girdle of strength), name of Thor’s belt, which had the faculty of doubling his force when he girded himself with it.
MIDGARD, name given to the earth, as being in the middle region between Asagard and Utgard.
MIMER, an Asa, the god of eloquence and of wisdom; he sits by the wave of Urda, called the fountain of wisdom, of which he is the guardian, and which springs near the ash-tree Yggdrassil. Urda is the destiny of the past, so that the allegory is clear; by consulting the records of the past, we gain wisdom and experience.
MIÖLNER (breaker in pieces), name of Thor’s hammer, type of the thunderbolt.
MOKKURKALF, name of a gigantic figure made of clay, and animated by the giants, that he might aid them against Thor. They gave to him the heart of a horse. This may allude to the custom among many heathen nations of consecrating an idol of clay, wood or stone, by putting therein the heart of a man, or of some animal. Mokkurkalf was slain by Tialf.
MUSPEL, MUSPELHEIM, name given to the region of fire and heat which lies to the south of Ginnungagap, and from whence at Ragnarok, Surtur will collect flames, and set fire to the universe. Flames are often termed by the Scalds “the children of Muspel.”
NAGLEFARE (ship of nails), name of a bark or vessel built by the giants. As its name imports, it was built of men’s nails. On board of this vessel, the giants will embark at Ragnarok, to give battle to the gods. The giants are continually at work to increase its size; hence, those who neglect to cut off the nails from the hands and feet of dead men, contribute to the building of this vessel, and to the mischief that will ensue from it. The popular belief of the continuation of the growth of the hair and nails after death, has probably contributed to this mythe.
NANNA, an Asynia, the wife of Balder, renowned for her piety and constancy. At his death she threw herself on his funeral pile, and was burned with him.
NARF, name of a giant, the father of Night, and also the name of one of Asa-Lok’s sons by Sigyn.
NASTROND, name of a frightful and noisome marsh in the subterranean world, filled with venomous serpents, and destined as a place of punishment in the future life for those who are absolutely incorrigible.
NIDAROS, a city in Norway of great historical celebrity, the ancient capital of the kingdom, and now called Trondhjem, and by the Germans Drontheim.
NIDDING means “scoundrel,” “worthless fellow;” it was the greatest insult to a Scandinavian to call him a Nidding, and the offence could only be expiated by the blood of the offender.
NIDHÖG, name of a frightful dragon that dwells in the marsh of Nastrond, and who continually gnaws the root of the Ash-tree Yggdrassil. Etym.: nid (reproach, abuse), högg (blow), in Icel.
NIFFELHEIM, department of Utgard, region of eternal cold, fog, darkness and horror, lying to the north of Ginnungagap. It is sometimes used as a synonyme for Utgard, or for Helheim. Niffel means “fog.”
NIORD, or NIORDUR, is the Æolus of the Scandinavians, the god of the winds. He is of Vaner race, and is father of Frey and Freya. He was admitted among the Asar to preside over the winds and is the type of the north wind in particular. He is invoked by fishermen and travellers. He was afterwards married to Skada, daughter of the giant Thiasse.—Niord is of a very friendly and benevolent disposition. See the articles Skada and Vaner.
NORNA, pl. NORNOR, name of the Parcæ, or Fates of the Scandinavians; they were three in number, viz. Urda, Norna, or destiny of the past; Verdandis, of the present; Skulda, of the future. They sit near the Ash Yggdrassil, the tree of time, where they weave the woof of human destiny.
