Читать книгу Myths & Legends of the Celtic Race - T. W. Rolleston - Страница 10

CHAPTER III: THE IRISH INVASION MYTHS

Оглавление

Table of Contents

The Celtic Cosmogony

Among those secret doctrines about the “nature of things” which, as Cæsar tells us, the Druids never would commit to writing, was there anything in the nature of a cosmogony, any account of the origin of the world and of man? There surely was. It would be strange indeed if, alone among the races of the world, the Celts had no world-myth. The spectacle of the universe with all its vast and mysterious phenomena in heaven and on earth has aroused, first the imagination, afterwards the speculative reason, in every people which is capable of either. The Celts had both in abundance, yet, except for that one phrase about the “indestructibility” of the world handed down to us by Strabo, we know nothing of their early imaginings or their reasonings on this subject. Ireland possesses a copious legendary literature. All of this, no doubt, assumed its present form in Christian times; yet so much essential paganism has been allowed to remain in it that it would be strange if Christian influences had led to the excision of everything in these ancient texts that pointed to a non-Christian conception of the origin of things—if Christian editors and transmitters had never given us even the least glimmer of the existence of such a conception. Yet the fact is that they do not give it; there is nothing in the most ancient legendary literature of the Irish Gaels, which is the oldest Celtic literature in existence, corresponding to the Babylonian conquest of Chaos, or the wild Norse myth of the making of Midgard out of the corpse of Ymir, or the Egyptian creation of the universe out of the primeval Water by Thoth, the Word of God, or even to the primitive folklore [pg 95] conceptions found in almost every savage tribe. That the Druids had some doctrine on this subject it is impossible to doubt. But, by resolutely confining it to the initiated and forbidding all lay speculation on the subject, they seem to have completely stifled the mythmaking instinct in regard to questions of cosmogony among the people at large, and ensured that when their own order perished, their teaching, whatever it was, should die with them.

In the early Irish accounts, therefore, of the beginnings of things, we find that it is not with the World that the narrators make their start—it is simply with their own country, with Ireland. It was the practice, indeed, to prefix to these narratives of early invasions and colonisations the Scriptural account of the making of the world and man, and this shows that something of the kind was felt to be required; but what took the place of the Biblical narrative in pre-Christian days we do not know, and, unfortunately, are now never likely to know.

The Cycles of Irish Legend

Irish mythical and legendary literature, as we have it in the most ancient form, may be said to fall into four main divisions, and to these we shall adhere in our presentation of it in this volume. They are, in chronological order, the Mythological Cycle, or Cycle of the Invasions, the Ultonian or Conorian Cycle, the Ossianic or Fenian Cycle, and a multitude of miscellaneous tales and legends which it is hard to fit into any historical framework.

The Mythological Cycle

The Mythological Cycle comprises the following sections:

[pg 96]

1. The coming of Partholan into Ireland.

2. The coming of Nemed into Ireland.

3. The coming of the Firbolgs into Ireland.

4. The invasion of the Tuatha De Danann, or People of the god Dana.

5. The invasion of the Milesians (Sons of Miled) from Spain, and their conquest of the People of Dana.

With the Milesians we begin to come into something resembling history—they represent, in Irish legend, the Celtic race; and from them the ruling families of Ireland are supposed to be descended. The People of Dana are evidently gods. The pre-Danaan settlers or invaders are huge phantom-like figures, which loom vaguely through the mists of tradition, and have little definite characterisation. The accounts which are given of them are many and conflicting, and out of these we can only give here the more ancient narratives.

The Coming of Partholan

The Celts, as we have learned from Caesar, believed themselves to be descended from the God of the Underworld, the God of the Dead. Partholan is said to have come into Ireland from the West, where beyond the vast, unsailed Atlantic Ocean the Irish Fairyland, the Land of the Living—i.e., the land of the Happy Dead—was placed. His father's name was Sera (? the West). He came with his queen Dalny74 and a number of companions of both sexes. Ireland—and this is an imaginative touch intended to suggest extreme antiquity—was then a different country, physically, from what it is now. There were then but three lakes in Ireland, nine rivers, and only one plain. Others were added gradually [pg 97] during the reign of the Partholanians. One, Lake Rury, was said to have burst out as a grave was being dug for Rury, son of Partholan.

