Читать книгу The Magician's Own Book, or, the Whole Art of Conjuring - George Arnold - Страница 7

SLEIGHT OF HAND.

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It is my intention, in the following pages, to lay more stress upon those tricks which require no apparatus, than upon those for which special apparatus, or the assistance of a confederate, is required. No one is nearly so well pleased by a trick whose essence evidently lies in the machinery, while every one feels pleasure at seeing a sleight of hand trick neatly executed. For my own part, I despise all the numerous boxes, bottles, variegated covers, and other gimcracks which are generally seen on a conjuror's table; and I have never been so pleased with any performer as with one who did not even require a table, but pressed into his service articles borrowed from his audience, as he stood before them, or walked among them. The spectators should never be able to say, "Ah! the trick lies in the box; he dares not show it to us!"

The following tricks have almost all been successfully performed by myself, and have caused me some reputation in the magic art. Some are my own invention:

1. THE FLYING DIME.

This trick must be frequently practiced before it is produced in public.

Borrow two colored silk handkerchiefs from the company, and have three dimes in your hand, but only show two, keeping the other one firmly fixed against the first joint of the second and third fingers. You must also have a fine needle and thread stuck inside the cuff of your coat. Then take one of the handkerchiefs, and put in both dimes, but pretend that only one is in the handkerchief; then put the handkerchief into a hat, leaving one corner hanging out. Now hold up the third dime (which the spectators imagine is the second), and ask one of the company to lay the second handkerchief over it. You then ask him to hold the dime tight between his finger and thumb, while you twist up the handkerchief. While doing so, with both hands concealed under the handkerchief, you pass a few stitches under the dime, and replace the needle. This being done, spread one corner of the handkerchief over the hand of the person who is still holding the dime, and, taking hold of another corner, tell him to drop the dime when you have counted three. At the word "three," he lets go the dime, and you whisk the handkerchief into the air, when the dime appears to have vanished, but is really held in the handkerchief. You then tell the astonished individual to draw the other handkerchief out of the hat by the corner that is hanging out. The two dimes are heard to fall into the hat, and every one is persuaded that you have conjured one of the dimes out of a person's hand, and sent it into the hat.

2. ANOTHER METHOD.

Perhaps the spectators may ask to see it again, or demand to mark the dime. In this case, vary it as follows. Ask some one (always choose the most incredulous of the party) to mark a dime of his own, and give it you. Take the same handkerchief, and give him the dime to hold that is already enclosed in it, as in the last trick, dropping the marked dime into the palm of your hand. Twist it up as before, and then leave it entirely in his hands. Direct him to place it on a table, and cover it with a basin or saucer. Ask him to give you a cup or tumbler, and hold it under the table, beneath the place where the saucer is. Then tell him to knock three times on the saucer, and at the third knock let the marked dime fall into the tumbler. Hand him the tumbler, and while he is examining the dime to see if it is the same one that he marked, take up the saucer, and shake out the handkerchief that is lying under it, as in the last trick. You must then return the handkerchief, and while you pretend to be searching for the marks, draw out the thread that held the dime, and drop the coin into the palm of your hand, taking care to rub between your finger and thumb the spot where the threads had been, in order to eradicate the marks. This variation seldom fails to confuse the company.

You must remember to keep talking the whole time, and always try to make a joke, or otherwise to distract the attention of the audience, while you are executing the necessary changes.

3. THE BEADS AND STRINGS.


Ask some lady to lend you the beads off her bracelet, or have by you five or six beads, which you may hand round for examination. Then get some one to cut two pieces of thin string of equal length, and twist them about your fingers, appearing to lay them side by side, but in reality placing them as in the figure, and then, by twisting them together with apparent carelessness, the manner in which they are arranged will not be seen, particularly if you keep the point of junction hidden either by a finger, or by throwing the shade of your hand upon it.

When the beads are returned, thread them all, taking care to pass the center bead over the point of juncture. You then bring the ends of the string 1 and 2 together, and tie them so, doing the same with 3 and 4. Now give the tied ends to two persons, directing them to hold them tight. You need not fear that the beads will come off, even if they pull hard. Then grasp the beads with both hands, directing the holders to slacken the strings. You then, under cover of the left hand, which is placed above the beads, slip the center bead to one side, and draw out the two loops which have been hidden in it. The beads will then easily come off into your right hand. Tell the holders to pull hard, which they will do, and the same moment remove your hands, showing the empty strings, and all the beads in your right hand. Then hand round the beads and strings as before. Remember to rub out the marks in the strings caused by the loops, before you remove your hands.