ODIN is the Chief Asa, the king of gods and men, the Jupiter and Mars of the Scandinavian mythology, and the grand progenitor of the Scandinavian kings. Some think that this was the name given to the supreme God of nature by the Asar, previous to the invasion of the north-west of Europe by the historical Odin, whose real name is said to be Sigge (conqueror); and that the name of Odin was assumed by Sigge during his life, or given to him by his followers after his death. Others think that the real name of the great conqueror was Odin, and that his name was given to the supreme unknown God. At all events, the historical Odin was deified after his death, and being confounded with the mythologic one, was from that period worshipped as the supreme ruler of the universe. Odin has an immense number of appellations, the most remarkable of which are Alfader, Hœrfader and Valfader. As god of war he is accompanied by two favourite wolves, one called Gere (rapacity), and the other Freke (audacity), to whom he gives his share of food at the banquet of Valhalla; for according to the Edda, Odin lives on wine alone. Odin has also two favourite ravens, one called Hugin (thought), the other Munin (memory), who sit perched on his shoulders, and whom he sometimes dispatches to bring him news from the nether world. At Ragnarok, Odin is to be swallowed up by the wolf Fenris. Odin bears a lance called Gugner.
ODUR, name of the husband of Freya, whom he abandoned on the loss of her youth and beauty. He was changed into a statue by Odin, as a punishment for his desertion. He was the inventor of the art of making wine.
OLUF, a king of Denmark, slain by Starkodder, whom he afterwards meets in Valhalla.
QVASER, name of a chief of Vaner race by his mother; his father, name unknown, was an Asa. He taught mankind arts and sciences, but particularly poetry. He was killed by two dwarfs, who mixed his blood with honey, and poured it into a golden vase. This drink had the faculty of inspiring poetical talent. Suttung, the brother of Qvaser, revenged his death on the two dwarfs, by binding them to a rock in the mid-ocean, where they suffer perpetual hunger. He then took the vessel containing the sacred liquor, and gave it in charge to his daughter Gunliod. This liquor is called by the Scalds “Suttung’s mead,” and is used as a synonyme for poetical inspiration. Etym.: Qvasir, Icelandic word meaning “breath” or “inspiration.”
RAGNAROK, called also “the twilight of the gods,” is the last day, according to the Scandinavian mythology, the day, on which the whole creation, gods, giants, and mankind are to perish in a shower of fire and blood. Ragnarok will be preceded by a dreadfully severe winter of three years duration, called the Fimbul-vetr. At Ragnarok the wolf Fenris will break his chain, and so will Lok. A grand battle will be fought between the gods and giants on the plains of Vigrid, wherein the latter will be victorious; but it will be a fruitless victory, for Surtur, with flames from Muspelheim, will set fire to the universe, and involve victors and vanquished in general destruction. Vidar alone will survive the general conflagration and reconstruct the universe. The etymology of the word Ragnarok, I conceive to be the two Icelandic words: ragna (to imprecate, implore vengeance), and rok (violent tempest). Some derive it from regin (dynasts or gods), and röckur (twilight).
RAN or RANA, name of a giantess, wife of Ægir the god of the sea. She is of an extremely malevolent disposition, and takes pleasure in causing shipwrecks and drowning sailors. In the pagan time, when seamen found their ship about to sink, it was their custom to hold a piece of money in their hand, to propitiate Ran. In fact, Ran personifies the dangers and destructive properties of the sea; Ægir the salubrious and beneficial ones. The word Ran in Icelandic means “rapacity,” and from it comes the Danish verb rane (to rob).
RATATOSK, name of the mythologic squirrel that resides on the branches of the Ash Yggdrassil, and employs himself in running up and down the tree, in order to sow discord between the Eagle Hrosvelger, who sits on the top, and the dragon Nidhög, who lies at its root. This will remind the reader of the fable of Æsop of the eagle, the cat and the sow.
RINDA, name of a princess of Garderike, seduced by Odin.
ROSKA, name of a peasant’s daughter who, with her brother Tialfe, was adopted by Thor and accompanied him on his travels. She was elevated to the rank of an Asynia, and placed in Folkvang, to dwell with Freya.
RUNES, mean “letters of the alphabet” or writings.
SAGA, an Asynia, the goddess of history; she is represented with a graver and shield, on which she engraves events worthy of commemoration.
SÆHRIMNER, name of the mythologic hog, whose flesh furnishes food for the banquets of Valhalla. It is killed every morning and resuscitated every night.