The Fomorians

The Partholanians, it is said, had to do battle with a strange race, called the Fomorians, of whom we shall hear much in later sections of this book. They were a huge, misshapen, violent and cruel people, representing, we may believe, the powers of evil. One of these was surnamed Cenchos, which means The Footless, and thus appears to be related to Vitra, the God of Evil in Vedantic mythology, who had neither feet nor hands. With a host of these demons Partholan fought for the lordship of Ireland, and drove them out to the northern seas, whence they occasionally harried the country under its later rulers.

The end of the race of Partholan was that they were afflicted by pestilence, and having gathered together on the Old Plain (Senmag) for convenience of burying their dead, they all perished there; and Ireland once more lay empty for reoccupation.

The Legend of Tuan mac Carell

Who, then, told the tale? This brings us to the mention of a very curious and interesting legend—one of the numerous legendary narratives in which these tales of the Mythical Period have come down to us. It is found in the so-called “Book of the Dun Cow,” a manuscript of about the year A.D. 1100, and is entitled “The Legend of Tuan mac Carell.”

St. Finnen, an Irish abbot of the sixth century, is said to have gone to seek hospitality from a chief named Tuan mac Carell, who dwelt not far from Finnen's monastery at Moville, Co. Donegal. Tuan refused [pg 98] him admittance. The saint sat down on the doorstep of the chief and fasted for a whole Sunday,75 upon which the surly pagan warrior opened the door to him. Good relations were established between them, and the saint returned to his monks.

“Tuan is an excellent man,” said he to them; “he will come to you and comfort you, and tell you the old stories of Ireland.”76

This humane interest in the old myths and legends of the country is, it may here be observed, a feature as constant as it is pleasant in the literature of early Irish Christianity.

Tuan came shortly afterwards to return the visit of the saint, and invited him and his disciples to his fortress. They asked him of his name and lineage, and he gave an astounding reply. “I am a man of Ulster,” he said. “My name is Tuan son of Carell. But once I was called Tuan son of Starn, son of Sera, and my father, Starn, was the brother of Partholan.”

“Tell us the history of Ireland,” then said Finnen, and Tuan began. Partholan, he said, was the first of men to settle in Ireland. After the great pestilence already narrated he alone survived, “for there is never a slaughter that one man does not come out of it to tell the tale.” Tuan was alone in the land, and he wandered about from one vacant fortress to another, from rock to rock, seeking shelter from the wolves. For twenty-two years he lived thus alone, dwelling in waste places, till at last he fell into extreme decrepitude and old age.

“Then Nemed son of Agnoman took possession of Ireland. He [Agnoman] was my father's brother. I [pg 99] saw him from the cliffs, and kept avoiding him. I was long-haired, clawed, decrepit, grey, naked, wretched, miserable. Then one evening I fell asleep, and when I woke again on the morrow I was changed into a stag. I was young again and glad of heart. Then I sang of the coming of Nemed and of his race, and of my own transformation. …‘I have put on a new form, a skin rough and grey. Victory and joy are easy to me; a little while ago I was weak and defenceless.’ ”

Tuan is then king of all the deer of Ireland, and so remained all the days of Nemed and his race.

He tells how the Nemedians sailed for Ireland in a fleet of thirty-two barks, in each bark thirty persons. They went astray on the seas for a year and a half, and most of them perished of hunger and thirst or of shipwreck. Nine only escaped—Nemed himself, with four men and four women. These landed in Ireland, and increased their numbers in the course of time till they were 8060 men and women. Then all of them mysteriously died.

Again old age and decrepitude fell upon Tuan, but another transformation awaited him. “Once I was standing at the mouth of my cave—I still remember it—and I knew that my body changed into another form. I was a wild boar. And I sang this song about it:

“ ‘To-day I am a boar. … Time was when I sat in the assembly that gave the judgments of Partholan. It was sung, and all praised the melody. How pleasant was the strain of my brilliant judgment! How pleasant to the comely young women! My chariot went along in majesty and beauty. My voice was grave and sweet. My step was swift and firm in battle. My face was full of charm. To-day, lo! I am changed into a black boar.’

“That is what I said. Yea, of a surety I was a wild boar. Then I became young again, and I was glad. I [pg 100] was king of the boar-herds in Ireland; and, faithful to any custom, I went the rounds of my abode when I returned into the lands of Ulster, at the times old age and wretchedness came upon me. For it was always there that my transformations took place, and that is why I went back thither to await the renewal of my body.”