4. TO GET A RING OUT OF A HANDKERCHIEF.

Bend a piece of gold wire into the form of a ring, having previously sharpened both ends. You have a real ring made of the same piece of wire, and concealing the false ring in the palm of your hand, offer the real one to be inspected. When it is returned, borrow a handkerchief, and while taking it from the lender, slip the real ring into your left hand, and take the false one at its point of junction. Throw the handkerchief over the ring, and give it to some one to hold between his finger and thumb. Let the handkerchief fall over it, and give a piece of string to a second spectator, directing him to tie it round the handkerchief, about two inches below the ring, so as to enclose it in a bag, and tell him to do so as tightly as he can. While he is doing this, take up your conjuring wand, a rod of some hard wood, about eighteen inches long, and when the knot is tied, step forward, passing the rod into your left hand, taking care to slip over it the real ring, which has lain concealed there. Slip your left hand to the center of the rod, and direct each of the two persons to hold one end of it in his right hand. Then tell the one who has the ring and handkerchief, to lay them on your left hand, which you immediately cover with your right. Then tell them to spread another handkerchief over your hands, and to say after you any nonsense that you like to invent.

While they are so doing, unbend the false ring, and draw it through the handkerchiefs by one of its points, carefully rubbing between the thumb and finger the place where it came through. Hang the empty handkerchief over the ring which is on the rod, and take away your hands, which you exhibit empty, as you have stuck the false ring inside your cuff. Take away the upper handkerchief, and let a third person come to examine, when he will find the ring gone out of the handkerchief, and hung upon the rod.

5. TO TIE A KNOT IN A HANDKERCHIEF WHICH CANNOT BE DRAWN TIGHT.


Cast an ordinary knot on a handkerchief, and give the end out of your right hand to some spectator, and tell him to pull hard and sharp when you count three. Just as he pulls, slip your left thumb under the handkerchief, as drawn in the cut, and it will be pulled out quite straight, without any knot at all. You must let go the end that hangs over the left hand, and grasp the handkerchief between the thumb and fore finger.

6. THE THREE CUPS.


This is an admirable delusion, but requires very careful management, and should be practiced repeatedly before it is exhibited publicly. You get three tin cups, of the shape shown in the cut. They should have two or three ridges running round them at the mouth, in order to give a better hold. Four balls should now be made of cork, and carefully blackened. One of the balls is held concealed between the roots of the third and fourth fingers, while the other three are handed round for examination, together with the cups. When they are returned, the young conjuror begins by placing each ball under a cup, or, if he chooses, asking one of the spectators to do so for him. While this is being done, he slips the fourth ball to the tips of the second and third fingers. He then lifts up cup No. 1, replaces it on the table a few inches from its first position, and at the same time slips the fourth ball under it. He takes up ball No. 1, and pretends to throw it away, but in reality he slips it into the place which the fourth ball had occupied. He does the same with the three cups, and then commences a sham search after the lost ball, in which he accidentally (!) knocks over one of the cups, and, to his pretended astonishment, finds a ball under it. He then knocks over both the other cups, and finds in them the two missing balls.

He again places the balls under the cups, taking care to slip the fourth ball under cup No. 3. He then takes up cup No. 1, and pretends to throw the ball into No. 3, but hides it as before. As there are already two balls in No. 3, the spectators imagine that he really has thrown the ball into it. He replaces cup No. 3 over both balls, and slips among them ball No. 1. He then takes up cup No. 2, and goes through the same process, and on knocking over cup No. 3, all three balls are found together under it, and while the spectators are being astonished, ball No 2 can be quickly got rid of.

A rather startling termination to this trick can be managed by taking up one of the cups, with its mouth upwards holding the finger and thumb close to its mouth. Then by throwing another cup into it, letting go the first and catching the second, you appear to have thrown the second cup through the first.

7. TO TIE A HANDKERCHIEF ROUND YOUR LEG, AND GET IT OFF WITHOUT UNTYING THE KNOT.


Hold the handkerchief by both ends, lay the center of the handkerchief on your knee, and pass the two ends below, appearing to cross them, but in reality hitching them within each other, as represented in the engraving, which shows the manner in which this is managed. Draw this loop tight, and bring back the ends to the same side on which they were originally, and tie them above. If the loop is properly made, it will stand a good pull. Then, after showing the spectators how firmly it is tied, put your hand under the knot, and by giving it a sharp pull, it will come off.

