Читать книгу The Bravest Hunter - Michael Newell - Страница 4
Preface
ОглавлениеIn the early 1800s, thirty million buffalo roamed the Great Plains. By the later 1800s, after serving as the primary source of food and supplies for the American Indians, most of the buffalo succumbed to U.S. government-mandated elimination that effectively destroyed the most important food and material resource of the Plains Indian people. As a result, the tribes had little choice but to move onto reservations, effectively ending their traditional way of life.
The American Indian’s plight was unique. Unlike that of other impoverished people, the Indian was a prisoner and forbidden from roaming freely and hunting as they had for millennia. Impoverished non-Indian people pinned their hopes on their hard labor lifting them out of poverty and offering them the promise of their children gaining a life-changing education. The Indians, conversely, were hopeless.
Opportunely, Native Americans later discovered that they could sustain themselves with gambling. First were the Seminoles in Florida, with self-regulated, high-stakes bingo games. The Seminoles fought an intense legal battle for their right to manage their affairs concerning gaming all the way to the Supreme Court.2 The decision, in favor of the tribe, established that tribes could operate games that were legal according to state laws and self-regulate such games under their own rules, outside of state regulations. As a result, bingo became a very different game featuring high-stake prizes and was no longer reminiscent of small bingo games run in church basements.
With the Seminoles’ victory in 1984, other tribes soon followed their example. Consequently, local law enforcement in California challenged the rights of the Cabazon tribe to operate high-stakes bingo, citing California as a Public Law 280 state,3. In their view, gaming on the Indian reservation constituted an illegal activity.
The tribe hired Glen Feldman, an attorney who specialized in Indian law, whose defense helped secure the Supreme Court ruling in 1987,4 then dubbed the “Cabazon Case.” Today, the Cabazon decision represents the most significant piece of case law responsible for establishing the legal foundation for Indian gaming law, which transformed impoverished and scattered tribes into economic powerhouses.
Ultimately, the Indians had discovered what John James, Chairman of the Cabazon tribe in California, called the “new buffalo.” The new buffalo was gaming, and Gordon Graves was The Greatest Hunter. Graves led the pursuit of the new buffalo by first designing a platform to interlink many tribal bingo halls across a wide area network to operate a high-stakes, million-dollar bingo game in real-time. As a result, more and more tribal gaming operations joined the burgeoning network, and attendance at reservation gaming venues soared.
As technology improved, Graves next invented a bingo game called MegaMania.5 This completely electronic bingo game designed to display the results of a bingo game in an entertaining manner had the appearance of playing a slot machine. The US attorney in Tulsa challenged the legality of MegaMania, and Graves and his company, Multimedia Games6, (MGAM) financed the legal battle to prove that the game was lawful and in accord with the language in the Indian Gaming Regulatory Act.
Since Multimedia Games was a publicly owned company, many Wall Street analysts, including Jim Cramer, recommended that investors sell Multimedia Games short. As a result, the price of the stock plummeted. Accordingly, there were no Wall Street funds available to fight the legal battle to come. Consequently, Graves pledged all his assets, including his home, and borrowed millions of dollars to pay legal fees and fight the Justice Department. Graves hired a powerful legal team and ultimately won favorable decisions in two Federal Circuit Court jurisdictions (the Ninth and Tenth Circuits), both of which agreed that MegaMania was a legal bingo game. The Justice Department appealed, but the Supreme Court refused to hear the case because two circuit courts had already decided that MegaMania was a Class II7 game.
Some states, such as Minnesota, Wisconsin and Massachusetts, negotiated Class III8 compacts with tribes in their jurisdictions. However, some states refused this negotiating posture and cited that states-rights, and not the federal government, held sway over the matter of negotiating gaming compacts with tribes or not. The Supreme Court addressed the question in the early nineties, and they ruled in favor of the states-rights argument, thus striking the specific language from IGRA requiring states to negotiate tribal gaming compacts in good faith.
While the federal government could not force states to negotiate Class III compacts with tribes, the states eventually relented because the tribes could operate the Class II games in a casino-like environment without a compact or state interference. However, compacting for Class III games put the states in partnership position with the tribes as regulatory overseers for which they receive fees. Consequently, more states agreed to Class III tribal gaming compacts allowing tribal operations to offer a broader range of game types, which improved the entertainment value of tribal casinos and consequently drew more players. The fees collected by the state are applied to offset the states’ cost of regulatory oversight. Still, some states insisted on augmenting their coffers from the payments, which usually went into a general fund or rainy-day type account.
Mr. Graves would be delighted to declare that the challenge to MegaMania signified the end of litigation involving Indian gaming, but a more significant and enterprising story lies ahead. The transformation of bingo played on cards to bingo played with technological aids is at the heart of modern-day Indian gaming. With a nudge, a spark, and the intuition found in only a true entrepreneur’s heart and mind, Gordon Graves, the bravest new buffalo hunter, propelled Indian gaming into an innovative and profitable future.
2 Seminoles v State of Florida, circa 1984
3 A federal law enacted in 1953 allowing local criminal enforcement on tribal land
4 The Cabazon decision is the principle case law that impelled the proliferation of Indian gaming.
5 A bingo game played on an electronic player station linked to a shared server and linked to other players across a broad network.
6 MGAM – Multimedia Games, formerly Travis Enterprises, founded by Gordon Graves. MGAM focused on delivering gaming products to Indian Country gaming venues.
7. Class II is a reference to game types defined in the Indian Gaming Regulatory Act (USC 2501) enacted in 1988. The law classified games as Class I: traditional Indian games that have existed in tribal culture over a long period, Class II: bingo games and games similar to bingo, and Class III: everything that is not Class I or Class II.
8 Gaming compacts with tribes in their jurisdiction defined in IGRA as anything not Class I or Class II, and are typically house-banked games where the house (casino-operator) has a stake in the outcome of the game.