Читать книгу Hard, Soft and Wet - Melanie McGrath - Страница 14
SATURDAY
Completely pointless detail
ОглавлениеWalnut Creek, California. No walnut trees and no creeks, only row after row of Contemporary Mediterraneans with yard pools and mulberry trees backed up along the suburban streets.
Nancy refused to come. Says she hates the suburbs. Strawberry Point, where Nancy lives, is not a suburb, despite looking suspiciously like one, but rather a spread of coastal brush with occasional urban fill-in. Personally, I don’t care what she calls home. I’ve nothing much against suburbs anyway. They appear bland, but that’s just surface skim. Underneath, they’re the same heaving mess of calamities and cock-ups as everywhere else. Besides, I have a little mission these days. To explore new worlds and seek out new civilizations. To boldly face the future, as it were.
And to that end I’m sitting in the Virtual World Entertainment Center on the main street in suburban Walnut Creek, waiting my turn to be entertained, and making conversation of sorts with my two new friends, Todd and Jim, to pass the time. Todd, a boy of about seventeen, thin and angular, with the jawline of SS officers in war movies, is doing his damnedest to impress.
‘C’mon, Todd,’ I say, faintly wishing I were somewhere else, ‘you’re too young to have been in the marines when they stormed Grenada.’
Todd appeals to the boy next to him.
Jim, six inches shorter and still ablaze with shyness, shrugs in a noncommittal way. ‘Whatever.’ And with that he dunks himself back in the Virtual Geographic League Battletech Manual lying on his lap.
Todd throws back his Coke, addresses himself to me:
‘So you’re a rookie, huh? First time?’
‘Uh huh.’
‘Ha,’ laughs Todd, shaking his head. ‘Rookie!’
I smile back.
‘Yeah, ha,’ I say.
We sit in silence. A perky little grin spreads over Todd’s face, indicating a fresh idea for conversation.
‘Hey.’ He grabs my wrist, registers its small size then drops it, embarrassed. ‘Hey, see this flight suit?’ He smoothes an outsized palm across his chest. ‘Genuine Foreign Legion it is, I swear.’
I smile back and nod indulgently, thinking that if Nancy were in my place right now, she’d be having one of her fits about suburban militia enclaves full of inbred NRA types stashing away semi-automatics fast as Imelda M clocks up kitten heels.
‘I sent off for it in the Survivalist,’ continues Todd. ‘I wear it for luck.’
The Survivalist?
‘Listen,’ I scan the bar, trying to find an excuse to escape, ‘I think I’ll just take a look around.’
‘Yeah,’ says Todd, ignoring me. ‘This’ll be my fifty-fifth mission.’
‘No kidding?’ The Americanism tumbles from my tongue without anyone else noticing. It feels awkward and sly, like using a lover’s nickname for the first time, but good all the same. No kidding. Neat.
‘Hey,’ says Todd, pointing to his circle of bar snacks. ‘Want one of my Tesla Coil fries and some Solarian salsa?’
I’m not sure Virtual World Entertainment Centers exist as yet in Britain. But they will. In Britain and all over. Give it a year or two and there’ll be Virtual World Entertainment Centers in every major city from Uzbekistan to Angola. Since Tim Disney, nephew of Walt, and his partners took over the Virtual World Entertainment company a couple of years ago, centres exactly like this one have spread out over suburban America as fast as prickly heat, ‘and now constitute one of the peaks of the suburban entertainment landscape,’ according to Nancy’s memory of some article in Marketing America.
A strange sort of nostalgia pervades the room, running alongside the futurism. The walls are clad in fake wood panelling with brass wall lights; grim Victorian-style armchairs dominate a space presided over by yawing prints of Howard Hughes, Amelia Earhart, Sir Richard Burton and Charles Lindbergh. Old-time heroes.
Back at the bar, Todd has turned his attentions to Jim. ‘I still say that the T6 is the übermech. People go out in Loki5s because they can’t handle the idea of hand-to-hand combat is all. The Loki5 is a chicken’s machine.’
I take up my stool again, feeling slightly foolish since it’s perfectly obvious that Todd and Jim are just two lonesome Joes looking for a life, like a zillion other teenage boys, and really not the crazed splatter-brats I’d momentarily imagined them to be.
‘What is a T6? And what’s a Loki5?’
Jim looks up from his manual, puzzled and faintly disgusted. Todd just gives me the eye and says:
‘Like, hello …?’ in a tone hinting at disbelief.
‘Well?’
‘Mechs, robots, you know, the things you fight in.’ He slaps his forehead with the palm of his hand. ‘Man. Rookies! Listen, all you need to know at this stage is to select a Loki5. They’re easiest to handle. Then remember to keep your crosshairs on the black spots and don’t go up the ramps.’
‘Why not?’ I ask, returning the gaze.
