Gamechangers

Gamechangers
Автор книги: id книги: 822094     Оценка: 0.0     Голосов: 0     Отзывы, комментарии: 0 2254,97 руб.     (24,59$) Читать книгу Купить и читать книгу Электронная книга Жанр: Зарубежная образовательная литература Правообладатель и/или издательство: John Wiley & Sons Limited Дата добавления в каталог КнигаЛит: ISBN: 9781118956960 Возрастное ограничение: 0+ Оглавление Отрывок из книги

Реклама. ООО «ЛитРес», ИНН: 7719571260.

Описание книги

Critical and Creative Thinking: A Guide for Teachers reveals ways to develop a capacity to think both critically and creatively in practical and productive ways. Explains why critical and creative thinking complement each other with clear examples Provides a practical toolkit of cognitive techniques for generating and evaluating ideas using both creative and critical thinking Enriches the discussion of creative and critical intersections with brief “inter-chapters” based on the thinking habits of Leonardo da Vinci Offers an overview of current trends in critical and creative thinking, with applications across a spectrum of disciplines

Оглавление

Fisk Peter. Gamechangers

I AM A GAMECHANGER

INTRODUCTION.. ARE YOU READY TO CHANGE THE WORLD? CHANGE THE GAME, DON'T JUST PLAY THE GAME

HOW WILL YOU CHANGE YOUR GAME?

WHO ARE THE GAMECHANGERS?

ARE YOU READY TO GET STARTED?

PART 1. ARE YOU READY?

1. PLAY.. THE GAME. THE GAME, CHANGE THE GAME

WHAT'S YOUR GAME?

LIVING IN THE ZIGZAG ZEITGEIST

THE END OF THE WORLD AS WE KNOW IT

WHERE THE FUTURE BEGINS

WE ARE ALL IN THE IDEAS BUSINESS

2. CHANGE.. CHANGE THE GAME. WORLD-CHANGING, GAME-CHANGING

WORLD CHANGING

ACCELERATING EXPONENTIALLY

EXPLORING NEW POSSIBILITIES

PLAYING A DIFFERENT GAME

HOW WILL YOU CHANGE THE GAME?

BE A REALITY DISTORTION FIELD

3. WIN.. WINNING AS A GAMECHANGER. THE GAMECHANGERS AND WHAT THEY DO

CHANGING THE WORLD, RIGHT NOW

HOW DO THEY WIN?

ARE YOU READY TO CHANGE THE WORLD?

