Читать книгу Role Playing Materials - Rafael Bienia - Страница 6
CONTENT
ОглавлениеChapter 2: Methodology & Theory
2.1 Introduction, or Following Materials to Multiple Role-Playing Game Sites
2.2 Introduction to Actor-Network Theory, or Building a Vocabulary
2.2.1 Actors, or various sites of action
2.2.2 Network, or action at a distance
2.2.3 Agency, or making a difference
2.2.4 Mediator and intermediary, or translating agency
2.3 Methodology, or Selection of Qualitative Empirical Data
2.3.1 From participant observation to field notes
2.3.2 From semi-structured interviews to transcripts
2.4 Theory, or an Actor-Network Vocabulary for Game Studies
2.4.5 Table 1. A vocabulary for an actor-network study of role playing
2.5 Conclusion, or a Vocabulary for Writing about Role Playing Materials
3.1 Introduction, or Following the Garb
3.2 Problem, or Stories and Rules are not enough
3.3 Results, or Material Work in German Larp
3.3.2 A short actor-network history of German larp
3.3.3 Role playing with garb
3.4 Conclusion, or an Actor-Network Study of German Larp in the 2010s
Chapter 4: Mixed Reality Role-Playing Games
4.1 Problem, or an Emerging Technology
4.2 Introduction, or Reassembling Realities
4.2.1 A second chance for augmented and virtual reality technology
4.2.2 Computers everywhere
4.3 Results, or Following Emerging Technologies with Role Playing
4.3.1 Obscurus 2 or Larp and Augmented Reality
4.3.2 Virtual reality and role playing
4.4 Conclusion, or Before the Blackbox of Mixed Reality Role-Playing Games
Chapter 5: Tabletop Role-Playing Games
5.1 Introduction, or “Compare it with Improvisation Theatre”
5.2 Problem, or Experiments With a Messy Network
5.3 Results, or Let the Materials Speak
5.3.1 Light
5.3.2 Table
5.3.3 Battle map
5.3.4 Character sheet
5.3.5 Pencil
5.3.6 Game master screen
6.1 Summary of Empirical Chapters
6.2.1 Ontological findings
6.2.2 Epistemological findings
6.3.1 Actor-network theory and game studies
6.3.2 Actor-network theory and methodology
6.3.3 Ephemeral role playing phenomena and material actors
6.3.4 Ethical implications of game material mass production
6.5. Suggestions for Future Studies
6.6 Final Thoughts on Role Playing Materials
Appendix A: Participant Observation