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About the Author

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Dr Jason Fox is a motivation design specialist who shows forward-thinking leaders around the world how to unlock new progress and build for the future of work.

His clients include Fortune 500 companies such as Microsoft, PepsiCo, McDonalds and Beam Suntory, and other multinationals such as Toyota, Sony Playstation, Gartner, Telstra, Macquarie Group, Commonwealth Bank, Red Cross, Suncorp Group, Singtel Optus, Origin Energy, AMP, Xero, Bellroy and the International Institute of Research (along with a bunch of universities and other research institutions).

Some of Jason's best work has seen him partner with senior leadership teams to navigate through unprecedented and wickedly complex enterprise challenges. Such adventures typically span beyond a year, and involve deep strategic immersions and a refreshed approach to leadership development and culture change.

In addition to his work as an adviser and mentor, Jason is an in-demand conference speaker (frequently booked over a year in advance) who works particularly well with sceptical audiences who have ‘seen it all before'. Jason delivers fresh and relevant thinking to instil new curiosity for meaningful progress and future growth.

And when he's not speaking at events, he's creating them. Jason is the director of The Cleverness conference, Clever Happenings think tanks, a director of The Future of Leadership, and an ambassador for the idea execution conference 99U.

Jason is also the best-selling author of The Game Changer – a book that unpacks the science of motivation and game design to drive progress and change at work.

When not liberating the world from default thinking and the curse of efficiency, Jason enjoys partaking in the fine art of coffee snobbery, sun avoidance and beard maintenance.

Learn more at www.drjasonfox.com

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PS: About the Illustrator | Dr Kim Lam is the much more delightful counterpart to Dr Jason Fox. Kim loves drawing. Drawing stories, drawing diagnoses, drawing in rock-paper-scissors, but most of all – drawing illustrations. At the quarter-life mark, Kim decided to swap her veterinarian-day-job and moonlighting-illustrator combination. She now operates with a pen, running projects as Dangerlam, and saves little furry lives as a rather specialised side-hobby. She loves the thrill of chasing complex ideas and capturing them in simple and compelling ways through illustration and animation.

You can see more of her work at www.dangerlam.com

How To Lead A Quest

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