Читать книгу Role Playing Materials - Rafael Bienia - Страница 6

CONTENT

Оглавление

Acknowledgements

Chapter 1: Introduction

Chapter 2: Methodology & Theory

2.1 Introduction, or Following Materials to Multiple Role-Playing Game Sites

2.2 Introduction to Actor-Network Theory, or Building a Vocabulary

2.2.1 Actors, or various sites of action

2.2.2 Network, or action at a distance

2.2.3 Agency, or making a difference

2.2.4 Mediator and intermediary, or translating agency

2.3 Methodology, or Selection of Qualitative Empirical Data

2.3.1 From participant observation to field notes

2.3.2 From semi-structured interviews to transcripts

2.3.3 Ethical considerations

2.4 Theory, or an Actor-Network Vocabulary for Game Studies

2.4.1 Play

2.4.2 Role playing

2.4.3 Game

2.4.4 Role-playing games

2.4.5 Table 1. A vocabulary for an actor-network study of role playing

2.4.6 Situating the study

2.5 Conclusion, or a Vocabulary for Writing about Role Playing Materials

Chapter 3: Larp

3.1 Introduction, or Following the Garb

3.2 Problem, or Stories and Rules are not enough

3.3 Results, or Material Work in German Larp

3.3.1 A rhizome of actions

3.3.2 A short actor-network history of German larp

3.3.3 Role playing with garb

3.4 Conclusion, or an Actor-Network Study of German Larp in the 2010s

Chapter 4: Mixed Reality Role-Playing Games

4.1 Problem, or an Emerging Technology

4.2 Introduction, or Reassembling Realities

4.2.1 A second chance for augmented and virtual reality technology

4.2.2 Computers everywhere

4.3 Results, or Following Emerging Technologies with Role Playing

4.3.1 Obscurus 2 or Larp and Augmented Reality

4.3.2 Virtual reality and role playing

4.4 Conclusion, or Before the Blackbox of Mixed Reality Role-Playing Games

Chapter 5: Tabletop Role-Playing Games

5.1 Introduction, or “Compare it with Improvisation Theatre”

5.2 Problem, or Experiments With a Messy Network

5.3 Results, or Let the Materials Speak

5.3.1 Light

5.3.2 Table

5.3.3 Battle map

5.3.4 Character sheet

5.3.5 Pencil

5.3.6 Game master screen

5.4 Conclusion, or Lights Out

Chapter 6: Conclusions

6.1 Summary of Empirical Chapters

6.2 Main Findings

6.2.1 Ontological findings

6.2.2 Epistemological findings

6.3 Implications

6.3.1 Actor-network theory and game studies

6.3.2 Actor-network theory and methodology

6.3.3 Ephemeral role playing phenomena and material actors

6.3.4 Ethical implications of game material mass production

6.4 Limitations

6.5. Suggestions for Future Studies

6.6 Final Thoughts on Role Playing Materials

Appendix A: Participant Observation

Appendix B: Interviews

List of Tables

References

Summary in English

Samenvatting (Summary in Dutch)

Valorization Addendum

About the Author

Role Playing Materials

Подняться наверх