SIF, or SIFIA, an Asynia, the wife of Thor, renowned for the beauty of her hair. Asa-Lok, to revenge himself on Sif for spurning his addresses, cut off her hair while she was asleep; but he was compelled by Thor to procure for her a new head of hair, made of gold by the dwarfs. Hence gold is often termed by the Scalds Sifs hair.
SIGNE, name of a Danish princess.—See Hagbarth.
SIGYN, the wife of Asa-Lok; she alone does not abandon him in his adversity; and when he is chained in the subterranean cavern, with the enormous serpents hanging over him, she holds out a vase to catch the venom they let drop. When the vase is filled, she goes out to empty it; the venom of the serpents then falling on Lok, causes him to writhe with pain, and this movement causes earthquakes.
SIOFNA, an Asynia, daughter of Freya; she presides over sleep and sends pleasing dreams. Etym.: Icelandic verb sofna (to sleep).
SKADA, daughter of the giant Thiasse; she comes to Valhalla in a fury, to revenge her father’s death, becomes pacified at the sight of Balder, and having caught Niord at a game of blindman’s-buff, obtains him for a husband; but their tempers being very different, she being capricious and violent, and he placid and benevolent, they soon quarrel. They cannot agree about their place of residence; she wishing to dwell in the mountains inland, and he preferring to dwell on the sea-shore. Niord says:
“I was tired of the mountains,
Though I was not long there;
Only nine nights:
The howling of the wolf
Was disagreeable to me
Accustomed to the chaunt of the swan.”
Skada says:
“I could not sleep
On the banks of the sea,
On account of the screaming of birds;
And the sea-gulls by their cries,
Disturb my repose every morning.”
As Skada means “mischief” in all the Teutonic and Scandinavian dialects, (to scathe, in English), the allegory is clear: by her union with Niord she represents the mischievous qualities of the wind, he the salubrious and beneficent ones.
SKALDS, or SCALDS; so the poets were called in Scandinavia.
SKIDBLADNER or SKYBLADNER, name of a ship given to the gods by Gerda, on her marriage with Frey. When not required for navigation, it could be folded up like a scarf. It seems to resemble the Sverga, or ship of heaven, of the Hindoos; and they are both probably types of the clouds, for sky is “cloud,” and blad a leaf, in the Icelandic tongue.
SKINFAX, name of the steed who draws the chariot of day. Its meaning is “light-bearer,” the φωσφορος of the Greeks.
SKIRNIR, name of an Asa, messenger of Frey; he is sent by Frey to negotiate his union with Gerda, and by Odin to procure a cord to bind the wolf Fenris, both which commissions he executes successfully. Etym.: Icelandic verb skirna (to clear up).
SKRYMER, name of a giant who meets Thor on his journey to Utgard and leads him astray. He mystifies him also by giving to him a wallet filled with provisions, but which Thor could not untie. Etym.: Icelandic word skrum (boasting), from which comes the Swedish verb skrymma (to look big).
SKULDA, name of the Norna, or destiny of the future. Etym.: skulu (shall), in Icelandic.
SLEIPNER, name of Odin’s charger. He has eight feet; he typifies the wind with its eight principal points.
SNOTRA, an Asynia extremely graceful, who inspires mankind with elegance of gesture and diction. Etym.: Icelandic verb snotra (to teach manners).
STARKODDER, name of a celebrated Scandinavian warrior. He slew king Oluf in a perfidious manner, but having afterwards greatly distinguished himself by a series of brilliant actions, he seems to have obliterated his crime, for he was deified after his death. He may be considered in some measure as the Hercules of the Goths.
SURTUR, name of a formidable giant, who, with flames collected from Muspelheim, is to set fire to the universe at Ragnarok. Etym.: surtr (swarthy in colour).
SUTTUNG; Suttung’s mead; see Qvaser.
SVEA, SVITHIOD, names of Sweden.