‘It’s dangerous, man,’ says Todd, raising his eyes to the heavens. ‘Read the manual.’
The year is 3050. Man has colonized the universe. The one great Star League has degenerated into a corrupt feudal society riven by petty rivalries. Life is cheap. War is constant. Mercenaries equipped with futuristic two-legged tanks called BattleMechs drift from planet to planet fighting for whoever offers the most cash.
Like the jousting tournaments of old, war in the 31st century has also been ritualized into sport. Mechwarriors from far and wide gather on the desert planet of Solaris VII to test their mettle against the best the universe has to offer. Now you can join them.
At the cash till, Andromeda, a qualified Virtual Geographic League Briefing Officer, recites the mission plan.
‘For nine dollars you’ll be entitled to a mission briefing where you’ll learn about your destination of choice, followed by translocation to a virtual world with a group of other adventurers where your mission will commence. After that there will be a full mission debriefing and a pilot’s log. It’s a total twenty-five minute adventure. From ten to a hundred missions, every tenth mission is free. Take part in three hundred missions and you can become part of the Inner Circle.’
‘Which is the bit where I actually play the game?’ I ask, pulling a ten-dollar bill out of my wallet.
Andromeda looks uncertain.
‘You mean the mission?’
‘Yeah, which is the mission bit?’
‘It’s all an adventure,’ says Andromeda, handing me my ticket and a plasticized paper card. ‘Trust me.’ She advises me to choose a call sign for the mission.
The line of explorers requiring mission tickets begins to build up behind, forming a vaguely threatening mass.
‘Let’s see.’ Andromeda struggles to assist. ‘Variations on death are always popular along with pets’ names. Nexus 14, for example? Zombiewoman? Driller killer?’
My recent online adventures come to mind.
‘How’s about Fish ’n’ Chips?’
‘There you go,’ toots Andromeda. ‘We’ll enter you in the log …’ she types a few letters into a PC ‘… as Fish and … Chips.’
‘’n’ Chips.’
‘Sure, ’n’ Chips. It’ll be about forty minutes. Take a seat in the Explorers’ Lounge and you’ll get to meet some great people. We at VGL believe that one of the most satisfying aspects of interdimensional travel is the people you meet en route.’ Resigned, I hold my hand out for change. Andromeda shakes her head and waggles a finger.
‘Nine dollars for the adventure plus a dollar for the one-off pilot’s fee.’
‘Which means?’
‘You’re now an Associate Member of the Virtual Geographical League. Caveat Emptor!’
‘Right.’ I smile, vainly struggling with the creeping canker of disillusionment.
Back at the bar, Dave and Todd are still drinking Martian Coke and bantering over their Mech strategies.
‘The software aces at VGL Research Labs changed the rules so a Mech can be damaged if it bumps into a stationary part of the Solaris VII landscape, and not just if it impacts with another Mech. Did you read that in the stats report? Man, it’s gonna change free-for-alls forever,’ says Todd.
I resume my place at the bar and order a beer, and, remembering the Icon Byte Bar, some Tesla Coil chips and Solarian salsa from ‘The Briefing’ menu.
‘Listen,’ says Todd, turning to me, ‘They’ll put you with some other rookies, so you’ll be OK. I mean, you’ll get reduced to rubble a coupla times, but nothing you can’t survive.’
‘Want some advice from me?’ adds Jim. ‘Read the Battletech op manual, and when you’re in there aim for the black spots on the other guy’s Mech and don’t forget …’ he pauses to dunk another Tesla Coil chip in salsa ‘… experience is a man’s best teacher.’
Battletech team messages are pinned to a noticeboard in the pool room:
[TO] DON’T SHOOT
[FROM] CAPTAIN CRYBABY
[MESSAGE] WE ACCEPT YOUR 3 ON 3 CHALLENGE ON ONE CONDITION: WE PLAY 2 ON 3. US BEING THE 2. CALL 555 5173 AND ASK FOR JOHN. WE’RE KIDS, BUT YOU’LL STILL GO DOWN IN AGONIZING, MERCILESS FLAMES.
[TO] BLOOD ANGEL DEMISE
[FROM] CLAN GHOST TIGER
[MESSAGE] YUPPIE DEATH
WE THE MEMBERS OF CLAN GHOST TIGER WISH TO THANK BLOOD ANGEL DEMISE. SUCKS BE TO YOU SLACKERS FOR AN HONOURABLE AND FUN BATTLETECH MINOR LEAGUE TOURNAMENT.
In the hour or so since I arrived, the Virtual World Explorers’ Lounge has doubled its occupancy. More families, more kids, more packs of teens and more men with shiny heads and brown moustaches lining up obediently for their mission tickets.
