Читать книгу Spiritfarmer Aftermath; ...Farming 101 - Hugh M.D. Mann - Страница 7
NUTS & BOLTS
ОглавлениеThe game layout looks something like this;
—all material constructs are sourced in the non-material realm
—you may call the non-material realm the void, nirvana, god, energy…whatever
—the largest part of you/us is non-material, and stays that way
—“matter” is a co-creation of thought and energy, (there is no such thing as “creation”)
—the “gamescape” (material universe, including planets etc.), is co-created and maintained by the larger part of you/us
—the main “purpose” of the game is to produce “original thought”, as only through expanding thought can the universe expand (survive)
—the entire universe, material and non-material, is magnetic, and codified by vibration, …a vibration attracts a like vibration, this is law
—there is no assertion possible in the universe, nothing is “out there doing anything”, to anyone. You, and you alone, through your vibration, (not thoughts, per se) are responsible for your experience
—gameplay producing original thought requires a game piece of a particular programming, and while the jury is somewhat out as to what dictates “sentience”, your only required knowledge is that homo-sapiens carries an optimal nuclear program for original thought.
—all gamepieces (bodies) are animated by a tentacle of energy from our larger selves. Concurrent with this animating energy, you receive the “flavour” of your larger self. Vicariously, through this tentacle, your larger self shares your sharp material experience, and, perhaps inadvertently, can guide your gameplay. This is because you only have one “feeling”, and it is the feeling of energy in your body (game piece). Receding energy feels bad, increasing energy feels good, constant average energy feels like daily life. So, if you are doing, saying, or thinking something that corresponds to WHO YOU REALLY ARE, your mind/body combination will cause you to flow more energy, and you will feel “good”. Conversely, if you are doing, saying, or thinking things that do not align with who you are, you will feel “bad”. Under any and all conditions. (There are fascinating nuances to this process that we will explore later)
—at “game level”, what you think is YOU, is a homogenization of game piece programming, animating energy/flavour, and belief. This combination of aspects is what you label “mind”
— all experience is bridged from the non-physical through the collective of “mind”, so each player possesses a unique “bridge”, while still being governed by the law of vibrational attraction
—the game piece homo-sapiens is a rather shoddy model built by other, more competent models, approximately 12,000 years ago. It is essentially a Frankenstein device, manufactured in it’s original form as a beast of burden. A good portion of it’s DNA (program) comes from a hominid extant on the gamescape at that time. Even the present model carries the same hominidal residual, and therein lies the mystery, and the majesty, that is Homo-Franken-sapiens
—our residual hominidal program is “tribal” and produces impulses in us something like, explore, build, procreate, nest, co-operate, and nurture, in no particular order, but with some variance between gender archetypes.
These impulses have become known as the Sacred Scenarios. It was further re-discovered that these scenarios are “dynamically co-operative”, in that the more of them you incorporate into a co-creation, the more potentially powerful the experience. This phenomenon has become known as Secret Sequencing.
—by overlaying a program of “partial problem solving” (free will), on an instinctual signature, our builders, inadvertently perhaps, co-created a marvellous mutant. Neither “man” nor “animal” by clear definition, homo-franken-sapiens is, in fact, a premiere gamepiece that needs only to re-discover that fact.
The true nature, condition, and position of homo-sapiens is vastly more powerful and desirable than the pathetic version mindlessly propagated by convention.
Homo-franken-sapiens is truly a Spiritfarmers favourite bio-android.