Tuan then goes on to tell how Semion son of Stariat settled in Ireland, from whom descended the Firbolgs and two other tribes who persisted into historic times. Again old age comes on, his strength fails him, and he undergoes another transformation; he becomes “a great eagle of the sea,” and once more rejoices in renewed youth and vigour. He then tells how the People of Dana came in, “gods and false gods from whom every one knows the Irish men of learning are sprung.” After these came the Sons of Miled, who conquered the People of Dana. All this time Tuan kept the shape of the sea-eagle, till one day, finding himself about to undergo another transformation, he fasted nine days; “then sleep fell upon me, and I was changed into a salmon.” He rejoices in his new life, escaping for many years the snares of the fishermen, till at last he is captured by one of them and brought to the wife of Carell, chief of the country. “The woman desired me and ate me by herself, whole, so that I passed into her womb.” He is born again, and passes for Tuan son of Carell; but the memory of his pre-existence and all his transformations and all the history of Ireland that he witnessed since the days of Partholan still abides with him, and he teaches all these things to the Christian monks, who carefully preserve them.

This wild tale, with its atmosphere of grey antiquity and of childlike wonder, reminds us of the transformations of the Welsh Taliessin, who also became an eagle, [pg 101] and points to that doctrine of the transmigration of the soul which, as we have seen, haunted the imagination of the Celt.

We have now to add some details to the sketch of the successive colonisations of Ireland outlined by Tuan mac Carell.

The Nemedians

The Nemedians, as we have seen, were akin to the Partholanians. Both of them came from the mysterious regions of the dead, though later Irish accounts, which endeavoured to reconcile this mythical matter with Christianity, invented for them a descent from Scriptural patriarchs and an origin in earthly lands such as Spain or Scythia. Both of them had to do constant battle with the Fomorians, whom the later legends make out to be pirates from oversea, but who are doubtless divinities representing the powers of darkness and evil. There is no legend of the Fomorians coming into Ireland, nor were they regarded as at any time a regular portion of the population. They were coeval with the world itself. Nemed fought victoriously against them in four great battles, but shortly afterwards died of a plague which carried off 2000 of his people with him. The Fomorians were then enabled to establish their tyranny over Ireland. They had at this period two kings, Morc and Conann. The stronghold of the Formorian power was on Tory Island, which uplifts its wild cliffs and precipices in the Atlantic off the coast of Donegal—a fit home for this race of mystery and horror. They extracted a crushing tribute from the people of Ireland, two-thirds of all the milk and two-thirds of the children of the land. At last the Nemedians rise in revolt. Led by three chiefs, they land on Tory Island, capture Conann's Tower, and Conann himself falls by the [pg 102] hand of the Nemedian chief, Fergus. But Morc at this moment comes into the battle with a fresh host, and utterly routs the Nemedians, who are all slain but thirty:

“The men of Erin were all at the battle,

After the Fomorians came;

All of them the sea engulphed,

Save only three times ten.”

Poem by Eochy O'Flann, circ. A.D. 960.

The thirty survivors leave Ireland in despair. According to the most ancient belief they perished utterly, leaving no descendants, but later accounts, which endeavour to make sober history out of all these myths, represent one family, that of the chief Britan, as settling in Great Britain and giving their name to that country, while two others returned to Ireland, after many wanderings, as the Firbolgs and People of Dana.

The Coming of the Firbolgs

Who were the Firbolgs, and what did they represent in Irish legend? The name appears to mean “Men of the Bags,” and a legend was in later times invented to account for it. It was said that after settling in Greece they were oppressed by the people of that country, who set them to carry earth from the fertile valleys up to the rocky hills, so as to make arable ground of the latter. They did their task by means of leathern bags; but at last, growing weary of the oppression, they made boats or coracles out of their bags, and set sail in them for Ireland. Nennius, however, says they came from Spain, for according to him all the various races that inhabited Ireland came originally from Spain; and “Spain” with him is a rationalistic rendering of the Celtic words designating the Land of the Dead.77 They came in three [pg 103] groups, the Fir-Bolg, the Fir-Domnan, and the Galioin, who are all generally designated as Firbolgs. They play no great part in Irish mythical history, and a certain character of servility and inferiority appears to attach to them throughout.

One of their kings, Eochy78 mac Erc, took in marriage Taltiu, or Telta, daughter of the King of the “Great Plain” (the Land of the Dead). Telta had a palace at the place now called after her, Telltown (properly Teltin). There she died, and there, even in mediæval Ireland, a great annual assembly or fair was held in her honour.