The engraving represents the manner in which the loop is made, but it must be made considerably smaller than it is shown, or it will be seen. In fact, it ought not to be a loop at all, as it should be almost concealed under the fold of the handkerchief. Do not show this in public until you can tie it with rapidity and precision.

8. THE MAGIC BOND.


Take a piece of string, and tie the two ends together with a weaver's knot, as that holds the best, and arrange it over the fingers, as represented in the engraving. Having done so, let the long loop hang loose, lift both loops off the thumb, draw them forward until the string is quite tight, and then put them behind the hand, by passing them between the second and third fingers. Then pull the part of the string that lies across the roots of the fingers, and the whole affair will come off.

9. THE OLD MAN AND HIS CHAIR.


Fig. 1


Fig. 2

1. Right fore finger

2. Right middle finger

Take the same piece of string as in the last trick, hold your left hand with the palm uppermost, and hang the string over the palm. Spread all the fingers, and with the right hand bring forward the loops that hang behind, by passing it over the second and third fingers. Loose the loop, take hold of the part of the string that crosses the hand, and pull it forwards. When tight, pass it to the back of the hand, the reversal of the movement that brought it forwards. Loose the loop, insert the fore-finger and little finger of the right hand under the string that encircles the left fore-finger and little finger, and pass the two loops to the back of the hand, as shown in the cut, Fig. 1. Tuck both loops under the cross-strings at the back, and your preliminaries are completed. Then begin your story: "There was once upon a time, an old man, who stole a pound of candles. Here they are." You then hold your left hand as at the commencement, hook the right fore-finger under the cross-piece at the back, and draw it downward until it is long enough to be passed over the second and third fingers to the front. Pass it over, and draw it slowly upwards, when the similitude of a pound of candles hanging by their strings will be seen. (See Fig. 2.) "The old man being tired hung up his candles," you then hang the long loop over your thumb, "and sat down in his high-backed chair, which you see here." You then hitch the right fore finger and middle finger under the two loops that will be found hanging behind the left hand, bring them to the front, raise them perpendicularly, and the chair will be seen as in Fig. 3. The thumb must be raised perpendicularly, and brought as much as possible into the center of the hand, or the chair will be all aside.

"When the old man was rested, it began to become dark, and he took a pair of scissors to cut down a candle for himself. Here are the scissors." While you are saying this, you slip the loop off the thumb, and you get Fig. 4. Move the blades and handles of the scissors, as if cutting something with them. "Just as he had lighted it, in came a policeman, and produced his staff, with the Queen's crown at the top." Now let go the little finger of the left hand and the loop will run up the string towards the right hand, producing Fig. 5. "The old man in vain tried to resist, for the policeman called a comrade to his assistance, and they tied a cord round the old man's arms in a tight knot, like this"—slip the right middle finger out of its loop, and you will obtain Fig. 6—"and carried him off to prison."


Fig. 4

1. Fore finger of left hand,

2. Little finger of left hand.

3. Fore finger of right hand.

4. Middle finger of right hand.


Fig. 5

1. Right middle finger.

2. Right fore finger.

Fig. 6

1. Right fore

1. finger.

2. Left hand.

10. TO TIE A KNOT ON THE LEFT WRIST, WITHOUT LETTING THE RIGHT HAND APPROACH IT.


Fig. 1


Fig. 2

Take a piece of thick pliant string by each end, and with a quick jerk of the right hand cast a loop on it as in Fig. 1. The jerk must be given upwards and towards the left hand, and its impetus will cause the loop to run up the string until it falls over the left wrist, as in Fig. 2. The moment that the forward jerk is given the right hand should be drawn back, so that the loop is drawn tight directly it has settled on the wrist. Both ends should be let fall when the knot is firm. This is a very nice little sleight of hand trick to practice in the intervals between more showy ones, and, although rather difficult to learn, is soon acquired.

11. THE HANDCUFFS.


Let two persons, A and B, have their hands tied together with string, so that the strings cross, as represented in the engraving. The object is, to free themselves from each other without untying the knot. It is executed in the following manner:

Let B gather up the string that joins his hands, pass the loop under the string that binds either of A's wrists, slip it over A's hand, and both will be free. By a reversal of the same process, the string may be replaced.

