Читать книгу Slay the Dragon - Robert Denton Bryant - Страница 6

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Our Grateful Acknowledgements

Firstly, we want to thank you for buying this book. For putting your quarter in the arcade machine. We hope we inspire you to write, produce, or work on a great video game that elevates the industry to an even higher standard.

As this book is co-written, Keith and Bob have some co-thank you’s. As a team, thank you to Ken Lee and Michael Wiese for believing in this book and opening up the video game world to their wonderful audience and network of amazing writers. Thank you David Wright for your mad copyediting skillz and for helping us to upgrade this book to epic quality. Thank you Debbie Berne for making our musings and doodles look awesome. Thank you to Linda Venis and Chae Ko at the UCLA Extension Writers’ Program for giving us a classroom and allowing us to fill it with like-minded dreamers. Thank you to our research assistant, Stephen Warren, and to Alice Art Design and Rae Yamamoto for help with the graphics. And a special thank you to Larry “Major Nelson” Hryb for penning the Foreword.

I, Keith, would like to thank the other pieces on my game board of life: Juliet, Sabrina, and Ava. We’ve come a long way from that crazy night of playing Risk! Games often have a winner, and I am the winner with all of you in my life. Thanks to everyone at Syracuse University for supporting me in and out of the classroom. Especially to my chairman, Michael Schoonmaker, for getting our class on the books and to Dean Lorraine Branham for not telling me I’m crazy with some of my crazy ideas. Lastly, I want to thank Robert Sternberg. My friend. It’s always a treat to have you around the house and firing up the Xbox. But more than that—thank you for letting me pick your brain about what you are playing; what you think is working in games and why. I hope your passion turns into your profession.

And I, Bob, would like to thank my Golden Globe-winning girlfriend Terri DePaolo for putting up with a lot—a lot—during the writing and researching of this book. Also to my former colleagues and lifelong friends Karen McMullan, Martin Hagvall, St.John Colón, Amy Zimmitti, Mike Dawson, Allen Im, Jennifer Estaris, Daniel Boutros, Jeffrey Kessler, Greg Morchower, David Mullich, Bill Smith, and Michael Blackledge for making me feel welcome and for teaching me to teach. Plus huge thanks to all of my students and “knuckleheads,” past and present, for teaching me more than I ever taught you. I dedicate my effort in this book to my goddaughter Kristen Ericksen, who was playing Gran Turismo using manual transmission at age three, and who remains my favorite gamer.

Slay the Dragon

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