SYN, name of an Asynia who in this poem figures as the porteress of Valhalla, but in the Edda she is porteress of the palace of Freya.
THIASSE, name of a giant, father of Skada. In the shape of an eagle he carries off Asa-Lok, and compels him to join in a plot to steal away Iduna from Asagard. When Iduna is delivered, Thiasse pursues her in the shape of a griffin, but is burnt to death by falling into the bale fire at Breidablik.
THOR, an Asa, son of Odin and Frigga, the god of war, strength, and thunder. He plays a most prominent part in the Gothic mythology. He is the arch enemy of the giants, and is constantly employed in punishing crime and oppression and protecting the weak and virtuous. His various actions are described in this poem, of which he is the principal hero. He is the owner of a famous hammer called Miölner, and of a no less famous belt called Megingard; he wears steel gauntlets and brazen armour. He travels usually in a golden car, drawn by two white goats, Tanngniostr and Tanngrisner; when that car rolls along the heavens, it causes thunder and lightning. The worship of Thor seems to be of very remote antiquity; he typifies probably the occult force of nature, which checks the blind fury of the elements and brings them back to their proper limits. There is no mention of Thor as an historical personage. Odin is thought to have introduced the worship of Thor into Scandinavia; hence, by mythologic filiation, he is said to be Thor’s father; or this relationship may typify supreme force proceeding from supreme wisdom. Thor defeats and puts to flight the giants; thus does thunder disperse noxious exhalations and purify the atmosphere. Thor seems to resemble the Indra of the Hindoo mythology.
THRYMUR, name of a giant who falls in love with Freya. Having obtained possession of Thor’s hammer, Miölner, he offers to restore it on condition of obtaining the hand of Freya. The gods are unwilling to part with Freya, but hit on the expedient of sending Thor disguised as Freya, and Asa-Lok as female attendant, down to Thrymur’s abode in Jotunheim. As soon as Thor obtains his hammer, he throws off his female attire, and slays Thrymur and all his followers.
TIALFE, or Tialf, name of a young peasant adopted by Thor and admitted among the Asar; he accompanies Thor as his shield-bearer in all his expeditions. He is brother of Roska.
TING, or THING; a council is so called in the Scandinavian peninsula. This word has the exact meaning of the English word “thing,” “business,” etc., and of the Latin “negotium.” Storting means “grand council,” for stor signifies “great” in all the Scandinavian dialects.
TRUDVANG, or TRUDVANGUR, name of the domain of Thor, in Asagard.
TROLD, in Swedish Troll, means an evil demon or goblin in the Scandinavian mythology; they were very fantastic and grotesque in their appearance. The French word drôle (anglicè droll) is probably derived therefrom, and was introduced by the Norsemen when they conquered Neustria.
TROLDKÆMPELAND; the giants’ territory was often so called. Etym.: trold (goblin), kæmpe (warrior), land (land).
TYR, an Asa, renowned for his valour, and younger brother to Thor. His celebrated adventure with the wolf Fenris, who bites off his hand, is related in the 26th canto of this poem. Etym.: tyr (brilliant renown).
ULLER, name of an Asa who presides over archery and duels.
URDA, name of the Norna or destiny of the past. Etym.: Icelandic word urdu (was).
UTGARD is the name of the territory of the giants. It was supposed to be to the north of Midgard, and that mountains of ice formed the barrier between the two regions. It also signifies the world below, and includes Jotunheim, Svartalfheim, Niffelheim, and Nastrond. Etym.: ut signifies exclusion, anglicè out, and the etymology of gard has been already given as meaning enclosure. Utgard-Lok is the ruler of Utgard.
UTGARD-LOK, see LOK.
VAFTRUDNER, name of a giant celebrated for his wisdom, who is consulted by Odin under the name of Gangrôd (weary wanderer.) Vaftrudner does not, it is true, figure in this poem, but I introduce him into my catalogue because I am obliged to quote some passages in a chapter of the Edda bearing his name, in order to elucidate a passage of Œhlenschläger. Etym.: vafi (eminent), drutna (to be proud).