12. TO PULL A STRING THROUGH YOUR BUTTON-HOLE.

Take a piece of string about two feet in length, and tie the ends together. Pass it through a button-hole of your coat; hitch one thumb at each end, hook the little fingers into the upper strings of the opposite hand. Then draw the hands well outward, and the string will look very complicated, as in the engraving.


To get out the string, loose the hold of the right thumb and left little finger, and separate the hands smartly, when the string will appear to have been pulled out through the substance of your coat.

It is an improvement of the trick, if, immediately on loosing the hold of the right thumb, you change the string from the right little finger on to the thumb.

13. THE CUT STRING RESTORED.

Tie together the ends of a piece of string, pass one hand through each end, twist it once round, and put both ends into the left hand. Draw the right hand rapidly along the double strings until you come to the place where the strings have crossed each other, as seen in the engraving. Conceal the junction with the thumb and finger of the right hand; hold the strings in a similar manner with the left hand, and tell some one to cut the string between them. You show that the string has been divided into two pieces, and say that you will join them with your teeth. Put all four ends into your mouth, and remove with your tongue the little loop that has been cut off. When you take the string out of your mouth, the spectators will not notice the absence of so small a portion of its length, and will fancy that you really have joined them.


1. The twisted string. 2. The manner of holding it.

14. THE GORDIAN KNOT.


Take a silk handkerchief, and lay it on a table. Take each of the corners, and lay them across each other in the middle of the handkerchief, which will then be square, as in the cut, Fig. 1. Do the same with the new corners, and go on until the handkerchief is reduced to the size of your hand. Then with your left finger and thumb take hold of the center, taking care to grasp all the four corners that lie there, and with the right finger and thumb take hold of the outer layer of silk, and pull it towards you as far as it will come. Then turn it a little on your left hand, and repeat the operation until it is all screwed up into a tight ball, as is represented in the engraving, Fig. 2. No ends will be then perceptible, and a person who is unacquainted with the mode will never be able to untie it. Of course you must prepare it previously. When the person to whom you give it has failed to untie it, you take the ball in your hand, and holding it behind your back, you reverse the method by which it was tied, and when it is loose a good shake will release it.

15. THE KNOT LOOSENED.

This is a very amusing deception. You ask any one for a handkerchief, and tie the ends firmly together in a double knot, allowing him to feel it, or pull the ends as tight as he pleases. You then throw the center of the handkerchief over the knot, ask the person to hold it tight between his finger and thumb. You ask him if the knot is still there, to which he will answer in the affirmative. You then take hold of any part of the handkerchief, and direct the holder to drop the handkerchief at the word "three." You count, "one, two, three," at which word he looses his hold of the handkerchief, and there is no vestige left of the knot.


The method of managing this trick is as follows: Take the handkerchief and tie the ends in a simple knot, keeping one end tight, and the other end loose. We will call the tight end A, and the loose one B. Keep A always in the right hand, and on the stretch horizontally, and the handkerchief will look as in the cut. Do this when you tie it the second time, and draw B tight, which will then form a double tie round A, but will not hold it firm. When you throw the handkerchief over the knot, you draw out A with the finger and thumb of the left hand, and the knot will apparently remain firm, although in reality it is nothing but a double twist of silk, which of course falls loose when the handkerchief is dropped.

16. TO PUT NUTS INTO YOUR EAR.

Take three nuts in the left hand, show them, and take out one of them between your right finger and thumb, and another between the first and third finger. This latter is not seen by the company. You then put one of them in your mouth and retain it there, unknown to the spectators, while you exhibit the second as the one that you put into your mouth. This second one you carry to your ear, as if you meant to insert it there, and on replacing it in your left hand, only two nuts will be left instead of three, the third of which appears to have gone into your ear.

17. TO CRACK WALNUTS IN YOUR ELBOW.

Conceal a very strong walnut in your right hand, and take two other walnuts out of the dish. Place one of them on the joint of your arm, and say that you are going to break it by the power of your muscles. You will now have one walnut in your arm and two in your right hand. Close your left arm, and strike it an apparently violent blow with the right hand, at the same time clenching the right hand violently, which will smash the second walnut in it, and the spectators hearing the crash will be sure to fancy that it is caused by the demolition of the walnut in your arm. Then open your arm very gently (for fear of dropping any of the fragments, you must say), and, when pretending to take out the walnut which you had placed there, you substitute for it the broken one from your right hand.

