SketchUp For Dummies
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Mark Harrison. SketchUp For Dummies
SketchUp® For Dummies® To view this book's Cheat Sheet, simply go to www.dummies.com and search for “SketchUp For Dummies Cheat Sheet” in the Search box. Table of Contents
List of Tables
List of Illustrations
Guide
Pages
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Beyond the Book
Where to Go from Here
Getting Started with SketchUp
The SketchUp Setup
Picking a Version of SketchUp
SketchUp for Schools
SketchUp Pro
SketchUp for Web
SCALE FIGURES
Trimble Connect
Navigating SketchUp
Customizing settings to see better
Getting to know your mouse
Finding your Zen with click-release, click-to-finish
Working faster with keyboard shortcuts
Introducing Undo
Taking the 10-Minute SketchUp Tour
MEET THE INSTRUCTOR
The SketchUp Frame of Mind
Getting a Running Start
Making a Quick Model from Scratch
Slapping On Some Paint
Giving Your Model Some Style
Switching On the Sun
Sharing Your Masterpiece
Establishing the Modeling Mindset
All about Edges and Faces
Living on the edge
Facing the facts about faces
Understanding the relationship between edges and faces
Drawing in 3D on a 2D Screen
DON’T WORRY ABOUT DRAWING IN PERSPECTIVE
Giving instructions with the drawing axes
Keeping an eye out for inferences
Point inferences
Linear inferences
Using inferences to help you model
Warming Up Your SketchUp Muscles
Getting the best view of what you’re doing
Going into orbit
Zooming in and out
Just panning around
Drawing and erasing edges with ease
TURNING OFF AUTOREPEAT LINES
Injecting accuracy into your model
Selecting what you mean to select
CHANGING THE COLOR OF MODELING CUES
Moving and copying like a champ
Moving things
Shaping forms with the Move tool
To preselect or not to preselect
TELLING SketchUp WHO’S BOSS WITH AUTOFOLD
Making copies with the Move tool
Rotating the right way
Using Rotate (Q): The basic method
Using Rotate (Q): The not-so-basic method
Making and using guides
Creating guides with the Tape Measure tool
Using guides to make your life easier
Painting your faces with color and texture
The Materials panel
The Paint Bucket (B) tool
Modeling in SketchUp
Building Buildings
Drawing Floors and Walls
Starting out in 2D
Switching to a 2D view
Dusting off SketchUp’s drafting tools
Coming up with a simple plan
Doing an inside job
Drawing an interior outline
Offsetting and grouping an exterior wall
Putting in the interior walls
Going from 2D to 3D
Getting a good view
Pushing/pulling your way to happiness
MORE FUN WITH PUSH/PULL
Adding floors to your building
Making groups to keep things separate
Drawing the next floor
Creating additional exterior walls
Going up, up, and away
Inserting doors and windows
Using SketchUp’s handy-dandy components
Making your own openings
Staring Down Stairs
The Subdivided Rectangles method
The Copied Profile method
Raising the Roof
Building flat roofs with parapets
PITCHED ROOFS CAN MAKE YOU CRAZY
Creating eaves for buildings with pitched roofs
Constructing gabled roofs
Making hip roofs
Sticking your roof together with Intersect Faces
WHEN ALL ELSE FAILS, USE THE LINE TOOL
Falling in Love with Components
SketchUp Groupies
Working with Components
What makes components so great?
THE SketchUp 3D WAREHOUSE
Exploring the Components panel
Info and buttons
The Select tab
The Edit tab
The Statistics tab (only in SketchUp Pro)
SAVE TIME: GO SHOPPING
Creating your own components
Editing, exploding, and locking component instances
MAKING YOUR OWN DOORS AND WINDOWS
Discovering Dynamic Components
Using Dynamic Components
SMART SCALING
COMPONENT OPTIONS
THE INTERACT TOOL
Poking around to see what happens
Taking Advantage of Components to Build Better Models
Modeling symmetrically: Good news for lazy people
Working smarter by building only half
MAKING TWO HALVES LOOK LIKE ONE WHOLE
The coolest things since radially sliced bread
Modeling with repeated elements
Going beyond Buildings
Extruding with Purpose: Follow Me
Using Follow Me
Making lathed forms…
Creating extruded shapes
Drawing your profile in place
WHY YOUR COMPUTER IS SO SLOW
Drawing your profile somewhere else
Subtracting from a model with Follow Me
SMOOTHING THOSE UNSIGHTLY EDGES
Modeling with the Scale Tool
Getting the hang of Scale
Scaling profiles to make organic forms
Combining Scale and Push/Pull
Combining Scale and Follow Me
Making and Modifying Terrain
Creating a new terrain model
Modeling terrain from contour lines
DON’T FLIP OUT — FLIP EDGE
Modeling terrain from scratch
Roughing out a site
Editing an existing terrain model
Making freeform hills and valleys with Smoove
NEED MORE TRIANGLES? ADD DETAIL
Placing a building on your terrain with Stamp
Creating paths and roads with Drape
Building a Solid Tools Foundation
Understanding solids
Checking out the Solid Tools
Putting the Solid Tools to work
Assembling complex objects with Union or Outer Shell
Using Intersect in combination with front, top, and side views
Modeling close-fitting parts with Trim
Keeping Your Model Organized
Taking Stock of Your Tools
IS YOUR MODEL CLASSY?