VALA, name of the sibyl or prophetess of the Gothic mythology, who foretells the destruction of the world.
VALASKIALF, name of the palace of Odin, in Asagard, in which he holds his court.
VALFADER (father of the choice), name given to Odin when he presides at the banquets in Valhalla.
VALHALLA (hall of the choice), name of the celebrated banqueting hall of Odin, in Valaskialf, and theatre of the convivial festivities of the gods and Einherier.
VALKYRIE, pl. Valkyrior, name of the celestial virgins who attend the fields of battle in order to carry off to Valhalla the souls of the heroes who fall. They are mounted on white horses, with fiery manes and tails. At the banquets of Valhalla they hand round to the guests the mead and ale. The word Valkyrie means chooser of the slain, because they choose from the heaps of slain those who have shown most courage. Owing to this belief, the word val, which originally meant “choice,” was applied to a field of battle; hence the Danish word valplads and the German wahlplatz, both signifying “field of battle.” Kyrie comes from the old Teutonic verb küren (to choose); there is therefore, properly speaking, tautology in the word Valkyrie, both the words of which it is composed signifying choice. By the Valkyrior are thought to be typified those meteoric appearances in the heavens, which were supposed to forebode wars and tumults.
VANER, VANAHEIM; mythologically the Vaner were elementary divinities, and Vanaheim was supposed to be situated in the heavens, above the earth, immediately above Midgard. Geographically, Vanaheim, according to Snorro Sturleson, was a country lying immediately eastward of the Tanais or Don river; but the historical Vaner are represented as a highly civilized people, from whom the Asar learnt the arts and sciences and all that embellishes life. Now I am yet to learn that the inhabitants of the banks of the Don were ever remarkable for refined culture; I therefore reject the hypothesis of Snorro Sturleson, and adopt that of Finn Magnussen, who thinks that by the historical Vaner are meant the Asiatic Greeks or the Persians, from whom the Asar or Goths might well learn the arts of civilization. Niord was a chief of Vaner race; Niord became father of Frey and Freya by his sister. Such a matrimonial connection was perfectly lawful among the ancient Persians, and is so among their descendants, the Parsis or Guebres, to this day. A learned friend of mine, a Portuguese by birth, by name Dr. Constancio, much given to the study of philology and the Eastern languages, thinks that by the Vaner and the country inhabited by them, Vanaheim, may be meant the country bordering on the lake Van or Erivan, in Armenia; and this seems extremely probable, as the Armenians were a Persian peuplade, highly civilized, and professing in days of old the same religion as the Guebres. Mythologically, Niord and his son and daughter may have been divinities worshipped in Armenia, Persia, and Asiatic Greece, and the Asar may have adopted and incorporated that worship into their own mythology, just as the Romans and Greeks adopted many of the divinities and religious ceremonies of the Egyptians. I think I can perceive a strong resemblance between Frey and Horus, between Freya and Astarte, and between Niord and Nereus.
VANDHOSE (water-spout), brother of Skada. Etym.: vand (water) and hose (trowser) in Danish.
VAR, an Asynia, the goddess of truth; she registers the vows of mankind and punishes perjury.
VARDOE, an island of East Finnmark on the north-eastern extremity of Norway, in latitude 75° north.
VAULUNDER is the Vulcan of the Gothic mythology. Historically he was a smith, celebrated for the beauty and excellence of his workmanship in metals. He forges weapons and armour for the gods.
VE, name of the third person in the triad of the Scandinavian mythology, and son of Bor.
VERDANDIS, or Verandis, name of the Norna or destiny of the present. Etym.: verandi, participle present of the Icelandic verb vera (to be).
VIDAR, an Asa, god of wisdom and of silence; he wears thick shoes, hence he is often called by the Scalds, “the god with the thick shoes.” He never breaks silence, but his look is so penetrating that he discovers the most secret thoughts of men. He is to play a most important part at Ragnarok, and will slay the wolf Fenris. Vidar alone will survive the general conflagration and reconstruct the universe on an imperishable basis. Etym.: Icelandic word vitra (wisdom).