18. TO TAKE FEATHERS OUT OF AN EMPTY HANDKERCHIEF.

Procure at the military clothier's four or five large plumes, such as are worn by officers. Take off your coat, and lay the plumes along your arms, the stem being toward your hand. Now put on your coat again, and the feathers will lie quite smoothly and unsuspected. Borrow a handkerchief from one of the spectators, and wave it about to show that it is empty. Throw it over your left hand, and with the right draw out one of the plumes from up the coat-sleeve, at the same time giving it a flourish in the air, which will loosen all the fibers of the feather, and make it appear much too large to have been concealed about the person. Wave the handkerchief again, and repeat the operation until all the plumes are gone. You can carry enough plumes under the sleeve to cover a table with, and if you prepare a board or an ornamental vase full of holes, you can place the plumes upright as you take them out.

19. THE KNOTTED HANDKERCHIEF.

This feat consists in tying a number of hard knots in a pocket-handkerchief borrowed from one of the company, then letting any person hold the knots, and by the operator merely shaking the handkerchief, all the knots become unloosened, and the handkerchief is restored to its original state.

To perform this excellent trick, get as soft a handkerchief as possible, and taking the opposite ends, one in each hand, throw the right hand over the left, and draw it through, as if you were going to tie a knot in the usual way. Again throw the right-hand end over the left, and give the left-hand end to some person to pull, you at the same time pulling the right-hand end with your right hand, while your left hand holds the handkerchief just behind the knot. Press the thumb of your left hand against the knot to prevent its slipping, always taking care to let the person to whom you gave one end pull first: so that, in fact, he is only pulling against your left hand.

You now tie another knot exactly in the same way as the first, taking care always to throw the right-hand end over the left. As you go on tying the knots, you will find the right-hand end of the handkerchief decreasing considerably in length, while the left-hand one remains nearly as long as at first; because, in fact, you are merely tying the right-hand end round the left. To prevent this from being noticed, you should stoop down a little after each knot, and pretend to pull the knots tighter; while, at the same time, you press the thumb of the right hand against the knot, and with the fingers and palm of the same hand, draw the handkerchief, so as to make the left-hand end shorter, keeping it at each knot as nearly the length of the right-hand end as possible.

When you have tied as many knots as the handkerchief will admit of, hand them round for the company to feel that they are firm knots; then hold the handkerchief in your right hand, just below the knots, and with the left hand turn the loose part of the center of the handkerchief over them, desiring some person to hold them. Before they take the handkerchief in hand, you draw out the right-hand end of the handkerchief, which you have in the right hand, and which you may easily do, and the knots being still held together by the loose part of the handkerchief, the person who holds the handkerchief will declare he feels them: you then take hold of one of the ends of the handkerchief which hangs down, and desire him to repeat after you, one, two, three; then tell him to let go, when, by giving the handkerchief a smart shake, the whole of the knots will become unloosed.

Should you, by accident, whilst tying the knots, give the wrong end to be pulled, a hard knot will be the consequence, and you will know when this has happened the instant you try to draw the left-hand end of the handkerchief shorter. You must, therefore, turn this mistake to the best advantage, by asking any one of the company to see how long it will take him to untie one knot, you counting the seconds. When he has untied the knot, your other knots will remain right as they were before. Having finished tying the knots, let the same person hold them, and tell him that, as he took two minutes to untie one knot, he ought to allow you fourteen minutes to untie the seven; but as you do not wish to take any advantage, you will be satisfied with fourteen seconds.

You may excite some laughter during the performance of this trick, by desiring those who pull the knots along with you, to pull as hard as they please, and not to be afraid, as the handkerchief is not yours; you may likewise go to the owner of the handkerchief, and desire him to assist you in pulling a knot, saying, that if the handkerchief is to be torn, it is only right that he should have a share of it; you may likewise say that he does not pull very hard, which will cause a laugh against him.

