SketchUp For Dummies

SketchUp For Dummies
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The first step in making your ideas a reality SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you’ve never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head! Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You’ll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors. Navigate the SketchUp product mix Get familiar with the basics of modeling View and share your models Make your architecture, interior design, and woodworking dreams a reality You have tons of great ideas—and now you can harness this powerful software to bring them to life.

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Mark Harrison. SketchUp For Dummies

SketchUp® For Dummies® To view this book's Cheat Sheet, simply go to www.dummies.com and search for “SketchUp For Dummies Cheat Sheet” in the Search box. Table of Contents

List of Tables

List of Illustrations

Guide

Pages

Introduction

About This Book

Foolish Assumptions

Icons Used in This Book

Beyond the Book

Where to Go from Here

Getting Started with SketchUp

The SketchUp Setup

Picking a Version of SketchUp

SketchUp for Schools

SketchUp Pro

SketchUp for Web

SCALE FIGURES

Trimble Connect

Navigating SketchUp

Customizing settings to see better

Getting to know your mouse

Finding your Zen with click-release, click-to-finish

Working faster with keyboard shortcuts

Introducing Undo

Taking the 10-Minute SketchUp Tour

MEET THE INSTRUCTOR

The SketchUp Frame of Mind

Getting a Running Start

Making a Quick Model from Scratch

Slapping On Some Paint

Giving Your Model Some Style

Switching On the Sun

Sharing Your Masterpiece

Establishing the Modeling Mindset

All about Edges and Faces

Living on the edge

Facing the facts about faces

Understanding the relationship between edges and faces

Drawing in 3D on a 2D Screen

DON’T WORRY ABOUT DRAWING IN PERSPECTIVE

Giving instructions with the drawing axes

Keeping an eye out for inferences

Point inferences

Linear inferences

Using inferences to help you model

Warming Up Your SketchUp Muscles

Getting the best view of what you’re doing

Going into orbit

Zooming in and out

Just panning around

Drawing and erasing edges with ease

TURNING OFF AUTOREPEAT LINES

Injecting accuracy into your model

Selecting what you mean to select

CHANGING THE COLOR OF MODELING CUES

Moving and copying like a champ

Moving things

Shaping forms with the Move tool

To preselect or not to preselect

TELLING SketchUp WHO’S BOSS WITH AUTOFOLD

Making copies with the Move tool

Rotating the right way

Using Rotate (Q): The basic method

Using Rotate (Q): The not-so-basic method

Making and using guides

Creating guides with the Tape Measure tool

Using guides to make your life easier

Painting your faces with color and texture

The Materials panel

The Paint Bucket (B) tool

Modeling in SketchUp

Building Buildings

Drawing Floors and Walls

Starting out in 2D

Switching to a 2D view

Dusting off SketchUp’s drafting tools

Coming up with a simple plan

Doing an inside job

Drawing an interior outline

Offsetting and grouping an exterior wall

Putting in the interior walls

Going from 2D to 3D

Getting a good view

Pushing/pulling your way to happiness

MORE FUN WITH PUSH/PULL

Adding floors to your building

Making groups to keep things separate

Drawing the next floor

Creating additional exterior walls

Going up, up, and away

Inserting doors and windows

Using SketchUp’s handy-dandy components

Making your own openings

Staring Down Stairs

The Subdivided Rectangles method

The Copied Profile method

Raising the Roof

Building flat roofs with parapets

PITCHED ROOFS CAN MAKE YOU CRAZY

Creating eaves for buildings with pitched roofs

Constructing gabled roofs

Making hip roofs

Sticking your roof together with Intersect Faces

WHEN ALL ELSE FAILS, USE THE LINE TOOL

Falling in Love with Components

SketchUp Groupies

Working with Components

What makes components so great?

THE SketchUp 3D WAREHOUSE

Exploring the Components panel

Info and buttons

The Select tab

The Edit tab

The Statistics tab (only in SketchUp Pro)