The Coming of the People of Dana

We now come to by far the most interesting and important of the mythical invaders and colonisers of Ireland, the People of Dana. The name, Tuatha De Danann, means literally “the folk of the god whose mother is Dana.” Dana also sometimes bears another name, that of Brigit, a goddess held in much honour by pagan Ireland, whose attributes are in a great measure transferred in legend to the Christian St. Brigit of the sixth century. Her name is also found in Gaulish inscriptions as “Brigindo,” and occurs in several British inscriptions as “Brigantia.” She was the daughter of the supreme head of the People of Dana, the god Dagda, “The Good.” She had three sons, who are said to have had in common one only son, named Ecne—that is to say, “Knowledge,” or “Poetry.”79 Ecne, then, may be said to be the god whose mother was Dana, and the race to whom she gave her name are the clearest representatives we have in Irish myths of [pg 104] the powers of Light and Knowledge. It will be remembered that alone among all these mythical races Tuan mac Carell gave to the People of Dana the name of “gods.” Yet it is not as gods that they appear in the form in which Irish legends about them have now come down to us. Christian influences reduced them to the rank of fairies or identified them with the fallen angels. They were conquered by the Milesians, who are conceived as an entirely human race, and who had all sorts of relations of love and war with them until quite recent times. Yet even in the later legends a certain splendour and exaltation appears to invest the People of Dana, recalling the high estate from which they had been dethroned.

The Popular and the Bardic Conceptions

Nor must it be overlooked that the popular conception of the Danaan deities was probably at all times something different from the bardic and Druidic, or in other words the scholarly, conception. The latter, as we shall see, represents them as the presiding deities of science and poetry. This is not a popular idea; it is the product of the Celtic, the Aryan imagination, inspired by a strictly intellectual conception. The common people, who represented mainly the Megalithic element in the population, appear to have conceived their deities as earth-powers—dei terreni, as they are explicitly called in the eighth-century “Book of Armagh”80—presiding, not over science and poetry, but rather agriculture, controlling the fecundity of the earth and water, and dwelling in hills, rivers, and lakes. In the bardic literature the Aryan idea is prominent; the other is to be found in innumerable folk-tales and popular observances; but of course in each case a considerable amount [pg 105] of interpenetration of the two conceptions is to be met with—no sharp dividing line was drawn between them in ancient times, and none can be drawn now.

The Treasures of the Danaans

Tuan mac Carell says they came to Ireland “out of heaven.” This is embroidered in later tradition into a narrative telling how they sprang from four great cities, whose very names breathe of fairydom and romance—Falias, Gorias, Finias, and Murias. Here they learned science and craftsmanship from great sages one of whom was enthroned in each city, and from each they brought with them a magical treasure. From Falias came the stone called the Lia Fail, or Stone of Destiny, on which the High-Kings of Ireland stood when they were crowned, and which was supposed to confirm the election of a rightful monarch by roaring under him as he took his place on it. The actual stone which was so used at the inauguration of a reign did from immemorial times exist at Tara, and was sent thence to Scotland early in the sixth century for the crowning of Fergus the Great, son of Erc, who begged his brother Murtagh mac Erc, King of Ireland, for the loan of it. An ancient prophecy told that wherever this stone was, a king of the Scotic (i.e., Irish-Milesian) race should reign. This is the famous Stone of Scone, which never came back to Ireland, but was removed to England by Edward I. in 1297, and is now the Coronation Stone in Westminster Abbey. Nor has the old prophecy been falsified, since through the Stuarts and Fergus mac Erc the descent of the British royal family can be traced from the historic kings of Milesian Ireland.

The second treasure of the Danaans was the invincible sword of Lugh of the Long Arm, of whom we shall hear later, and this sword came from the city of [pg 106] Gorias. From Finias came a magic spear, and from Murias the Cauldron of the Dagda, a vessel which had the property that it could feed a host of men without ever being emptied.

With these possessions, according to the version given in the “Book of Invasions,” the People of Dana came into Ireland.

The Danaans and the Firbolgs

They were wafted into the land in a magic cloud, making their first appearance in Western Connacht. When the cloud cleared away, the Firbolgs discovered them in a camp which they had already fortified at Moyrein.

