Beginning Programming with C++ For Dummies

Beginning Programming with C++ For Dummies
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The best-selling C++ For Dummies book makes C++ easier! C++ For Dummies, 7th Edition is the best-selling C++ guide on the market, fully revised for the 2014 update. With over 60% new content, this updated guide reflects the new standards, and includes a new Big Data focus that highlights the use of C++ among popular Big Data software solutions. The book provides step-by-step instruction from the ground up, helping beginners become programmers and allowing intermediate programmers to sharpen their skills. The companion website provides all code mentioned in the text, an updated GNU_C++, the new C++ compiler, and other applications. By the end of the first chapter, you will have programmed your first C++ application! As one of the most commonly used programming languages, C++ is a must-have skill for programmers who wish to remain versatile and marketable. C++ For Dummies, 7th Edition provides clear, concise, expert instruction, which is organized for easy navigation and designed for hands-on learning. Whether you're new to programming, familiar with other languages, or just getting up to speed on the new libraries, features, and generics, this guide provides the information you need. Provides you with an introduction to C++ programming Helps you become a functional programmer Features information on classes, inheritance, and optional features Teaches you 10 ways to avoid adding bugs The book incorporates the newest C++ features into the fundamental instruction, allowing beginners to learn the update as they learn the language. Staying current on the latest developments is a crucial part of being a programmer, and C++ For Dummies, 7th Edition gets you started off on the right foot.

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Davis Stephen R.. Beginning Programming with C++ For Dummies

Introduction

Part I. Getting Started with C++ Programming

Chapter 1. What Is a Program?

Chapter 2. Installing Code::Blocks

Chapter 3. Writing Your First Program

Part II. Writing a Program: Decisions, Decisions

Chapter 4. Integer Expressions

Chapter 5. Character Expressions

Chapter 6. if I Could Make My Own Decisions

Chapter 7. Switching Paths

Chapter 8. Debugging Your Programs, Part I

Part III. Becoming a Procedural Programmer

Chapter 9. while Running in Circles

Chapter 10. Looping for the Fun of It

Chapter 11. Functions, I Declare!

Chapter 12. Dividing Programs into Modules

Chapter 13. Debugging Your Programs, Part 2

Part IV. Data Structures

Chapter 14. Other Numerical Variable Types

Chapter 15. Arrays

Chapter 16. Arrays with Character

Chapter 17. Pointing the Way to C++ Pointers

Chapter 18. Taking a Second Look at C++ Pointers

Chapter 19. Programming with Class

Chapter 20. Debugging Your Programs, Part 3

Part V. Object-Oriented Programming

Chapter 21. What Is Object-Oriented Programming?

Chapter 22. Structured Play: Making Classes Do Things

Chapter 23. Pointers to Objects

Chapter 24. Do Not Disturb: Protected Members

Chapter 25. Getting Objects Off to a Good Start

Chapter 26. Making Constructive Arguments

Chapter 27. Coping with the Copy Constructor

Part VI. Advanced Strokes

Chapter 28. Inheriting a Class

Chapter 29. Are Virtual Functions for Real?

Chapter 30. Overloading Assignment Operators

Chapter 31. Performing Streaming I/O

Chapter 32. I Take Exception!

Part VII. The Part of Tens

Chapter 33. Ten Ways to Avoid Bugs

Chapter 34. Ten Features Not Covered in This Book

About the Author

Dedication

Author’s Acknowledgments

WILEY END USER LICENSE AGREEMENT

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Welcome to Beginning Programming with C++ For Dummies, Second Edition. This book is intended for the reader who wants to learn to program.

Somehow over the years, programming has become associated with mathematics and logic calculus and other complicated things. I never quite understood that. Programming is a skill like writing advertising or drawing or photography. It does require the ability to think a problem through, but I’ve known some really good programmers who had zero math skills. Some people are naturally good at it and pick it up quickly, others not so good and not so quick. Nevertheless, anyone with enough patience and “stick-to-itiveness” can learn to program a computer. Even me.

.....

The program starts with Step 1 just as before, and grabs a wrench. In the second step, however, before the program waves the wrench uselessly around an empty bolt, it checks to see if a lug nut is present. If so, flow continues with Steps 3, 4, and 5 as before. If not, however, program flow skips these unnecessary steps and goes straight on to Step 7 to return the wrench to the toolbox.

In computerese, you say that the program executes the logical expression “is lug nut present?” This expression returns either a true (yes, the lug nut is present) or a false (no, there is no lug nut there).

.....

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