SAVE TIME: GO SHOPPING

Creating your own components

Editing, exploding, and locking component instances

MAKING YOUR OWN DOORS AND WINDOWS

Discovering Dynamic Components

Using Dynamic Components

SMART SCALING

COMPONENT OPTIONS

THE INTERACT TOOL

Poking around to see what happens

Taking Advantage of Components to Build Better Models

Modeling symmetrically: Good news for lazy people

Working smarter by building only half

MAKING TWO HALVES LOOK LIKE ONE WHOLE

The coolest things since radially sliced bread

Modeling with repeated elements

Going beyond Buildings

Extruding with Purpose: Follow Me

Using Follow Me

Making lathed forms…

Creating extruded shapes

Drawing your profile in place

WHY YOUR COMPUTER IS SO SLOW

Drawing your profile somewhere else

Subtracting from a model with Follow Me

SMOOTHING THOSE UNSIGHTLY EDGES

Modeling with the Scale Tool

Getting the hang of Scale

Scaling profiles to make organic forms

Combining Scale and Push/Pull

Combining Scale and Follow Me

Making and Modifying Terrain

Creating a new terrain model

Modeling terrain from contour lines

DON’T FLIP OUT — FLIP EDGE

Modeling terrain from scratch

Roughing out a site

Editing an existing terrain model

Making freeform hills and valleys with Smoove

NEED MORE TRIANGLES? ADD DETAIL

Placing a building on your terrain with Stamp

Creating paths and roads with Drape

Building a Solid Tools Foundation

Understanding solids

Checking out the Solid Tools

Putting the Solid Tools to work

Assembling complex objects with Union or Outer Shell

Using Intersect in combination with front, top, and side views

Modeling close-fitting parts with Trim

Keeping Your Model Organized

Taking Stock of Your Tools

IS YOUR MODEL CLASSY?

Seeing the Big Picture: The Outliner

Taking a good look at the Outliner

Making good use of the Outliner

Discovering the Ins and Outs of Tags

What Tags are — and what they’re not

Navigating the Tags panel

Tag, you’re it!

Staying out of trouble

Putting It All Together

USING SCENES TO CONTROL TAGS

Modeling with Textures, Photographs, and CAD Files

Painting Faces with Image Files

Applying textures to flat faces

WHEN IS AN IMAGE A TEXTURE?

Moving, scaling, rotating, shearing, and distorting your texture

Stretching a photo over a face

Editing a texture image

Controlling color and transparency

Applying textures to curved surfaces

The Adjacent Faces method

The Projected Texture method

Modeling Directly from a Photo: Introducing Photo-Matching

Choosing a Match Photo–friendly image

Modeling by photo-matching

Making your matched photo reappear (or disappear)

Adding Geographic Data

ALL ABOUT GEOLOCATION SNAPSHOTS

Working with Imported CAD files

Importing a CAD file into SketchUp Pro

Cleaning up imported CAD data

Switch to a style that’s easier to read

Turn off tags you don’t need

Modeling on top of imported CAD data

Modeling straight vertical walls based on imported CAD edges

MODELING RIGHT-ANGLED WALLS

MODELING WALLS THAT MEET AT NON-RIGHT ANGLES

Modeling curved and irregular forms from CAD data

3D Printing with SketchUp Models

Building Up a View of 3D Printing

Knowing Your 3D Printers

Fused deposition modeling (FDM)

Stereolithography (SLA)

Fused powder modeling (FPM)

COMPARING 3D PRINTERS

Designing for Successful 3D Printing

Building a model in layers

Designing to avoid support material

Bridging

Preparing a SketchUp Model for 3D Printing

Peeking inside a model

Knowing what makes a solid model

Using Solid Tools to combine groups

WHAT’S WRONG WITH SOLID TOOLS?

CleanUp3 and Solid Inspector2

Combining groups with Intersect Faces

Checking a model’s normals

Size matters!

Too small to print

Too big to print

Breaking your model into arts

Where to cut

How to cut

Exporting Your SketchUp File

3D printing services

CAN I 3D-PRINT IN METAL?

Using Your 3D Printer

Print early, print often

Inside your model

Going beyond Basic 3D Printing

Designing parts that connect

Tolerance and clearance

Glue

Snap fittings

Press fit

Bolts, screws, and hardware

Testing your model’s moving parts

Designing Things That Move

Captive joints

Pins

Gears

Assemblies

Viewing Your Model in Different Ways

Working with Styles and Shadows

Styling Your Model’s Appearance

Choosing how and where to apply styles

Applying styles to your models

Editing your styles

RUNNING FROM REALISM: NPR STYLES

INTRODUCING STYLE BUILDER

Tweaking edge settings

Changing the way faces look

IN A FOG?

