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But the use of incense in Japan is not confined to religious rites and ceremonies: indeed the costlier kinds of incense are manufactured chiefly for social entertainments. Incense-burning has been an amusement of the aristocracy ever since the thirteenth century. Probably you have heard of the Japanese tea- ceremonies, and their curious Buddhist history; and I suppose that every foreign collector of Japanese bric-a'-brac knows something about the luxury to which these ceremonies at one period attained,—a luxury well attested by the quality of the beautiful utensils formerly employed in them. But there were, and still are, incense-ceremonies much more elaborate and costly than the tea-ceremonies,—and also much more interesting. Besides music, embroidery, poetical composition and other branches of the old-fashioned female education, the young lady of pre-Meiji days was expected to acquire three especially polite accomplishments, —the art of arranging flowers, (ikebana), the art of ceremonial tea-making (cha-no-yu or cha-no-e),4 and the etiquette of incense-parties (ko-kwai or ko-e). Incense-parties were invented before the time of the Ashikaga shoguns, and were most in vogue during the peaceful period of the Tokugawa rule. With the fall of the shogunate they went out of fashion; but recently they have been to some extent revived. It is not likely, however, that they will again become really fashionable in the old sense,—partly because they represented rare forms of social refinement that never can be revived, and partly because of their costliness.

In translating ko-kwai as "incense-party," I use the word "party" in the meaning that it takes in such compounds as "card-party," "whist-party," "chess-party";—for a ko-kwai is a meeting held only with the object of playing a game,—a very curious game. There are several kinds of incense-games; but in all of them the contest depends upon the ability to remember and to name different kinds of incense by the perfume alone. That variety of ko-kwai called Jitchu-ko ("ten-burning-incense") is generally conceded to be the most amusing; and I shall try to tell you how it is played.

The numeral "ten," in the Japanese, or rather Chinese name of this diversion, does not refer to ten kinds, but only to ten packages of incense; for Jitchu-ko, besides being the most amusing, is the very simplest of incense-games, and is played with only four kinds of incense. One kind must be supplied by the guests invited to the party; and three are furnished by the person who gives the entertainment. Each of the latter three supplies of incense—usually prepared in packages containing one hundred wafers is divided into four parts; and each part is put into a separate paper numbered or marked so as to indicate the quality. Thus four packages are prepared of the incense classed as No. 1, four of incense No. 2, and four of incense No. 3,—or twelve in all. But the incense given by the guests,—always called "guest-incense"—is not divided: it is only put into a wrapper marked with an abbreviation of the Chinese character signifying "guest." Accordingly we have a total of thirteen packages to start with; but three are to be used in the preliminary sampling, or "experimenting"—as the Japanese term it,—after the following manner.

We shall suppose the game to be arranged for a party of six,— though there is no rule limiting the number of players. The six take their places in line, or in a half-circle—if the room be small; but they do not sit close together, for reasons which will presently appear. Then the host, or the person appointed to act as incense-burner, prepares a package of the incense classed as No 1, kindles it in a censer, and passes the censer to the guest occupying the first seat,5 with the announcement—"This is incense No 1" The guest receives the censer according to the graceful etiquette required in the ko-kwai, inhales the perfume, and passes on the vessel to his neighbor, who receives it in like manner and passes it to the third guest, who presents it to the fourth,—and so on. When the censer has gone the round of the party, it is returned to the incense-burner. One package of incense No. 2, and one of No. 3, are similarly prepared, announced, and tested. But with the "guest-incense" no experiment is made. The player should be able to remember the different odors of the incenses tested; and he is expected to identify the guest-incense at the proper time merely by the unfamiliar quality of its fragrance.

The original thirteen packages having thus by "experimenting" been reduced to ten, each player is given one set of ten small tablets—usually of gold-lacquer,—every set being differently ornamented. The backs only of these tablets are decorated; and the decoration is nearly always a floral design of some sort:— thus one set might be decorated with chrysanthemums in gold, another with tufts of iris-plants, another with a spray of plum- blossoms, etc. But the faces of the tablets bear numbers or marks; and each set comprises three tablets numbered "1," three numbered "2," three numbered "3," and one marked with the character signifying "guest." After these tablet-sets have been distributed, a box called the "tablet-box" is placed before the first player; and all is ready for the real game.

The incense-burner retires behind a little screen, shuffles the flat packages like so many cards, takes the uppermost, prepares its contents in the censer, and then, returning to the party, sends the censer upon its round. This time, of course, he does not announce what kind of incense he has used. As the censer passes from hand to hand, each player, after inhaling the fume, puts into the tablet-box one tablet bearing that mark or number which he supposes to be the mark or number of the incense he has smelled. If, for example, he thinks the incense to be "guest- incense," he drops into the box that one of his tablets marked with the ideograph meaning "guest;" or if he believes that he has inhaled the perfume of No. 2, he puts into the box a tablet numbered "2." When the round is over, tablet-box and censer are both returned to the incense-burner. He takes the six tablets out of the box, and wraps them up in the paper which contained the incense guessed about. The tablets themselves keep the personal as well as the general record,—since each player remembers the particular design upon his own set.

