CHAPTER I.
THE CAMPFIRE IN THE GULCH—AN ALARM—THE SOLITARY FIGURE—UNDER COVER—A WHITE MAN—"HAIL, FRIEND!"—A CORDIAL MEETING—A SECOND STRANGE CHARACTER.
CHAPTER II.
A RECOGNITION—THE WOODSMAN'S DISCLOSURES—A CHANCE AFTER ALL—THE BIVOUAC—DESMOND'S DISCOVERY—SAVAGES GALORE.
CHAPTER III.
CREEDON'S KNOWLEDGE OF WOODCRAFT—THE REDMEN'S DEPARTURE—A LONG TRAIL—ON THE TRAMP—THE STRANGEST REFUGE IN THE WORLD—A BRIDGE OF RISKS.
CHAPTER IV.
ON AN EXPLORING EXPEDITION—A FIND IN A CAVE—THE SEPULCHRAL VOICE—THE EXPLANATION—DESMOND GETS SQUARE ON A TRICK—STRANGE LONGINGS—THE FINDING OF A NUGGET.
CHAPTER V.
BOY'S DETERMINATION—GOING THROUGH A CREVICE—THE MOVABLE ROCK—AID TO DISCOVER—UP THROUGH A HOLE—THE GOLDEN HEAP—DESMOND'S GREAT TRIUMPH—THE OLD MEXICAN'S SECRET EXPOSED.
CHAPTER VI.
DISCUSSING THE FIND—A NEW RESOLUTION—GOING TO CREEDON MINE—A DISAPPOINTMENT—BETTER INDICATIONS—A NEW MOVE.
CHAPTER VII.
A SAD PARTING—PROPHETIC WORDS—ON THE TRAIN—A SENATOR'S SON—LEADING UP TO A TRICK—GENUINE FUN AHEAD.
CHAPTER VIII.
PLAYING TO CATCH A WEASEL—A SHARP'S SCHOLAR—OPENING UP OF THE GAME—TWO BIG HANDS—A CRISIS.
CHAPTER IX.
ALMOST A BREAK—A NOVEL GAME TO ROB—OUR HERO'S ARTISTIC ACTING—A TABLEAU AND A GRAND SURPRISE.
CHAPTER X.
CONCLUSION.