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Table of Contents

About the Authors

Foreword

Introduction

Discern Questing From Other Instructional Models and Frameworks

Understand Questing and Its Components

See What This Book Offers

Part I: Establishing

1 Making the Case for Questing

Bypass Sit-and-Get Pedagogy

Increase Engagement

Shift Toward Technology

Collaborate in Learning Spaces

Coda

2 Identifying Questing Components

Tenets of Engagement

Design Options

Coda

3 Inquiring With Question Design

Question Types

Instructional Guidance

Sample Questing Thread

Coda

4 Playing With Game Design

Extended Cycle of Expertise in Games

Game Types

Game Design Choices

Sample Questing Thread

Coda

5 Building Connections With Network Design

Curriculum and School Goals

Network Space Types

Network Concerns

Sample Questing Thread

Coda

Part II: Guiding

6 Launching the Quest

Design Decisions to Guide the Quest

Inspiration Sourcing

Challenge Clarification

Learning Goals Mapping

Deliverable Selection

Sample Questing Thread

Coda

7 Introducing Students to Quests

Discovery

Onboarding

Design Choices

Coda

8 Providing Instructional Support

Timeline and Action Plan

Commitment Statement

Checkpoints

Formative Assessment Design

Feedback

Sample Questing Thread

Coda

9 Demonstrating Learning

Deliverable Parameters

Student Learning Assessments

Reflection

Sample Questing Thread

Coda

Appendix A: Frequently Asked Questions

How Can I Help Administrators Understand My Pedagogical Choices?

How Can I Help My Students Learn to Self-Direct and Fully Participate in the Quest?

How Can I Help Parents See the Benefit of This Type of Instruction?

How Can I Better Manage My Time When Hosting a Quest?

How Do I Scaffold Quest Elements for Learners With Different Abilities?

How Do I Support Student Choices That Differ From My Own Design Opinions?

What Might My School Consider About Its Current Network Spaces?

Appendix B: Quest Decisions

References and Resources

Index

Quest for Learning

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