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Further Reading

Оглавление

1 Aazam, M. and Huh, E.‐N. (2014). Fog computing and smart gateway based communication for cloud of things. Proceedings of the 2nd IEEE International Conference on Future Internet of Things and Cloud (FiCloud '14), Barcelona, Spain (August 2014), pp. 464–470.

2 Atzori, L., Iera, A., and Morabito, G. (2011). SIoT: giving a social structure to the Internet of Things. IEEE Communications Letters 15 (11): 1193–1195.

3 Bertolucci, J. (2010). Reliability report card: grading tech's biggest brands. PC World 27 (2): 82–92. Chan, J. November 4.

4 Erfinder, A., Engebretson, A.M., Morley, R.E. Jr., and Popelka, G.R. (1984). Hearing aids, signal supplying apparatus, systems for compensating hearing deficiencies, and methods. US Patent 4548082.

5 Guo, B., Zhang, D., Wang, Z. et al. (2013). Opportunistic IoT: exploring the harmonious interaction between human and the internet of things. Journal of Network and Computer Applications 36 (6): 1531–1539.

6 Hayes, A. (2017). A brief history of wearable computing. Bradley Rhodes ‐ MIT Media Lab, MIT Wearable Computing Project. https://www.media.mit.edu/wearables/lizzy/timeline.html (accessed January 2017).

7 Holland, J. (2016). Wearable Technology and Mobile Innovations for Next‐Generation Education. Hershey, PA: IGI Global, ISBN‐13:9781522500698.

8 Khaleel, H.R. (2014). Innovation in Wearable and Flexible Antennas. Southampton, UK: WIT Press.

9 Liang, G., Cao, J., and Zhu, W. (2013). CircleSense: a pervasive computing system for recognizing social activities. Proceedings of the 11th IEEE International Conference on Pervasive Computing and Communications (PerCom ’13) (March 2013). San Diego, CA: IEEE, pp. 201–206.

10 Mashal, I., Alsaryrah, O., Chung, T.‐Y. et al. (2015). Choices for interaction with things on Internet and underlying issues. Ad Hoc Networks 28: 68–90.

11 MISTRAL (2011). The sensor cloud the homeland security. http://www.mistralsolutions.com/hs‐downloads/tech‐briefs/nov11‐article3.html (accessed March 2020).

12 NIEPMD (2014). National Institute for Empowerment of Persons with Multiple Disabilities (Manual), ISBN: 978‐81‐928032‐1‐0.

13 Peña‐López, I. (2005). Itu Internet Report 2005: the Internet of Things, Report no. 7.

14 Popat, K.A. and Sharma, P. (2013). Wearable computer applications a future perspective. International Journal of Engineering and Innovative Technology (IJEIT) 3 (1): 213–217.

15 Raad, H. (2017). The Wearable Technology Handbook. Ohio: United Scholars Publications.

16  Raj, P., Raman, A.C., Nagaraj, D., and Duggirala, S. (2015). High‐Performance Big Data Analytics: The Solution Approaches and Systems. London, UK: Springer‐Verlag http://www.springer.com/in/book/9783319207438 (accessed July 2019).

17 Said, O. and Masud, M. (2013). Towards internet of things: survey and future vision. International Journal of Computer Networks 5 (1): 1–17.

18 Schnell‐Davis, D.W. (2012). High tech casino advantage play: legislative approaches to the threat of predictive devices. University of Nevada, Las Vegas Gaming Law Journal 3: 299–346, Fall.

19 Sheng, Z., Yang, S., Yu, Y. et al. (2013). A survey on the IETF protocol suite for the internet of things: standards, challenges, and opportunities. IEEE Wireless Communications 20 (6): 91–98.

20 Thorp, E.O. (1969). Optimal gambling systems for favorable games. Review of the International Statistical Institute 37: 273–293.

21 Thorp, E.O. (1979). Systems for Roulette I. Gambling Times (January/February 1979).

22 Thorp, E.O. (1984). The Mathematics of Gambling. Secaucus, NJ: Lyle Stuart.

23 Vermesan, O., Friess, P., Guillemin, P. et al. (2011). Internet of things strategic research roadmap. In: Internet of Things: Global Technological and Societal Trends, vol. 1 (eds. O. Vermesan and P. Friess), 9–52. Aalborg, Denmark: River Publishers.

Fundamentals of IoT and Wearable Technology Design

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