20. HOUDIN'S NUT TRICK.

To perform a clever trick with dexterity before a "small party" is at once to become the hero of the evening. If you cannot sing, you must solve conundrums, or dance a horn-pipe; if neither of these be "your forte," a good trick or two will give equal pleasure to the "bright blue eyes" peering at you. The nut trick is exhibited thus: The professor hands the audience a dessert plate and a cambric handkerchief for examination; these being returned, he places the plate upon a table near to him; the handkerchief is then spread out quite flat over the plate. At command, sugared almonds, nuts, and comfits pour into the dessert plate the instant the kerchief is lifted up, producing an effect that would have astonished the magi of old. The way in which it is done is this: Make a calico bag large enough to hold the nuts and sweetmeats you intend to distribute, exactly to the pattern of a nightcap, or the letter A: a small selvage is turned up at the bottom of the bag; procure two pieces of watch spring, and bend them quite flat, each spring to be exactly half the diameter of the bag. These are put into the selvage, and sewn up firm. When the bag is opened, it will close itself in consequence of the springs. A long pin is passed through the top of the bag and bent round hook-shape. If the bag be now filled with nuts, &c., it may be suspended by the hook, without any danger of the nuts or anything else falling out; because, although the mouth of the bag is downwards, the springs keep it shut. When this trick is to be shown, the prepared bag is hung on the side of the table that is away from the audience. The plate is also placed on that side; and when the handkerchief is laid over the plate a portion is left to fall over the side of the table. Now the kerchief is picked up with the right hand in the center (just as a lady does when she wishes to exhibit the lace edge), and with it the bag of nuts; the folds of the cambric hide the bag. The left hand is now used to draw over the handkerchief and to press the bag; this causes the springs to open, and out fall the "good things" upon the plate. This causes sufficient diversion for the merest tyro of a conjuror to drop the bag behind the table unseen, while he advances to the audience, politely inquiring, "Will you take a few nuts or sweetmeats?"

21. CONJURING A RING.

Several very marvelous tricks can be shown with an ordinary finger ring, such as passing it through the table, through a basin, an ale-glass or a plate, then into a box or nest of boxes, and other feats of legerdemain of a similar kind. These tricks are so good that they are always shown by the professors of magic at evening parties, but are never explained; however, we will attempt it. Procure a soft clean silk handkerchief and a sham gold ring; now a needleful of black silk, double; sew the silk to the middle of the handkerchief, and let the ring hang from it, suspended by the end of the silk, say at about three or four inches from the kerchief. When the handkerchief is held up by two corners, the suspended ring must always hang on the side facing the magician; the handkerchief can then be shaken, folded, and crumpled up in the hands, so as to make it appear "all fair." Now, to pass a ring through a drinking-glass and plate, and through the table on which it is placed. "If any lady or gentleman will kindly lend me a ring, I shall be happy to exhibit the electric and magnetic action of metallic substances on diaphanous bodies and ceramic manufactures, by showing their imperviousness, and the porosity of ligneous products of the Honduras." "Hem!" says Aunt Caroline, "what an extraordinary youth!" Do not, however, allow yourself to be carried away by any flattery of this kind, but determine to do the trick well, and deserve praise. Take the borrowed ring in the LEFT hand, and keep it there; pretend to pass it to the right hand, and say, "I will place it in the handkerchief. Who will kindly hold it for me while I put the glass on the plate in the center of the table?" While you thus freely ask who will hold the kerchief, you will secure the most bashful lady or gentleman in the company to hold the (your) ring in the handkerchief. "You will perceive, ladies and gentlemen, that the glass and the plate are now quite empty. I shall now place the glass in the plate on to the center of the table, and request the lady (or gent) to place the ring and the handkerchief over the glass. I particularly draw your attention to the fact that you will hear the ring fall into the glass when I request it to be released. You will then be certain that it is in the glass; but at my command it shall pass into this box (show the box round), which I shall place under the table. Now, miss (or sir) be good enough to let the ring fall into the glass. Silence! Ting! You heard it fall?" "Yes," all must reply, except the deaf. Presto! It is now in the box. You lift the handkerchief, smooth down your brow with it, and put it into your pocket. The audience are now left to themselves. They rush to the plate and glass, it is not there; now the box, behold! it is as sound as ever: how it got there Aunt Carry could never tell, but you could, for you put it there out of your left hand when you placed the box under the table.

22. THE ERRATIC EGG.


Transfer the egg from one wine-glass to the other, and back again to its original position, without touching the egg or glasses, or allowing any person or any thing to touch them. To perform this trick, all that you have to do, is to blow smartly on one side of the egg, and it will hop into the next glass; repeat this and it will hop back again.

23. THE OBEDIENT DIME.

A CAPITAL TRICK AT THE DINNER TABLE.


Lay a dime between two half-dollars, and place upon the larger coins a glass, as in the diagram. Remove the dime without displacing either of the half-dollars or the glass. After having placed the glass and coins as indicated, simply scratch the tablecloth with the nail of the fore finger in the direction you would have the dime to move, and it will answer immediately. The table cloth is necessary; for this reason the trick is best suited to the breakfast or dinner table. The amusement will be heightened by reciting the following words prior to moving the finger:

"Little dime, do not stay

In a place so out-of-the-way;

But when my finger moved shall be,

Like a good fellow come to me."

