Читать книгу The Mythology of Cherokee, Iroquois, Navajo, Siouan and Zuñi - James Mooney - Страница 264

The Spirit-land

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The son-in-law obeyed. He travelled for a long distance, and eventually reached the land of the spirits. They stood in a circle, and he saw that they played with a large hoop. He then remembered that he must secure the hoop. But he was afraid to approach them, as the light of the place dazzled him. He waited until darkness had set in, and, leaving his hiding-place, dashed through the circle and secured the hoop. The Supernatural People pursued him with torches. Just as this was taking place his wife remembered him. She called to her children: "Now whip your grandfather." This they did, while the old man wept. This chastisement brought rain upon the Supernatural People and extinguished their torches. They dared not pursue the young man farther, so they returned to their country. The adventurer was now left in peace to continue his homeward journey. He handed over the hoop to Thunderer, who now sent him to capture the targets of the Spirit Folk. The son-in-law gladly undertook the journey, and again entered the bright region of Spirit-land. He found the Supernaturals shooting at the targets, and when night had fallen he picked them up and ran away. The spirits lit their torches and followed him. His wife once more was reminded of her absent husband, and commanded her sons to repeat the punishment upon their grandfather. The rain recommenced and the torches of the pursuers were destroyed. The young man returned in peace to his dwelling and placed the targets before his father-in-law. He had not been long home before a restless spirit took possession of him. He longed for further adventure, and at last decided to set out in quest of it. Arraying himself in his fine necklaces of teeth and strapping around his waist two quivers of arrows, he bade farewell to his wife and sons. He journeyed until he reached a large village, which consisted of five rows of houses. These he carefully inspected. The last house was very small, but he entered it. He was met by two old women, who were known as the Mice. Immediately they saw him they muttered to each other: "Oh, now Blue Jay will make another chief unhappy." On the young man's arrival in the village Blue Jay became conscious of a stranger in the midst of the people. He straightway betook himself to the house of the Mice. He then returned to his chief, saying that a strange chief wished to hold a shooting match. Blue Jay's chief seemed quite willing to enter into the contest with the stranger, so he sent Blue Jay back to the house to inform the young chief of his willingness. Blue Jay led the stranger down to the beach where the targets stood. Soon the old chief arrived and the shooting match began. But the adventurer's skill could not compare with the old chief's, who finally defeated him. Blue Jay now saw his opportunity. He sprang upon the stranger, tore out his hair, cut off his head, and severed the limbs from his body. He carried the pieces to the house and hung up the head. At nightfall the Mice fed the head and managed to keep it alive. This process of feeding went on for many months, the old women never tiring of their task. A full year had passed, and the unfortunate adventurer's sons began to fear for his safety. They decided to search for him. Arming themselves, they made their way to the large village in which their father was imprisoned. They entered the house of the Mice, and there saw the two old women, who asked: "Oh, chiefs, where did you come from?"

"We search for our father," they replied. But the old women warned them of Blue Jay's treachery, and advised them to depart. The young men would not heed the advice, and succeeded in drawing from the women the story of their father's fate. When they heard that Blue Jay had used their father so badly they were very angry. Blue Jay, meanwhile, had become aware of the arrival of two strangers, and he went to the small house to smell them out. There he espied the youths, and immediately returned to inform his chief of their presence in the village. The chief then sent him back to invite the strangers to a shooting match, but they ignored the invitation. Three times Blue Jay made the journey, and at last the youths looked upon him, whereupon his hair immediately took fire. He ran back to his chief and said: "Oh, these strangers are more powerful than we are. They looked at me and my hair caught fire." The chief was amazed, and went down to the beach to await the arrival of the strangers. When the young men saw the targets they would not shoot, and declared that they were bad. They immediately drew them out of the ground and replaced them by their own, the brilliance of which dazzled the sight of their opponent. The chief was defeated. He lost his life and the people were subdued. The youths then cast Blue Jay into the river, saying as they did so: "Green Sturgeon shall be your name. Henceforth you shall not make chiefs miserable. You shall sing 'Watsetsetsetsetse,' and it shall be a bad omen." This performance over, they restored their father from his death-slumber, and spoke kindly to the Mice, saying: "Oh, you pitiful ones, you shall eat everything that is good. You shall eat berries." Then, after establishing order in this strange land, they returned to their home, accompanied by their father.

This curious story is an example of what is known in mythology as the 'harrying of Hades.' The land of the supernatural or subterranean beings always exercises a profound fascination over the minds of barbarians, and such tales are invented by their story-tellers for the purpose of minimizing the terrors which await them when they themselves must enter the strange country by death. The incident of the glutton would seem to show that two tales have been amalgamated, a not uncommon circumstance in primitive story-telling. In these stories the evil or supernatural power is invariably defeated, and it is touching to observe the child-like attempts of the savage to quench the dread of death, common to all mankind, by creating amusement at the ludicrous appearance of the dreadful beings whom he fears. The sons of the Thunderer are, of course, hero-gods whose effulgence confounds the powers of darkness, and to some extent they resemble the Hun-Apu and Xbalanque of the Central American Popol Vuh, who travel to the dark kingdom of Xibalba to rescue their father and uncle, and succeed in overthrowing its hideous denizens.3

The Mythology of Cherokee, Iroquois, Navajo, Siouan and Zuñi

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