PART 2. CHANGE THE GAME

4. THINK.. IDEAS THAT CAN CHANGE THE WORLD. CHANGE YOUR VISION

4.1 IDEAS.. THE POWER OF IMAGINATION

4.2 AUDACIOUS.. CREATING IDEAS WITH ATTITUDE

4.3 FORESIGHT.. THINKING FROM THE FUTURE BACK

4.4 AMBITION.. FINDING YOUR PURPOSE

4.5 RETHINK.. SEE THINGS DIFFERENTLY

4.6 QUESTION TIME.. DEFINING THE RIGHT PROBLEM

4.7 BE CREATIVE.. CURIOUS AND CONNECTED

4.8 LESS IS MORE.. WHAT TO DO WITH TOO MANY IDEAS

4.9 IDEAS FACTORY.. BUILDING A WORLD OF IMAGINATION

5. EXPLORE.. MAKING SENSE OF THE KALEIDOSCOPE. CHANGE YOUR MARKET

5.1 KALEIDSCOPES.. MAKING SENSE OF CHANGING MARKETS

5.2 REORDER.. TECTONIC SHIFTS IN MARKETS

5.3 EASTWARDS.. REAWAKENING THE ASIAN TIGER

5.4 SOUTHWARDS.. AFRICA AND LATIN AMERICA

5.5 TRIBES.. REDEFINING MARKETS BY ATTITUDE

5.6 MILLENNIALS.. THE SHIFT TO GEN Y

5.7 WOMEN.. THE SHIFT TO FEMALE

5.8 INSIGHTS.. FINDING WHAT REALLY MATTERS

5.9 TRENDS.. THE SHIFT IN PRIORITIES

6. DISRUPT.. CREATING YOUR OWN SPACE IN THE WORLD. CHANGE YOUR STRATEGY

6.1 GROWTH.. FINDING THE HOTSPOTS AND WHITESPACES

6.2 DISRUPT.. BREAKING THE OLD RULES

6.3 VISION.. IMAGINING A BETTER PLACE

6.4 CHOICES.. DEVELOPING A WINNING STRATEGY

6.5 FRAME.. DEFINING YOUR OWN SPACE

6.6 SHAPE.. WRITING THE NEW RULES OF THE GAME

6.7 PIVOT.. MOVING FROM MEDIOCRITY TO MAGIC

6.8 HORIZONS.. ROADMAP TO A BETTER FUTURE

6.9 PLAY.. WINNING THE NEW GAME

7. INSPIRE.. BUILDING BRANDS THAT MAKE LIFE BETTER. CHANGE YOUR BRAND

7.1 PURPOSEFUL.. BRANDS MAKE LIFE BETTER

7.2 ESSENCE.. FINDING THE IDEA THAT DEFINES PEOPLE

7.3 ELEVATE.. ENABLING PEOPLE TO ACHIEVE MORE

7.4 ACTIVATE.. BRINGING BRANDS TO LIFE

7.5 PLATFORMS.. CREATING SPACE TO EXPLORE AND ENGAGE

7.6 PROPOSITIONS.. MAKING BRANDS SPECIFIC AND RELEVANT

7.7 STRETCH.. EXTENDING BRANDS TO NEW MARKETS

7.8 PORTFOLIOS.. ARCHITECTURES AND OPTIMIZATION

7.9 EVERYTHING.. BECOMING A BRAND COMPANY

8. DESIGN.. INNOVATING A BETTER BUSINESS MODEL. CHANGE YOUR BUSINESS

8.1 INNOVATION.. MAKING THE WORLD A BETTER PLACE

8.2 CREATE.. DIVERGE AND BE DEVIANT

8.3 DESIGN.. ENGAGE WITH FUNCTION AND FORM

8.4 BREAKTHROUGHS.. CREATING TODAY AND TOMORROW

8.5 INTEGRATE.. INNOVATING EVERY ASPECT OF BUSINESS

8.6 BUSINESS MODELS.. HOW THE BUSINESS WORKS

8.7 SIMPLER.. THE ULTIMATE SOPHISTICATION

8.8 CHEAPER.. FRUGAL THINKING TO FIND YOUR ‘JUGAARD'

8.9 TOGETHER.. COLLABORATIVE, BETTER AND FASTER

9. RESONATE.. TUNING INTO THE CUSTOMER’S WORLD. CHANGE YOUR STORY

9.1 RESONANCE.. IN SYNC WITH YOUR AUDIENCE

9.2 IN CONTEXT.. IT'S ABOUT MY WORLD, NOT YOURS

9.3 IN TIME.. REAL-TIME, FAST AND TOPICAL

9.4 ON DEMAND.. WHEN, WHERE AND HOW I WANT IT

9.5 MOMENT OF TRUTH.. THE FOUR ‘RESONANCE POINTS'

9.6 CREATING CONTENT.. THAT IS ‘LIQUID AND LINKED'

9.7 STORYTELLING.. TURNING IDEAS INTO MEMORABLE STORIES

9.8 CONTAGIOUS.. CATCHING THE IDEAS VIRUS

9.9 EXPERIENTIAL.. FORGET ADS AND IMAGES, THINK PEOPLE

10. ENABLE.. CUSTOMER EXPERIENCES THAT ENABLE MORE. CHANGE YOUR EXPERIENCE

10.1 EXPERIENCES.. SEE ME, FEEL ME, THRILL ME

10.2 ENABLING.. IT'S NOT WHAT I BUY, IT'S WHAT I DO WITH IT

10.3 ENHANCING.. STREAMLINING AND ELABORATING

10.4 EDUCATING.. INCREASING THE POTENTIAL IMPACT

10.5 ENRICHING.. ADDING EMOTION AND PERCEIVED VALUE

10.6 INTELLIGENT.. BIG DATA-DRIVEN EXPERIENCES

10.7 DIGITAL.. SOCIAL, LOCAL AND MOBILE

10.8 INTEGRATED.. THE BRAND'S EXO-SKELETON

10.9 ENDURING.. DOUBLE-LOOPED EXPERIENCES

11. MOBILIZE.. GROWING FURTHER AND FASTER TOGETHER. CHANGE YOUR RELATIONSHIP

11.1 RELATIONSHIPS.. LOYALTY TO EACH OTHER, NOT TO BRANDS

11.2 NETWORKS.. EXPONENTIAL VALUE OF CONNECTEDNESS