The remaining nine packages of incense art consumed and judged in the same way, according to the chance order in which the shuffling has placed them. When all the incense has been used, the tablets are taken out of their wrappings, the record is officially put into writing, and the victor of the day is announced. I here offer the translation of such a record: it will serve to explain, almost at a glance, all the complications of the game.

According to this record the player who used the tablets decorated with the design called "Young Pine," made but two mistakes; while the holder of the "White-Lily" set made only one correct guess. But it is quite a feat to make ten correct judgments in succession. The olfactory nerves are apt to become somewhat numbed long before the game is concluded; and, therefore it is customary during the Ko-kwai to rinse the mouth at intervals with pure vinegar, by which operation the sensitivity is partially restored.


To the Japanese original of the foregoing record were appended the names of the players, the date of the entertainment, and the name of the place where the party was held. It is the custom In some families to enter all such records in a book especially made for the purpose, and furnished with an index which enables the Ko-kwai player to refer immediately to any interesting fact belonging to the history of any past game.

The reader will have noticed that the four kinds of incense used were designated by very pretty names. The incense first mentioned, for example, is called by the poets' name for the gloaming,—Tasogare (lit: "Who is there?" or " Who is it?")—a word which in this relation hints of the toilet-perfume that reveals some charming presence to the lover waiting in the dusk. Perhaps some curiosity will be felt regarding the composition of these incenses. I can give the Japanese recipes for two sorts; but I have not been able to identify all of the materials named:—

Recipe for Yamaji-no-Tsuyu.

Ingredients Proportions.

about

Jinko (aloes-wood) 4 momme (1/2 oz.)

Choji (cloves) 4 " "

Kunroku (olibanum) 4 " "

Hakko (artemisia Schmidtiana) 4 " "

Jako (musk) 1 bu (1/8 oz.)

Koko(?) 4 momme (1/2 oz.)

To 21 pastilles

Recipe for Baikwa.

Ingredients Proportions.

about

Jinko (aloes) 20 momme (2 1/2 oz.)

Choji (cloves) 12 " (1 1/2 oz.)

Koko(?) 8 1/3 " (1 1/40 oz.)

Byakudan (sandal-wood) 4 " (1/2 oz.)

Kansho (spikenard) 2 bu (1/4 oz.)

Kwakko (Bishop's-wort?) 1 bu 2 sbu (3/16 oz.)

Kunroku (olibanum) 3 " 3 " (15/22 oz.)

Shomokko (?) 2 " (1/4 oz.)

Jako (musk) 3 " 2 sbu (7/16 oz.)

Ryuno (refined Borneo Camphor) 3 sbu (3/8 oz.)

To 50 pastilles

The incense used at a Ko-kwai ranges in value, according to the style of the entertainment, from $2.50 to $30.00 per envelope of 100 wafers—wafers usually not more than one-fourth of an inch in diameter. Sometimes an incense is used worth even more than $30.00 per envelope: this contains ranjatai, an aromatic of which the perfume is compared to that of "musk mingled with orchid- flowers." But there is some incense,—never sold,—which is much more precious than ranjatai,—incense valued less for its com- position than for its history: I mean the incense brought centuries ago from China or from India by the Buddhist missionaries, and presented to princes or to other persons of high rank. Several ancient Japanese temples also include such foreign incense among their treasures. And very rarely a little of this priceless material is contributed to an incense-party,— much as in Europe, on very extraordinary occasions, some banquet is glorified by the production of a wine several hundred years old.

Like the tea-ceremonies, the Ko-kwai exact observance of a very complex and ancient etiquette. But this subject could interest few readers; and I shall only mention some of the rules regarding preparations and precautions. First of all, it is required that the person invited to an incense-party shall attend the same in as odorless a condition as possible: a lady, for instance, must not use hair-oil, or put on any dress that has been kept in a perfumed chest-of-drawers. Furthermore, the guest should prepare for the contest by taking a prolonged hot bath, and should eat only the lightest and least odorous kind of food before going to the rendezvous. It is forbidden to leave the room during the game, or to open any door or window, or to indulge in needless conversation. Finally I may observe that, while judging the incense, a player is expected to take not less than three inhalations, or more than five.

In this economical era, the Ko-kwai takes of necessity a much humbler form than it assumed in the time of the great daimyo, of the princely abbots, and of the military aristocracy. A full set of the utensils required for the game can now be had for about $50.00; but the materials are of the poorest kind. The old- fashioned sets were fantastically expensive. Some were worth thousands of dollars. The incense-burner's desk,—the writing- box, paper-box, tablet-box, etc.,—the various stands or dai,— were of the costliest gold-lacquer;—the pincers and other instruments were of gold, curiously worked;—and the censer— whether of precious metal, bronze, or porcelain,—was always a chef-d'oeuvre, designed by some artist of renown.

In Ghostly Japan

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