Читать книгу Grasshopper: Visual Scripting for Rhinoceros 3D - David Bachman - Страница 5

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Contents

Introduction

Part 1. Learning Grasshopper

Chapter 1. Getting Started

The Cylinder Component

Extruding a Circle

Lofting Two Circles

Piping a Line Segment

Revolving a Line Segment

Chapter 2. Lists

A Simple List

Data Trees: Lists of Lists

A Useful Trick: Flipping Data Trees

Chapter 3. Adding More Interactivity

Dials and Sliders

The Graph Mapper Component

Direct Interaction with Rhino Geometry

Chapter 4. Curves and Surfaces

Curve Parameters

Surface Parameters

Variable Offset Surfaces

Chapter 5. Surface Transformations

Mapping Curves to Surfaces

Mapping Geometry to Surfaces

Paneling with Surface Morph

Chapter 6. More List Manipulations

The Weave and Dispatch Components

Conditional List Processing

Simple Recursion with the Shift List Component

List Comparisons with the Cross Reference Component

Chapter 7. Meshes

Deconstructing Meshes

Creating Meshes from Scratch

Modifying Existing Meshes

Part 2. Case Studies

Seashells

A Striped Torus

A Faceted Cylinder

Creating Custom Bevels

Part 3. Component Reference

Params Tab

Input Panel

Util Panel

Maths Tab

Domain Panel

Matrix Panel

Operators Panel

Polynomials Panel

Script Panel

Time Panel

Trig Panel

Util Panel

Sets Tab

List Panel

Sequence Panel

Sets Panel

Text Panel

Tree Panel

Vector Tab

Field Panel

Grid Panel

Plane Panel

Point Panel

Vector Panel

Curve Tab

Analysis Panel

Division Panel

Primitive Panel

Spline Panel

Util Panel

Surface Tab

Analysis Panel

Freeform Panel

Primitive Panel

Util Panel

Mesh Tab

Analysis Panel

Primitive Panel

Triangulation Panel

Util Panel

Intersect Tab

Mathematical Panel

Physical Panel

Region Panel

Shape Panel

Transform Tab

Affine Panel

Array Panel

Euclidean Panel

Morph Panel

Util Panel

Display Tab

Color Panel

Dimensions Panel

Graphs Panel

Preview Panel

Vector Panel

Index

Grasshopper: Visual Scripting for Rhinoceros 3D

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