Читать книгу How to become a game developer. All about the profession of game designer - Alexander Mirov - Страница 4
The skills and knowledge required for the profession
ОглавлениеIndustriousness and endurance. Any segment of the market, especially bringing the maximum amount of income from the product, is very rigidly structured and subject to certain rules. Game design is a hard and routine work where, alas, very little space is left to the creativity and the process of the game itself.
a) Previous experience and knowledge of many games, their genres and other varieties. You need to have a baggage of knowledge about the functioning and game process of even those products of the market that do not arouse your initial interest.
b) Your horizons should cover knowledge of the most popular projects of all gaming
platforms: social networks, PCs, consoles, mobility platforms, etc. You should be fully armed and understand that there is a possibility of developing a game for both the client MMO schooter and for social networks some match-3.
c) Your life baggage should include viewed feature films, TV shows, anime, and read books. The game designer has to implement his creative ideas, develop the plot of the game, write dialogue characters, and without a broad outlook and good taste, this stage will simply not be able to overcome you.
d) Knowledge of a decent level of English. In many terms of your future game, concepts, names of games will be present words in English.
e) Knowledge of office work in a narrow area of programming: writing explanations to other developers, preparing various documentation, tasks in the tax track and much more. Examples of ready-made documentation are presented on the Internet, very successful – in the portfolio of experienced game designers.
f) We will address the issue of knowledge of the Russian language school curriculum at the stage of creating the game, but you will need literacy and ability to express your thoughts clearly and correctly at the stage of preparing your own application. The idea of the game game designer forms in the concept, at the initial stage is a “concept-dock” with a brief description of the game process.
g) Laconicism, logical sequence, the ability to structure, analyze and still not lose their creative ideas and creativity – this is the cocktail of the qualities of the applicant, which will be appreciated at the design stage of the game.
On the basis of the concept-concept submitted by you, a design document is created, called in the jargon of the developers of “diszodok.” If you feel that you are bogged down in words and explanations, use tables, diagrams and screenshots to demonstrate the clarity of your mental constructs, because at this stage the issue of project financing is being decided.
h) Prepare for a personal interview. You have to work in a team, understand your colleagues with a half-word and clearly communicate your thoughts. So do not assume that you do not need communication skills. Do not be lazy, study on the Internet before the interview all the necessary information and get acquainted with the advice of past interviews of job seekers for various positions
i) Constantly increase your level of knowledge of the theory and practice of game design, reading articles on this topic on all sorts of information portals. Follow the news of the game industry, “be in the subject”.