Seeing the Big Picture: The Outliner
Taking a good look at the Outliner
Making good use of the Outliner
Discovering the Ins and Outs of Tags
What Tags are — and what they’re not
Navigating the Tags panel
Tag, you’re it!
Staying out of trouble
Putting It All Together
USING SCENES TO CONTROL TAGS
Modeling with Textures, Photographs, and CAD Files
Painting Faces with Image Files
Applying textures to flat faces
WHEN IS AN IMAGE A TEXTURE?
Moving, scaling, rotating, shearing, and distorting your texture
Stretching a photo over a face
Editing a texture image
Controlling color and transparency
Applying textures to curved surfaces
The Adjacent Faces method
The Projected Texture method
Modeling Directly from a Photo: Introducing Photo-Matching
Choosing a Match Photo–friendly image
Modeling by photo-matching
Making your matched photo reappear (or disappear)
Adding Geographic Data
ALL ABOUT GEOLOCATION SNAPSHOTS
Working with Imported CAD files
Importing a CAD file into SketchUp Pro
Cleaning up imported CAD data
Switch to a style that’s easier to read
Turn off tags you don’t need
Modeling on top of imported CAD data
Modeling straight vertical walls based on imported CAD edges
MODELING RIGHT-ANGLED WALLS
MODELING WALLS THAT MEET AT NON-RIGHT ANGLES
Modeling curved and irregular forms from CAD data
3D Printing with SketchUp Models
Building Up a View of 3D Printing
Knowing Your 3D Printers
Fused deposition modeling (FDM)
Stereolithography (SLA)
Fused powder modeling (FPM)
COMPARING 3D PRINTERS
Designing for Successful 3D Printing
Building a model in layers
Designing to avoid support material
Bridging
Preparing a SketchUp Model for 3D Printing
Peeking inside a model
Knowing what makes a solid model
Using Solid Tools to combine groups
WHAT’S WRONG WITH SOLID TOOLS?
CleanUp3 and Solid Inspector2
Combining groups with Intersect Faces
Checking a model’s normals
Size matters!
Too small to print
Too big to print
Breaking your model into arts
Where to cut
How to cut
Exporting Your SketchUp File
3D printing services
CAN I 3D-PRINT IN METAL?
Using Your 3D Printer
Print early, print often
Inside your model
Going beyond Basic 3D Printing
Designing parts that connect
Tolerance and clearance
Glue
Snap fittings
Press fit
Bolts, screws, and hardware
Testing your model’s moving parts
Designing Things That Move
Captive joints
Pins
Gears
Assemblies
Viewing Your Model in Different Ways
Working with Styles and Shadows
Styling Your Model’s Appearance
Choosing how and where to apply styles
Applying styles to your models
Editing your styles
RUNNING FROM REALISM: NPR STYLES
INTRODUCING STYLE BUILDER
Tweaking edge settings
Changing the way faces look
IN A FOG?
