Читать книгу Things That Make You Go Hmmm: The '90s Music Party Game - Martin Joseph Quinn - Страница 5

RULES

Оглавление

OBJECT: to score the most points by answering the most questions.

For one to a hundred players. Just as fun in the backseat on a long road trip as it is at an ‘80s-themed party on a Friday night.

HOW TO PLAY

1. If more than two people are playing, divide the participants into two teams – say, Team Brandy and Team Monica.

2. Before you begin, designate one person on each team as “the reader” and one person as “the writer.” Don’t worry – both reader and writer get to play like everyone else.

3. Choose who goes first. Borrow a die from another game and roll it, or flip a coin, or thumb wrestle, or have a contest to see who can sing the first verse of “I Will Always Love You” the best.

4. Let’s say Team Brandy goes first. The Team Monica “reader” reads the first question, waits for Team Brandy to answer, the the Team Monica “writer” records their answer. Do this for all 10 questions on the first page. Allow each team to deliberate before coming up with their final answer, but you don’t have all day so feel free to egg them on after a while.

5. After Team Brandy answers all 10 questions, the Team Monica reader turns the page, reads the answers, and the Team Monica writer checks which ones they got right and tallies up the points. There are point values assigned for each question – the first two questions are worth 1 point, the second two are worth 2 points, and so on up to 5 points. The higher the point value the harder the question. There are occasional bonus questions throughout the book – they are always worth two points.

6. Now switch teams and repeat the process.

7. Keep going until each team completes the quiz set (100 total questions, 50 per team). The team with the highest score wins and gets to do a ‘90s victory dance (Macarena, Hammer dance, etc.)

Things That Make You Go Hmmm: The '90s Music Party Game

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