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RULES OF THE GAME

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OBJECT: To score the most points by answering the most questions.

(Note: if you don’t feel like playing in a game format and would like to answer questions willy-nilly, skip to the sets of questions).

For two or more players. While there’s nothing wrong with playing alone, the game is best played with a bunch of people at a party.

All ages can play. It helps to have lived through the ‘80s, but New Wave-loving youngsters who want to learn more about the Go-Go’s and Culture Club are encouraged to join in the fun.

HOW TO PLAY

If more than two people are playing, divide the participants into two teams—say Team Kajagoogoo and Team Loverboy.

Before you start, designate one person on each team as “the reader” and one person as “the writer.” Don’t worry—both reader and writer get to play like everyone else.

Choose who goes first. Roll a die, flip a coin, or thumb wrestle.

Let’s say Team Kajagoogoo goes first. The Team Loverboy “reader” reads the first question, waits for Team Kajagoogoo to answer, then the Team Loverboy “writer” records their answer. Do this for all 10 questions on the first page. Allow each team to deliberate before coming up with a final answer, but you don’t have all day so feel free to egg them on.

After Team Kajagoogoo answers all 10 questions, the Team Loverboy “reader” turns the page, reads the answers, and the Team Loverboy “writer” values assigned for each question—the first two questions are worth 1 point, the second two are worth 2 points, and so on up to 5 points. The higher the point value the harder the question. There are occasional bonus questions throughout the book—they are always worth 2 points.

Now switch teams and repeat the process.

Keep going until each team completes the quiz set (100 total questions, 50 per team). The team with the highest score wins and gets to do an ‘80s victory dance (Cabbage Patch, the Running Man, the Pee-Wee Herman, etc.) for no longer than 1 minute.

VARIATIONS ON THE GAME

The “Absolute Beginners” version. If the people playing are just learning about ‘80s music or know some, but not a lot of trivia, stick to the 1, 2, and 3 point questions on each page.

The “Let’s Get Serious” version. If the players really know their stuff, stick to the 3, 4, and 5 point questions on each page.

The “Everybody Wants to Rule the World” version. No teams—each person individually answers 20 questions from two pages. The person with the most points after each player runs through 20 questions wins.

The “Against All Odds (Take a Look at Me Now)” version. Is there one know-it-all in the group that seems to know everything about ‘80s music? Pit that person against the whole group. Give him or her handicap if you’re feeling generous.

The “Say You, Say Me” version. The game show version. Designate one person as the reader and writer to act as the host. Divide everyone else into two teams. The host asks team 1 the first question. If they get it right, they get the points. If they get it wrong, then team 2 gets to answer—if they get it right, they get the points. If they get it wrong, then team 2 gets to answer—if they get it right, they get double the points. Go back and forth from one team to the next with each question. After five pages (50 questions), the team with the most points wins.

The “Songbird” version. When the answer to the question is a song title, the team answering gets an extra point if they sing at least two lines of the song.

The “Don’t Worry Be Happy” version. No points. Go around the room asking questions. If a person answers wrong, so be it. This can also be incorporated into the “Party All the Time” version, otherwise known as a drinking game (ages 21 and up). If the person gets a question wrong, they take a sip/swig/shot.

Enjoy!

Don't Dream It's Over: The 80s Music Party Game

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