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Glossary of Terms excerpted from Myriad’s Book of Evernight

Abrogate—

In the darkness, greatness is born.

★The highest rank of General in Myriad.

★Once rare, their numbers are now growing exponentially.

★Those who extinguish the Light in Troikans as well as in humans.

Conduit—

In the Light, destruction awaits.

★The second-highest rank in Troika, accountable only to the Secondking.

★Currently on the verge of extinction.

★Someone with the ability to harness sunlight and share its power through the Troikan Grid.

Covenant—

The solid foundation on which we stand.

★Any blood oath agreed upon between two separate parties (i.e., a human and an Everlife realm), legally voided through court or loopholes.

★If terms are broken illegally, a human can be put to death and a spirit enslaved.

Everlife—

The end will always justify the means.

★The afterlife, where Myriad and Troika are at war.

★Also known as the Unending.

Firstking—

He that shall not be named.

★Creator of the realms, spirits, humans and the Land of the Harvest.

★Father of the Secondkings: Ambrosine, the Prince of Ravens, and Eron, the Prince of Doves.

★Let the name Eron forever be a curse.

Firstlife—

Let the countdown begin.

★A human life (i.e., a spirit encased inside a body).

★Dress rehearsal for the Everlife, when a human soul should be won by any means necessary.

Firstdeath—

What was shall no longer be.

★The demise of a human body.

★Occurs the moment a spirit cuts ties with its body.

Fused—

And two shall become one.

★When a spirit experiences Second-death, it joins to another—brand-new—spirit (or even multiple spirits) to be reborn in the Land of the Harvest.

★A fact disputed by Troikans.

General—

A dragon with ten heads cannot be defeated.

★Accountable only to the Secondking.

★One of ten individuals who oversee teams of Leaders, Headhunters, Laborers and Messengers.

★Responsible for planning battle strategies and leading armies into war.

Grid, the—

One for all, and all for one.

★A spiritual bond between every citizen of a realm and the realm’s Secondking.

Kennels, the—

Betray your realm at your own peril.

★Prison for Myriadians convicted of crimes.

Laborer—

Work hard, play harder. Always win.

★One of six main positions within a realm, overseen by a Leader.

★Responsible for returning to the Land of the Harvest to convince humans to make covenant with their realm of choice.

★ML: Myriadian Laborer.

★TL: Troikan Laborer.

Land of the Harvest, the—

They cannot run. They cannot hide.

★Earth, home to humans.

Leader—

Only the strong survive.

★An assistant to a General.

★Females are known as “Madame,” males as “Sir.”

★Responsible for delegating assignments to all other sub-positions within the realm, while also meeting specific quotas (i.e., recruiting a certain number of souls).

Many Ends—

Where happiness goes to die and nightmares come to life.

★The realm where the Unsigned are imprisoned after Firstdeath.

Messenger—

Let the worlds know the horror that is Troika.

★One of six main positions within the realms, directly under Laborer.

★Responsible for teaching humans about the realms, protecting others from the enemy and chronicling exploits inside and outside the realm.

Myriad—

Autonomy, bliss, indulgence.

★The dark realm, ruled by the Prince of Ravens.

★Magical forests whisper enchanted tales, and secrets await you in every corner; self-indulgence is revered, and the party never stops; victors are adored and failures are abhorred; emotion always trumps logic.

★Motto: Might Equals Right.

Penumbra—

In the dark, the Light is easier to extinguish.

★A sentient darkness capable of draining Troikans of Light.

★Must be a Myriadian General to access more information.

Realms—

The only home that matters.

★Kingdoms in the Everlife: Myriad and Troika.

★Sub-realms: Many Ends and Troika’s widely disputed “Rest.”

Rest, the—

Deception cloaked in hope.

★Troikans believe a spirit enters into a state of absolute tranquility after Second-death, forever separated from the realms...with one exception.

Resurrection, the—

A promise without merit.

★Once every year, the people of Troika hold a vote, allowing one spirit to leave the Rest.

★A trick—there is no Rest.

Second-death—

Another end, another new beginning.

★When a spirit is drained of Lifeblood.

★The moment a spirit is Fused to another spirit(s) in order to return to the Land of the Harvest.

★Troikans foolishly believe a spirit enters into “the Rest.”

Secondking—

Bow or break.

★One of two sons of He Who Shall Not Be Named.

★Ambrosine, Prince of Ravens, rules Myriad.

★The Other Who Shall Not Be Named rules Troika.

★Ruler of a realm.

Troika—

Self-proclaimed leaders of justice, equality and freedom

of choice.

★The realm of Light, ruled by the Other Who Shall Not Be Named.

★Supposedly untouched by gloom, where hard work isn’t an expectation but a way of life, equality isn’t an ideal but a standard and fear isn’t a treasured friend but a hated foe; “logic” always trumps emotion; people are governed by a strict set of rules, never allowed to play, and violators are punished.

★Motto: Light Brings Sight.

Unsigned—

Punishment rides the wings of the damned.

★A human who fails to make covenant with a realm before Firstdeath.

★Cursed to spend the Everlife inside Many Ends.

Veil, the—

Choose us and enter in.

★A doorway leading into one of the realms.

★The Veil of Midnight protects Myriad.

★The Veil of Wings protects Troika.

Everlife

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