24. THE PRISONER RELEASED.


Place a dime in the bottom of a glass, and over the latter put a quarter, as in the diagram. The puzzle is to remove the small coin from beneath the larger one, without touching either of the coins, or touching or upsetting the glass. To do this capital trick you must blow with considerable force down one side of the glass upon the edge of the quarter. The dime will be expelled by the force of the air, and will fall either upon the upper surface of the quarter or upon the table. A little practice will render the performance of this feat very easy.

25. ADVANTAGEOUS WAGER.

Request a lady to lend you a watch. Examine it, and give a guess as to its value; then offer to lay the owner a wager, considerably below the real value of the watch, that she will not answer to three questions which you will put to her consecutively, "My watch." Show her the watch, and say, "What is this which I hold in my hand?" she, of course, will not fail to reply, "My watch." Next present to her notice some other object, repeating the same question. If she name the object you present, she loses the wager; but if she be on her guard, and remembering her stake, she says, "My watch," she must, of course, win; and you, therefore, to divert her attention, should observe to her, "You are certain to win the stake, but supposing I lose, what will you give me?" and if, confident of success, she replies for the third time, "My watch," then take it and leave her the wager agreed on.

26. THE DOUBLE MEANING.

Place a glass of any liquor upon the table, put a hat over it, and say, "I will engage to drink the liquor under that hat, and yet I'll not touch the hat." You then get under the table, and after giving three knocks, you make a noise with your mouth as if you were swallowing the liquor. Then getting from under the table, you say, "Now, gentlemen, be pleased to look." Some one, eager to see if you drank the liquor, will raise up the hat, when you instantly take the glass, and drink the contents, saying, "Gentlemen, I have fulfilled my promise. You are all witnesses that I did not touch the hat."

27. THE THREE SPOONS.

This is a most capital trick, but it requires a confederate's aid. Place three silver spoons crosswise on a table, request any person to touch one, and assure him you will find out the one he touches by a single inspection; although you will leave the room while he does so, and even if he touches it so gently as not to disarrange the order in which they are once put in the slightest degree. You retire; and when he gives you notice to enter, walk up to the table and inspect the spoons, as if trying to ascertain whether there are any finger-marks upon them, and then decide. Your confederate, of course, makes some sign, previously agreed upon, to give you notice which is the identical spoon; the actions may be, touching a button of his jacket for the top spoon, touching his chin for the second, and putting his finger to his lips may signify the lowest; but the precise actions are immaterial, so that the spoon they indicate be understood.

28. THE JUGGLER'S JOKE.

Take a little ball in each hand, and stretch your hands as far apart as you possibly can, one from the other; then tell the company that you will make both the balls come into whichever hand they please, without bringing the hands into contact with each other. If any of the lookers-on challenge your ability of achieving this feat, all you have to do is to lay one of the balls down upon a table, turn yourself round, and take it up with your other hand. Both the balls will thus be in one of your hands, without the latter approaching the other, agreeably to your promise.

29. TO CAUSE WINE AND WATER TO CHANGE PLACES.

Fill a small narrow-necked bulb with port wine, or with water and colored spirit of wine, and put the bulb into a tall, narrow glass jar, which is then to be filled up with cold water: immediately, the colored fluid will issue from the bulb, and accumulate on the surface of the water in the jar, while colorless water will be seen accumulating at the bottom of the bulb. By close inspection, the descending current of the water may also be observed, and the colored and the colorless liquids be seen to pass each other in the narrow neck of the bulb without mixing. The whole of the colored fluid will shortly have ascended, and the bulb will be entirely filled with clear water.

30. IS IT POSSIBLE?

Side by side place three pieces of anything, (money is most convenient,) then take away the middle piece without touching it.

By removing the right hand piece to the side of the left, you thus take away the center without touching it.

31. THE TOPER'S STRATAGEM.

Get a bottle full of water, with the cork driven tightly in, and the top of it level with the neck of the bottle. You must remove the cork from the bottle without touching the cork with anything, and without injuring the bottle.

Wrap a towel round the bottom of the bottle, and strike it evenly and repeatedly, but not too hard, against a wall, post, or tree, and after some time the cork will be driven out of the bottle.