FRONT COLOR/BACK COLOR

STYLE

TRANSPARENCY

Setting up the background

Working with watermarks

EYEING THE WATERMARK CONTROLS

ADDING A WATERMARK

EDITING A WATERMARK

Tweaking modeling settings

Mixing styles to create new ones (Desktop only)

Creating a new style

Saving and sharing styles you make (Desktop only)

Saving the styles you make

Updating an existing style

Using your styles in other models

Working with Shadows

Discovering the shadow settings

Making the sun rise

Setting a shadow’s time and date

Choosing where shadows appear

Adding depth and realism

Lighting indoor spaces (Desktop only)

Making 3D objects pop

Creating accurate shadow studies (Desktop only)

Telling SketchUp where you are

Displaying accurate shadows for a given time and place

Preparing Models for Presentation

Exploring Your Creation on Foot

These tools were made for walking

Standing in the right spot: The Position Camera tool

Stepping out with the Walk tool

Stopping to look around

Setting your field of view

Taking the Scenic Route

Creating scenes

Moving from scene to scene

WHEN SCENES AND STYLES COLLIDE

MAKING WALKTHROUGHS

Modifying scenes after you make ’em

Reordering, renaming, and removing scenes

Working with scene properties

Updating scenes

UPDATING ALL THE SCENE PROPERTIES AT ONCE

UPDATING SCENE PROPERTIES SELECTIVELY

Mastering the Sectional Approach

Cutting plans and sections

CUTTING LIKE AN ARCHITECT

Controlling individual section planes

Setting section-plane visibility

Getting different sectional views

MAKING A SECTION PERSPECTIVE

GENERATING AN ORTHOGRAPHIC SECTION

Animating sections with scenes

Sharing What You’ve Made

Creating Images, Presentations, and Documents in LayOut

Building a LayOut Document

Customizing a document’s pages and layers

Adding and editing text

Inserting SketchUp model views

Repositioning a model view in LayOut

Making your models look their best

BALANCING PERFORMANCE AND QUALITY

Creating scaled orthographic views

Updating model references

Adding photos and other graphics

Drawing with LayOut’s vector tools

INTERESTING CURVES AHEAD!

Create clipping masks to emphasize details

Annotating with labels

Displaying dimensions

Editing dimensions

Keeping track of model space and paper space

Creating tables

SIZE MATTERS

Creating Your Own Templates

Putting Together Your Own Scrapbooks

Getting Your Document out the Door

Printing your work

Exporting a PDF or image files

Exporting a DWG or DXF file

Going full-screen

Other Ways to Share Your Work

Exporting Images from SketchUp for Web

UNDERSTANDING RASTERS: LOTS AND LOTS OF DOTS

Making Sure You Export Enough Pixels

Exporting Enough Pixels for a Digital Presentation

Printing from SketchUp for Web

Printing to Scale in SketchUp for Web

Making Movies with Animation Export

Getting ready for prime time

Exporting a movie

Figuring out the Animation Export Options settings

Exporting a CAD File

Preparing your file

Exporting a 2D DWG file

Exporting a 3D DWG file

Working with the 3D Warehouse

Why use 3D Warehouse?

Getting to the 3D Warehouse

Find, preview, and download models

Uploading a model

Managing models online

The Part of Tens

Ten SketchUp Traps and Their Workarounds

SketchUp Won’t Create a Face Where You Want It To

Your Faces Are Two Different Colors

Edges on a Face Won’t Sink In

SketchUp Crashed, and You Lost Your Model

SketchUp Is Sooooo Slooooooooow

You Can’t Get a Good View of the Inside of Your Model

A Face Flashes When You Orbit

You Can’t Move Your Component the Way You Want

Bad Stuff Happens Almost Every Time You Use the Eraser

All Your Edges and Faces Have Different Tags

Ten SketchUp Quick Wins

Setting Your Click Style to Click-Move-Click

Customizing Shortcuts

Using the Inference Locking Force

Transporting Yourself across Space and Time

Rounding Off Edges with the Arc Tool

Using the Scale Tool to Set Length for Simple Objects

Ten Extensions for Dummies

THE SketchUcation PLUGIN STORE

Getting SketchUp on Your Smartphone

Turning Off Your Profiles

Connecting with the SketchUp Community

Index. A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

About the Authors

Dedications

Authors’ Acknowledgments

WILEY END USER LICENSE AGREEMENT

Отрывок из книги

Here’s a shot in the dark: You’ve heard about SketchUp before and maybe even already tried it once or twice. In your first model, you got tripped up trying to move some object around, and ultimately, you just didn’t have time to figure things out. Sound familiar?

SketchUp is one of the most popular 3D modeling applications in the world, but most people who try it don’t quite figure things out. For a while, the tagline on SketchUp’s website was “The easiest way to draw in 3D.” We think this is accurate, but it’s also true that at a baseline, drawing in 3D may not be so easy!

.....

SketchUp models are made up of edges and faces. Any time you have three or more edges that form a closed shape and are on the same plane, SketchUp creates a face. If you erase an edge that defines, or borders, a face, the face disappears too. Take a look at the section “All about Edges and Faces” earlier in this chapter for more information on the relationship between edges and faces.

Drawing edges is simple. Just follow these steps:

.....

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