Jim lends me his copy of the Battletech Operations Manual. Byzantine! Thirty-three different types of Mech robot to choose, each one with a specific armoury and a top speed and a heat quotient, four battle arenas drawn out on grids, notes on heat sinks and dissipation units, a stack of tables covering controls and weapons and tips on weapons configuration strategy, light and weather manipulation and heat management, and finally, a list of ten tips for rookies. Totalling forty pages of graphs and tables and handy hints amounting to complete hierarchies of knowledge. It could take a person a couple of months simply to absorb all this stuff.
Forty-five minutes later, Andromeda calls out my tag, along with six others, belonging to a party of two adults and four kids with handles Stallion, Princess, Animal, Warrior, Wad and Sakan. Stallion, Animal and Wad admit to having played before, but the rest of us are virgins.
‘Decided on your terrain and your Mechs yet?’ enquires Balthazar, our Virtual World Mission Briefing Officer.
‘Loki5s, Nazca-24,’ pleads Animal.
‘Anyone have any other preferences?’
And with that all six of us are shut into large black pods and left. My night vision’s so bad I’m still attempting to locate the joystick when the action starts and the screen lights up and I find myself rumbling around in the middle of a desert on another planet with a school of marauding robots. My instinct tells me to white out everything I’ve learned in the Battletech Operations Manual and concentrate on pumping the joystick. A spear of green pixel bullets whooshes through the screen towards the horizon and a robot lumbers into view from my right, the radar showing it approaching at full speed with ready guns. The adrenaline rises in my stomach, leaving behind it a faint tang of nausea. The robot is bearing down on me now, firing from machine guns in its arms. Green bullets trailing fiery electric tails begin to whistle past. Ferocious clicks on the joystick get me nowhere. The enemy robot remains undimmed. Making a strategic decision to run away I reverse and bang almost immediately into Animal, who deposits some green pixel bullets into my thorax and reduces me to rubble. An amber alarm throbs through the pod, but seconds later I have magically remorphed as a new Mech stashed high with lasers and am eager to pile back into the action. It’s plain bad luck that Princess reduces me to rubble again before I’ve had the time to engage my spatial co-ordinates and begin firing. The amber alarm begins to throb once more. I remorph stashed with lasers and give all I’ve got to what turns out to be a rock. A few moments later, some intriguing spots begin moving about on the screen’s horizon bar. The radar is blank. A red alarm begins to pulse. For a moment I am confused, then it occurs to me to check my co-ordinates which serve to prove that I have been travelling full speed in reverse for the last four minutes and am currently about ten kilometres from the battle arena. I push down hard on the throttle and head once more for the epicentre of the battle, the black dots on the horizon accreting into fellow Mechs, and I’m suddenly right in the middle of it all, opening my guns and pouring green electronic lead into anything moving. And then the lights come on and two seconds later I’m translocated back to planet earth.
Seven personalized copies of the mission debriefing scroll out of a printer back in the Explorers’ Lounge. Sakan wins with 2836 points, Stallion comes second with 2720. Fish ’n’ Chips scores –1. I appear in the battle log a total of three times. At minute 2:34 Animal reduced me to rubble, at minute 4:56 Princess reduced me to rubble, and on the third occasion, in minute 9, with two seconds of action left to go, I opened fire and punctured Wad’s right upper leg.
Todd and Jim have been watching the action on the Explorers’ Lounge screen.
‘You were totally remedial, man,’ says Todd, looking over my shoulder at the mission debriefing. That hurts, actually.
‘It was unbelievable. You weren’t even in the battle arena,’ adds Jim.
‘Look,’ I carp in my own defence. ‘I decided to take a break, OK? It’s a tactic.’
‘That is the fuckin’ lamest tactic I ever seen,’ adds Todd, turning back to his Martian Coke.
I discover the real flaw in my tactic some minutes later: it has left me buzzing but boastless. I have nothing to talk about. OK, I pressed a few buttons, fired a few shots. But with no approach, no angle, no line. Stallion by contrast, is talking himself up to a group of teens, and Animal and Warrior are standing at the pool table sparring over their respective performances with the particle projection cannon, and the only thing I’ve got to contribute is what it really felt like to be stuck behind a rock ten kilometres away from any of the action. I feel a sudden pang of loneliness. It’s suddenly clear how Buzz Aldrin must have felt as he watched Neil Armstrong thud onto the surface of the moon. Only now it’s too late do I begin to see that the real point of Battletech is the buzz and thrall of camaraderie clinging to the players after the main event is over, when the outcome is clear and none of it matters too much any more, those five or ten minutes of grand and shared intensity, the minutes for which all of us stood in line and drank tepid Martian cola and made stilted pre-mission conversation. Those five or ten minutes of fraternity, the tiny splinters of intimacy, the fleeting alchemical moments, which turn Tim Disney and his ilk into multi-millionaires.