The Firbolgs now sent out one of their warriors, named Sreng, to interview the mysterious new-comers; and the People of Dana, on their side, sent a warrior named Bres to represent them. The two ambassadors examined each other's weapons with great interest. The spears of the Danaans, we are told, were light and sharp-pointed; those of the Firbolgs were heavy and blunt. To contrast the power of science with that of brute force is here the evident intention of the legend, and we are reminded of the Greek myth of the struggle of the Olympian deities with the Titans.

Bres proposed to the Firbolg that the two races should divide Ireland equally between them, and join to defend it against all comers for the future. They then exchanged weapons and returned each to his own camp.

The First Battle of Moytura

The Firbolgs, however, were not impressed with the superiority of the Danaans, and decided to refuse their offer. The battle was joined on the Plain of Moytura,81 [pg 107] in the south of Co. Mayo, near the spot now called Cong. The Firbolgs were led by their king, mac Erc, and the Danaans by Nuada of the Silver Hand, who got his name from an incident in this battle. His hand, it is said, was cut off in the fight, and one of the skilful artificers who abounded in the ranks of the Danaans made him a new one of silver. By their magical and healing arts the Danaans gained the victory, and the Firbolg king was slain. But a reasonable agreement followed: the Firbolgs were allotted the province of Connacht for their territory, while the Danaans took the rest of Ireland. So late as the seventeenth century the annalist Mac Firbis discovered that many of the inhabitants of Connacht traced their descent to these same Firbolgs. Probably they were a veritable historic race, and the conflict between them and the People of Dana may be a piece of actual history invested with some of the features of a myth.

The Expulsion of King Bres

Nuada of the Silver Hand should now have been ruler of the Danaans, but his mutilation forbade it, for no blemished man might be a king in Ireland. The Danaans therefore chose Bres, who was the son of a Danaan woman named Eri, but whose father was unknown, to reign over them instead. This was another Bres, not the envoy who had treated with the Firbolgs and who was slain in the battle of Moytura. Now Bres, although strong and beautiful to look on, had no gift of kingship, for he not only allowed the enemy of Ireland, the Fomorians, to renew their oppression and taxation in the land, but he himself taxed his subjects heavily too; and was so niggardly that he gave no hospitality to chiefs and nobles and harpers. Lack of generosity and hospitality was always reckoned the worst of vices [pg 108] in an Irish prince. One day it is said that there came to his court the poet Corpry, who found himself housed in a small, dark chamber without fire or furniture, where, after long delay, he was served with three dry cakes and no ale. In revenge he composed a satirical quatrain on his churlish host:

“Without food quickly served,

Without a cow's milk, whereon a calf can grow,

Without a dwelling fit for a man under the gloomy night,

Without means to entertain a bardic company—

Let such be the condition of Bres.”

Poetic satire in Ireland was supposed to have a kind of magical power. Kings dreaded it; even rats could be exterminated by it.82 This quatrain of Corpry's was repeated with delight among the people, and Bres had to lay down his sovranty. This was said to be the first satire ever made in Ireland. Meantime, because Nuada had got his silver hand through the art of his physician Diancecht, or because, as some versions of the legend say, a still greater healer, the son of Diancecht, had made the veritable hand grow again to the stump, he was chosen to be king in place of Bres.

The latter now betook himself in wrath and resentment to his mother Eri, and begged her to give him counsel and to tell him of his lineage. Eri then declared to him that his father was Elatha, a king of the Fomorians, who had come to her secretly from over sea, and when he departed had given her a ring, bidding her never bestow it on any man save him whose finger it would fit. She now brought forth the ring, and it fitted the finger of Bres, who went [pg 109] down with her to the strand where the Fomorian lover had landed, and they sailed together for his father's home.

The Tyranny of the Fomorians

Elatha recognised the ring, and gave his son an army wherewith to reconquer Ireland, and also sent him to seek further aid from the greatest of the Fomorian kings, Balor. Now Balor was surnamed “of the Evil Eye,” because the gaze of his one eye could slay like a thunderbolt those on whom he looked in anger. He was now, however, so old and feeble that the vast eyelid drooped over the death-dealing eye, and had to be lifted up by his men with ropes and pulleys when the time came to turn it on his foes. Nuada could make no more head against him than Bres had done when king; and the country still groaned under the oppression of the Fomorians and longed for a champion and redeemer.