11.3 SOCIAL.. PEOPLE MAKE NETWORKS WORK

11.4 ADVOCACY.. BUILDING A GROUNDSWELL OF INFLUENCE

11.5 COMMUNITIES.. TOGETHER WITH A SHARED PASSION

11.6 COLLABORATING.. DOING MORE TOGETHER WITH CUSTOMERS

11.7 CURATING.. MAKING LIFE SIMPLER TOGETHER

11.8 SHARING.. SHARING IS FUN, PROFITABLE AND GOOD

11.9 MOVEMENTS.. MARKETS WITH A MISSION

12. IMPACT.. DELIVERING MORE POSITIVE RESULTS. CHANGE YOUR RESULTS

12.1 POSITIVE VALUE.. BUSINESS THAT ADDS TO THE WORLD

12.2 CUSTOMER VALUE.. ACHIEVING MORE FOR CUSTOMERS

12.3 ECONOMIC VALUE.. CAPTURING THE FUTURE POTENTIAL

12.4 SUSTAINING VALUE.. SUSTAINED AND SUSTAINABLE

12.5 CREATIVE GOOD.. INNOVATING TO MAKE LIFE BETTER

12.6 CIRCULAR ECONOMY.. NET POSITIVE BUSINESS MODEL

12.7 CIRCULAR STRATEGIES.. MOVING FROM LINEAR TO CIRCULAR

12.8 TOGETHER.. ENABLING PEOPLE TO DO MORE GOOD

12.9 LEGACY.. WHAT YOUR BRAND LEAVES BEHIND

13. AMPLIFY.. TRANSFORMING YOUR BUSINESS POTENTIAL. CHANGE YOUR POTENTIAL

13.1 AMPLIFYING.. THE CAPACITY TO ACHIEVE MORE

13.2 AMPLIFIERS.. HOW A BUSINESS ACHIEVES MORE

13.3 LEADERSHIP.. INSPIRING AND ENABLING PEOPLE

13.4 CREATIVES.. INNOVATIVE PEOPLE ARE DIFFERENT

13.5 MINDFUL.. HARNESSING THE ENTREPRENEURIAL MIND

13.6 COGNITION.. CHANGE YOUR BRAIN TO CHANGE YOUR GAME

13.7 SPEEDBOATS.. WINNING AS A SMALL BUSINESS

13.8 SUPERTANKERS.. WINNING AS A LARGE BUSINESS

13.9 GAMECHANGER.. BOLD, BRAVE AND BRILLIANT

PART 3. THE GAMECHANGERS

WHO ARE THE GAMECHANGERS?

‘GAMECHANGERS' BY SECTOR AND REGION

14. FUTURESTORE. CHANGING THE GAME OF RETAIL

SMART SHOPPERS, SMART STORES

DIGITAL HYBRIDS, DATA AND MOBILE

GAMECHANGERS

15. FUTUREBANK. CHANGING THE GAME OF FINANCE

LIFE FLOWS BETTER

ESCAPE THE BRANCH

MONEY ENABLES MORE

GAMECHANGERS

16. FUTUREHEALTH. CHANGING THE GAME OF HEALTHCARE

PERSONAL, PREDICTIVE AND POSITIVE

DIGITAL AND MOBILE, CATALYSTS OF CHANGE

GAMECHANGERS

17. FUTUREGADGET. CHANGING THE GAME OF consumer PRODUCTS

DESIGNS FOR A BETTER LIFE

HUMAN, INTUITIVE AND INTELLIGENT

GAMECHANGERS

18. FUTUREMEDIA. CHANGING THE GAME OF CONTENT AND MEDIA

GAMECHANGERS

19. FUTUREFASHION. CHANGING THE GAME OF FASHION

SMART AND LUXURY, LOCAL AND GLOBAL

GAMECHANGERS

20. FUTURETRAVEL. CHANGING THE GAME OF TRAVEL AND HOTELS

ASIAN TRAVEL BOOM

MAKING IT REAL AND EASY

TRANSFORMING TRAVEL

GAMECHANGERS

21. FUTUREFOOD. CHANGING THE GAME OF FOOD AND DRINK

CATERPILLARS, SEAWEED AND iPODS

GAMECHANGERS

22. FUTURETECH. CHANGING THE GAME OF TECHNOLOGY AND NETWORKS

GAMECHANGERS

23. FUTUREMAKERS. CHANGING THE GAME OF MANUFACTURING

GAMECHANGERS

PART 4. GAMECHANGER LABS

APPENDIX: DOING MORE

THE AUTHOR

THE BOOK

WHAT'S NEW?

WHAT'S MORE?

WHAT'S NEXT?

INDEX

WILEY END USER LICENSE AGREEMENT

Отрывок из книги

‘Gamechangers' are disruptive and innovative, start-ups and corporates, in every sector and region, reshaping our world. They are more ambitious, with stretching vision and enlightened purpose. They see markets as kaleidoscopes of infinite possibilities, assembling and defining them to their advantage. They find their own space, then shape it to their advantage. Most of all they have great ideas. They out-think their competition, thinking bigger and different. They don't believe in being slightly cheaper or slightly better. That is a short-term game of diminishing returns.

1. Play.. the game, change the game

.....

• Spotify

• Netflix

.....

Добавление нового отзыва

Комментарий Поле, отмеченное звёздочкой  — обязательно к заполнению

Отзывы и комментарии читателей

Нет рецензий. Будьте первым, кто напишет рецензию на книгу Gamechangers
Подняться наверх