FRONT COLOR/BACK COLOR
STYLE
TRANSPARENCY
Setting up the background
Working with watermarks
EYEING THE WATERMARK CONTROLS
ADDING A WATERMARK
EDITING A WATERMARK
Tweaking modeling settings
Mixing styles to create new ones (Desktop only)
Creating a new style
Saving and sharing styles you make (Desktop only)
Saving the styles you make
Updating an existing style
Using your styles in other models
Working with Shadows
Discovering the shadow settings
Making the sun rise
Setting a shadow’s time and date
Choosing where shadows appear
Adding depth and realism
Lighting indoor spaces (Desktop only)
Making 3D objects pop
Creating accurate shadow studies (Desktop only)
Telling SketchUp where you are
Displaying accurate shadows for a given time and place
Preparing Models for Presentation
Exploring Your Creation on Foot
These tools were made for walking
Standing in the right spot: The Position Camera tool
Stepping out with the Walk tool
Stopping to look around
Setting your field of view
Taking the Scenic Route
Creating scenes
Moving from scene to scene
WHEN SCENES AND STYLES COLLIDE
MAKING WALKTHROUGHS
Modifying scenes after you make ’em
Reordering, renaming, and removing scenes
Working with scene properties
Updating scenes
UPDATING ALL THE SCENE PROPERTIES AT ONCE
UPDATING SCENE PROPERTIES SELECTIVELY
Mastering the Sectional Approach
Cutting plans and sections
CUTTING LIKE AN ARCHITECT
Controlling individual section planes
Setting section-plane visibility
Getting different sectional views
MAKING A SECTION PERSPECTIVE
GENERATING AN ORTHOGRAPHIC SECTION
Animating sections with scenes
Sharing What You’ve Made
Creating Images, Presentations, and Documents in LayOut
Building a LayOut Document
Customizing a document’s pages and layers
Adding and editing text
Inserting SketchUp model views
Repositioning a model view in LayOut
Making your models look their best
BALANCING PERFORMANCE AND QUALITY
Creating scaled orthographic views
Updating model references
Adding photos and other graphics
Drawing with LayOut’s vector tools
INTERESTING CURVES AHEAD!
Create clipping masks to emphasize details
Annotating with labels
Displaying dimensions
Editing dimensions
Keeping track of model space and paper space
Creating tables
SIZE MATTERS
Creating Your Own Templates
Putting Together Your Own Scrapbooks
Getting Your Document out the Door
Printing your work
Exporting a PDF or image files
Exporting a DWG or DXF file
Going full-screen
Other Ways to Share Your Work
Exporting Images from SketchUp for Web
UNDERSTANDING RASTERS: LOTS AND LOTS OF DOTS
Making Sure You Export Enough Pixels
Exporting Enough Pixels for a Digital Presentation
Printing from SketchUp for Web
Printing to Scale in SketchUp for Web
Making Movies with Animation Export
Getting ready for prime time
Exporting a movie
Figuring out the Animation Export Options settings
Exporting a CAD File
Preparing your file
Exporting a 2D DWG file
Exporting a 3D DWG file
Working with the 3D Warehouse
Why use 3D Warehouse?
Getting to the 3D Warehouse
Find, preview, and download models
Uploading a model
Managing models online
The Part of Tens
Ten SketchUp Traps and Their Workarounds
SketchUp Won’t Create a Face Where You Want It To
Your Faces Are Two Different Colors
Edges on a Face Won’t Sink In
SketchUp Crashed, and You Lost Your Model
SketchUp Is Sooooo Slooooooooow
You Can’t Get a Good View of the Inside of Your Model
A Face Flashes When You Orbit
You Can’t Move Your Component the Way You Want
Bad Stuff Happens Almost Every Time You Use the Eraser
All Your Edges and Faces Have Different Tags
Ten SketchUp Quick Wins
Setting Your Click Style to Click-Move-Click
Customizing Shortcuts
Using the Inference Locking Force
Transporting Yourself across Space and Time
Rounding Off Edges with the Arc Tool
Using the Scale Tool to Set Length for Simple Objects
Ten Extensions for Dummies
THE SketchUcation PLUGIN STORE
Getting SketchUp on Your Smartphone
Turning Off Your Profiles
Connecting with the SketchUp Community
Index. A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
About the Authors
Dedications
Authors’ Acknowledgments
WILEY END USER LICENSE AGREEMENT
Отрывок из книги
Here’s a shot in the dark: You’ve heard about SketchUp before and maybe even already tried it once or twice. In your first model, you got tripped up trying to move some object around, and ultimately, you just didn’t have time to figure things out. Sound familiar?
SketchUp is one of the most popular 3D modeling applications in the world, but most people who try it don’t quite figure things out. For a while, the tagline on SketchUp’s website was “The easiest way to draw in 3D.” We think this is accurate, but it’s also true that at a baseline, drawing in 3D may not be so easy!
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SketchUp models are made up of edges and faces. Any time you have three or more edges that form a closed shape and are on the same plane, SketchUp creates a face. If you erase an edge that defines, or borders, a face, the face disappears too. Take a look at the section “All about Edges and Faces” earlier in this chapter for more information on the relationship between edges and faces.
Drawing edges is simple. Just follow these steps:
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