Читать книгу Serious applications of technology in games and health - Claudia Zúñiga - Страница 8
ОглавлениеWhile planning Edutainment 2019 and CoTH, the organizing committee were aware of the importance of making Cali the world centre of serious games and health technologies for a few days. The event reunited around 100 participants from 10 countries with several profiles: we had undergraduate and graduate students, a group of students from a public high school (for whom we designed two training sessions), and excellent authors, artists, entrepreneurs, and professors from Latin America, North America, Asia and Europe; also, we had the local press and one International Game Developers Association (IGDA) representative. Although there were a lot of chances for networking, we wanted to show the world what we were able to do in Colombia. For that reason, we not only invited five keynotes from overseas to bring knowledge from the world to Colombia, but also four keynotes from Colombia so people from all over the world could take Colombian knowledge back home. In this section, one Colombian author discusses his experiences with Minecraft as an educational tool.