The Coming of Lugh

A new figure now comes into the myth, no other than Lugh son of Kian, the Sun-god par excellence of all Celtica, whose name we can still identify in many historic sites on the Continent.83 To explain his appearance we must desert for a moment the ancient manuscript authorities, which are here incomplete, and have to be supplemented by a folk-tale which was fortunately discovered and taken down orally so late as the nineteenth century by the great Irish antiquary, O'Donovan.84 [pg 110] In this folk-tale the names of Balor and his daughter Ethlinn (the latter in the form “Ethnea”) are preserved, as well as those of some other mythical personages, but that of the father of Lugh is faintly echoed in MacKineely; Lugh's own name is forgotten, and the death of Balor is given in a manner inconsistent with the ancient myth. In the story as I give it here the antique names and mythical outline are preserved, but are supplemented where required from the folk-tale, omitting from the latter those modern features which are not reconcilable with the myth.

The story, then, goes that Balor, the Fomorian king, heard in a Druidic prophecy that he would be slain by his grandson. His only child was an infant daughter named Ethlinn. To avert the doom he, like Acrisios, father of Danae, in the Greek myth, had her imprisoned in a high tower which he caused to be built on a precipitous headland, the Tor Mōr, in Tory Island. He placed the girl in charge of twelve matrons, who were strictly charged to prevent her from ever seeing the face of man, or even learning that there were any beings of a different sex from her own. In this seclusion Ethlinn grew up—as all sequestered princesses do—into a maiden of surpassing beauty.

Now it happened that there were on the mainland three brothers, namely, Kian, Sawan, and Goban the Smith, the great armourer and artificer of Irish myth, who corresponds to Wayland Smith in Germanic legend. Kian had a magical cow, whose milk was so abundant that every one longed to possess her, and he had to keep her strictly under protection.

Balor determined to possess himself of this cow. One day Kian and Sawan had come to the forge to have some weapons made for them, bringing fine steel for that purpose. Kian went into the forge, leaving [pg 111] Sawan in charge of the cow. Balor now appeared on the scene, taking on himself the form of a little redheaded boy, and told Sawan that he had overheard the brothers inside the forge concocting a plan for using all the fine steel for their own swords, leaving but common metal for that of Sawan. The latter, in a great rage, gave the cow's halter to the boy and rushed into the forge to put a stop to this nefarious scheme. Balor immediately carried off the cow, and dragged her across the sea to Tory Island.

Kian now determined to avenge himself on Balor, and to this end sought the advice of a Druidess named Birōg. Dressing himself in woman's garb, he was wafted by magical spells across the sea, where Birōg, who accompanied him, represented to Ethlinn's guardians that they were two noble ladies cast upon the shore in escaping from an abductor, and begged for shelter. They were admitted; Kian found means to have access to the Princess Ethlinn while the matrons were laid by Birōg under the spell of an enchanted slumber, and when they awoke Kian and the Druidess had vanished as they came. But Ethlinn had given Kian her love, and soon her guardians found that she was with child. Fearing Balor's wrath, the matrons persuaded her that the whole transaction was but a dream, and said nothing about it; but in due time Ethlinn was delivered of three sons at a birth.

News of this event came to Balor, and in anger and fear he commanded the three infants to be drowned in a whirlpool off the Irish coast. The messenger who was charged with this command rolled up the children in a sheet, but in carrying them to the appointed place the pin of the sheet came loose, and one of the children dropped out and fell into a little bay, called to this day Port na Delig, or the Haven of the Pin. The other two [pg 112] were duly drowned, and the servant reported his mission accomplished.

But the child who had fallen into the bay was guarded by the Druidess, who wafted it to the home of its father, Kian, and Kian gave it in fosterage to his brother the smith, who taught the child his own trade and made it skilled in every manner of craft and handiwork. This child was Lugh. When he was grown to a youth the Danaans placed him in charge of Duach, “The Dark,” king of the Great Plain (Fairyland, or the “Land of the Living,” which is also the Land of the Dead), and here he dwelt till he reached manhood.

Lugh was, of course, the appointed redeemer of the Danaan people from their servitude. His coming is narrated in a story which brings out the solar attributes of universal power, and shows him, like Apollo, as the presiding deity of all human knowledge and of all artistic and medicinal skill. He came, it is told, to take service with Nuada of the Silver Hand, and when the doorkeeper at the royal palace of Tara asked him what he could do, he answered that he was a carpenter.