32. THE IMPOSSIBLE OMELET.

Produce some butter, eggs, and other ingredients for making an omelet, together with a frying-pan, in a room where there is a fire, and offer to bet a wager, that the cleverest cook will not be able to make an omelet with them. The wager is won by having previously caused the eggs to be boiled very hard.

33. NEW PERPETUAL ROTARY MOTION.

By an accidental occurrence, it has recently been discovered that a piece of rock-crystal, or quartz, cut in a peculiar form, produces, upon an inclined plane, and without any apparent impetus, an extraordinary rotary motion, which maybe kept up for an indefinite period of time. The curiosity of this philosophical toy having excited general interest in the scientific world, Professor Leslie, in his lecture, thus explains the phenomenon:

"The crystal has six sides, and being cut accurately from the faces to a perfect convex surface, if placed upon a wetted smooth surface, and held parallel, no motion will take place, because the center of gravity of each face is balanced and supported in this position of the plane surface; but if a slight inclination is given to the plane, a rotary motion commences, in consequence of the support being removed from the center of gravity. The impetus once given, the centrifugal force increases the rotary motion to such a degree, as for an observer to be unable to distinguish the form of the crystal.

"To produce the effect.—Place the crystal on a piece of plate or common window glass, a china or glazed plate, or any smooth surface, perfectly clean, as grease or a particle of dust would impede its motion. Wet the surface, and give the plane a slight inclination, when, if properly managed, a rotatory motion will commence, which may be kept up for any length of time by giving alternate inclinations to the plane surface, according to the movements of the crystal; to heighten the pleasing effect of which, a variety of paper figures, harlequins, waltzers, &c., may be attached. The first trial of the experiment had better be made by giving a slight rotatory motion to the crystal."

34. THE MIRACULOUS APPLE.

To divide an apple into several parts, without breaking the rind. Pass a needle and thread under the rind of the apple, which is easily done by putting the needle in again at the same hole it came out of; and so passing on till you have gone round the apple. Then take both ends of the thread in your hands and draw it out, by which means the apple will be divided into two parts. In the same manner, you may divide it into as many parts as you please, and yet the rind will remain entire. Present the apple to any one to peel, and it will immediately fall to pieces.

35. AN OMELET COOKED IN A HAT, OVER THE FLAME OF A CANDLE.

State that you are about to cook an omelet; then you break four eggs in a hat, place the hat for a short time over the flame of a candle, and shortly after produce an omelet, completely cooked, and quite hot.

Some persons will be credulous enough to believe that by the help of certain ingredients you have been enabled to cook the omelet without fire; but the secret of the trick is, that the omelet had been previously cooked and placed in the hat, but could not be seen, because the operator, when breaking the eggs, placed it too high for the spectators to observe the contents. The eggs were empty ones, the contents having been previously extracted, by being sucked through a small aperture; but to prevent the company from suspecting this, the operator should, as if by accident, let a full egg fall on the table, which breaking, induces a belief that the others are also full.

36. THE INFALLIBLE PROPHET.

In this trick one of three articles being taken by each of three persons, you propose to tell the article each person has taken. We will suppose the articles to be a ring, dime or shilling, and a key. The performer must in his own mind, term the ring a, the shilling or dime e, and key i: (this being the alphabetical order of the vowels, can be easily recollected) and he must also mentally distinguish the persons as first, second and third. Then taking twenty-four counters or cards, he gives one to the first person, two to the second and three to the third; and placing the remainder of the counters on the table, he turns his back or leaves the room, telling the persons each to take an article, and that whoever takes the ring is to take also as many counters as he already has; he who takes the shilling, twice as many; and he who takes the key, four times as many. This being done, the performer advances, and reckons the remaining counters, and according to their number and the underneath line, which he must have previously acquired, he tells who has taken each of the different articles.

1. 2. 3. 5. 6. 7.

Salve certa animæ semita vita quies.

Thus, if there had been a remainder of six counters, the position of the vowels in the corresponding word vita, shows that the first person took i, the key; and the second person took a, the ring; and, consequently, the third person must have taken the shilling. It must be observed, that in no instance can there be a remainder of four counters; and that the first syllable of each word represents the first person, and the second syllable the second person. This ingenious feat is founded on the permutation of the three articles, or their representative vowels, which can only be placed in six different positions, and the corresponding numerical arrangement of the counters, thus:

The Magician's Own Book, or, the Whole Art of Conjuring

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