VIL, one of the sons of Bor, and second person of the Scandinavian triad, Odin, Vil, and Ve. Of this triad Sneedorf Birch thinks that Odin typifies air or breath; Vil, light; and Ve, warmth. The death of Ymer, therefore, by Odin, Vil, and Ve, typifies the annihilation of ice and snow, and elicitation of the products of the earth by air, light, and warmth.
VINGOLF, name of a palace in Asgard, considered as the peculiar place of rendezvous of the Asynior or goddesses.
YGGDRASSIL, name of the mythologic Ash-tree, called “The tree of the world.” Of this tree it is thus written in the prosaic Edda: “This ash is the first and greatest of all trees, which spreads its branches over the whole earth. It springs from three roots. Near one of these roots, which pushes the trunk and branches towards Asagard, flows the fountain of Urda, which contains the water of wisdom, and of which Mimer is the guardian. The gods often descend to this spot, to sit in judgment on the actions of mankind and of one another. They interrogate Urda. The second root of Yggdrassil stretches towards the region of the Hrimthusser frost-giants of Utgard. The third root extends below, as far as Niffelheim, and is continually gnawed by the dragon Nidhög.” By this, according to Finn Magnussen, is meant the gradual deterioration of the world, which will end in its destruction; for the Ash Yggdrassil is no other than the symbol of our world. May I be permitted to add my conjecture towards the interpretation of this mythe: By the first root, which pushes stem and branches towards Asagard, may be meant the elevation of our thoughts towards heaven. By the second root, extending towards the region of the ferocious Hrimthusser, may be meant the tendency of our minds to fraud, rapine and violence; and by the third root, gnawed by Nidhög, the writhings of conscience and of envy: the etymology of the word Nidhög seems at least to give some weight to my conjecture.
Of this tree it is further written in the prosaic Edda: “On the branches of this Ash dwells an Eagle: he knoweth much, and between his eyes sits a Hawk, called Väderfalner. A squirrel, called Ratatosk, runs up and down the trunk of the Ash-tree, and endeavours to excite discord between the Eagle and the Dragon Nidhög, who dwells at its root. Four stags spring round the Ash-tree, and bite its branches: their names are Dainn, Dvalen, Dunneyr, and Durathror.” Among the various interpretations given of this mythe, the following, given by Grundtvig, seems to me the most happy.
“Yggdrassil is the genealogical tree of the human race; its triple root denotes the three sorts of men who are to be found on earth, viz. Those who cooperate powerfully for a noble and eternal object (children of the gods); Those who work powerfully, but for an ignoble and temporal object (children of giants); and lastly, the idle, useless and powerless, relations of Hela. The Eagle denotes the human mind in its greatest elevation; the Squirrel denotes the tempter or type of temptation, who is in compact with the Dragon. The Hawk denotes the spirit of divination or presentiment of the future, which agitates the human brain; and the four Stags denote the four passions or desires of power, of honour, of wealth, and of sensual pleasure.”
YMER, name of the giant, the great progenitor of the giant race. He was slain by Bor and his sons, as has been already related; and from his body the world was constructed, according to the following lines in the poetic Edda in the chapter called Vaftrudnismal:
From Ymer’s body
The world was created;
The mountains from his bones;
The heavens from the ice-cold giant’s head.
Ymer is evidently the type of the chaos.
As the reader may be curious to know how Ymer propagated his race, I quote the following question and answer from the Vaftrudnismal. Odin in disguise interrogates, and Vaftrudner answers:
Tell me, Vaftrudner!
How did the giant of old (Ymer)
Beget children without a giantess?
Answer:
From the arm of the giant,
According to the tradition,
A boy and girl sprung together;
According to others a six-headed son
Was produced from the feet of the giant.