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Table of Contents

About The Art of Service7

Included Resources - how to access7

Purpose of this Self-Assessment9

How to use the Self-Assessment10

Gaming As A Service

Scorecard Example12

Gaming As A Service

Scorecard13

BEGINNING OF THE

SELF-ASSESSMENT:14

CRITERION #1: RECOGNIZE15

CRITERION #2: DEFINE:27

CRITERION #3: MEASURE:43

CRITERION #4: ANALYZE:58

CRITERION #5: IMPROVE:74

CRITERION #6: CONTROL:90

CRITERION #7: SUSTAIN:102

Gaming As A Service and Managing Projects, Criteria for Project Managers:127

1.0 Initiating Process Group: Gaming As A Service128

1.1 Project Charter: Gaming As A Service130

1.2 Stakeholder Register: Gaming As A Service132

1.3 Stakeholder Analysis Matrix: Gaming As A Service133

2.0 Planning Process Group: Gaming As A Service135

2.1 Project Management Plan: Gaming As A Service137

2.2 Scope Management Plan: Gaming As A Service139

2.3 Requirements Management Plan: Gaming As A Service141

2.4 Requirements Documentation: Gaming As A Service143

2.5 Requirements Traceability Matrix: Gaming As A Service145

2.6 Project Scope Statement: Gaming As A Service147

2.7 Assumption and Constraint Log: Gaming As A Service149

2.8 Work Breakdown Structure: Gaming As A Service151

2.9 WBS Dictionary: Gaming As A Service153

2.10 Schedule Management Plan: Gaming As A Service156

2.11 Activity List: Gaming As A Service158

2.12 Activity Attributes: Gaming As A Service160

2.13 Milestone List: Gaming As A Service162

2.14 Network Diagram: Gaming As A Service164

2.15 Activity Resource Requirements: Gaming As A Service166

2.16 Resource Breakdown Structure: Gaming As A Service168

2.17 Activity Duration Estimates: Gaming As A Service170

2.18 Duration Estimating Worksheet: Gaming As A Service173

2.19 Project Schedule: Gaming As A Service175

2.20 Cost Management Plan: Gaming As A Service177

2.21 Activity Cost Estimates: Gaming As A Service179

2.22 Cost Estimating Worksheet: Gaming As A Service181

2.23 Cost Baseline: Gaming As A Service183

2.24 Quality Management Plan: Gaming As A Service185

2.25 Quality Metrics: Gaming As A Service187

2.26 Process Improvement Plan: Gaming As A Service189

2.27 Responsibility Assignment Matrix: Gaming As A Service191

2.28 Roles and Responsibilities: Gaming As A Service193

2.29 Human Resource Management Plan: Gaming As A Service195

2.30 Communications Management Plan: Gaming As A Service197

2.31 Risk Management Plan: Gaming As A Service199

2.32 Risk Register: Gaming As A Service201

2.33 Probability and Impact Assessment: Gaming As A Service203

2.34 Probability and Impact Matrix: Gaming As A Service205

2.35 Risk Data Sheet: Gaming As A Service207

2.36 Procurement Management Plan: Gaming As A Service209

2.37 Source Selection Criteria: Gaming As A Service211

2.38 Stakeholder Management Plan: Gaming As A Service213

2.39 Change Management Plan: Gaming As A Service215

3.0 Executing Process Group: Gaming As A Service217

3.1 Team Member Status Report: Gaming As A Service219

3.2 Change Request: Gaming As A Service221

3.3 Change Log: Gaming As A Service223

3.4 Decision Log: Gaming As A Service225

3.5 Quality Audit: Gaming As A Service227

3.6 Team Directory: Gaming As A Service229

3.7 Team Operating Agreement: Gaming As A Service231

3.8 Team Performance Assessment: Gaming As A Service233

3.9 Team Member Performance Assessment: Gaming As A Service235

3.10 Issue Log: Gaming As A Service237

4.0 Monitoring and Controlling Process Group: Gaming As A Service239

4.1 Project Performance Report: Gaming As A Service241

4.2 Variance Analysis: Gaming As A Service243

4.3 Earned Value Status: Gaming As A Service245

4.4 Risk Audit: Gaming As A Service247

4.5 Contractor Status Report: Gaming As A Service249

4.6 Formal Acceptance: Gaming As A Service251

5.0 Closing Process Group: Gaming As A Service253

5.1 Procurement Audit: Gaming As A Service255

5.2 Contract Close-Out: Gaming As A Service257

5.3 Project or Phase Close-Out: Gaming As A Service259

5.4 Lessons Learned: Gaming As A Service261

Index263

Gaming As A Service A Complete Guide - 2020 Edition

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