“We are in no need of a carpenter,” said the doorkeeper; “we have an excellent one in Luchta son of Luchad.” “I am a smith too,” said Lugh. “We have a master-smith,” said the doorkeeper, “already.” “Then I am a warrior,” said Lugh. “We do not need one,” said the doorkeeper, “while we have Ogma.” Lugh goes on to name all the occupations and arts he can think of—he is a poet, a harper, a man of science, a physician, a spencer, and so forth, always receiving the answer that a man of supreme accomplishment in that art is already installed at the court of Nuada. “Then ask the King,” said Lugh, “if he has in his service any one man who is accomplished in every one of these arts, and if he have, I shall stay here no [pg 113] longer, nor seek to enter his palace.” Upon this Lugh is received, and the surname Ildánach is conferred upon him, meaning “The All-Craftsman,” Prince of all the Sciences; while another name that he commonly bore was Lugh Lamfada, or Lugh of the Long Arm. We are reminded here, as de Jubainville points out, of the Gaulish god whom Caesar identifies with Mercury, “inventor of all the arts,” and to whom the Gauls put up many statues. The Irish myth supplements this information and tells us the Celtic name of this deity.

When Lugh came from the Land of the Living he brought with him many magical gifts. There was the Boat of Mananan, son of Lir the Sea God, which knew a man's thoughts and would travel whithersoever he would, and the Horse of Mananan, that could go alike over land and sea, and a terrible sword named Fragarach (“The Answerer”), that could cut through any mail. So equipped, he appeared one day before an assembly of the Danaan chiefs who were met to pay their tribute to the envoys of the Fomorian oppressors; and when the Danaans saw him, they felt, it is said, as if they beheld the rising of the sun on a dry summer's day. Instead of paying the tribute, they, under Lugh's leadership, attacked the Fomorians, all of whom were slain but nine men, and these were sent back to tell Balor that the Danaans defied him and would pay no tribute henceforward. Balor then made him ready for battle, and bade his captains, when they had subdued the Danaans, make fast the island by cables to their ships and tow it far northward to the Fomorian regions of ice and gloom, where it would trouble them no longer.

The Quest of the Sons of Turenn

Lugh, on his side, also prepared for the final combat; but to ensure victory certain magical instruments were [pg 114] still needed for him, and these had now to be obtained. The story of the quest of these objects, which incidentally tells us also of the end of Lugh's father, Kian, is one of the most valuable and curious in Irish legend, and formed one of a triad of mythical tales which were reckoned as the flower of Irish romance.85

Kian, the story goes, was sent northward by Lugh to summon the fighting men of the Danaans in Ulster to the hosting against the Fomorians. On his way, as he crosses the Plain of Murthemney, near Dundalk, he meets with three brothers, Brian, Iuchar, and Iucharba, sons of Turenn, between whose house and that of Kian there was a blood-feud. He seeks to avoid them by changing into the form of a pig and joining a herd which is rooting in the plain, but the brothers detect him and Brian wounds him with a cast from a spear. Kian, knowing that his end is come, begs to be allowed to change back into human form before he is slain. “I had liefer kill a man than a pig,” says Brian, who takes throughout the leading part in all the brothers' adventures. Kian then stands before them as a man, with the blood from Brian's spear trickling from his breast. “I have outwitted ye,” he cries, “for if ye had slain a pig ye would have paid but the eric [blood-fine] of a pig, but now ye shall pay the eric of a man; never was greater eric than that which ye shall pay; and the weapons ye slay me with shall tell the tale to the avenger of blood.”

“Then you shall be slain with no weapons at all,” [pg 115] says Brian, and he and the brothers stone him to death and bury him in the ground as deep as the height of a man.

But when Lugh shortly afterwards passes that way the stones on the plain cry out and tell him of his father's murder at the hands of the sons of Turenn. He uncovers the body, and, vowing vengeance, returns to Tara. Here he accuses the sons of Turenn before the High King, and is permitted to have them executed, or to name the eric he will accept in remission of that sentence. Lugh chooses to have the eric, and he names it as follows, concealing things of vast price, and involving unheard-of toils, under the names of common objects: Three apples, the skin of a pig, a spear, a chariot with two horses, seven swine, a hound, a cooking-spit, and, finally, to give three shouts on a hill. The brothers bind themselves to pay the fine, and Lugh then declares the meaning of it. The three apples are those which grow in the Garden of the Sun; the pig-skin is a magical skin which heals every wound and sickness if it can be laid on the sufferer, and it is a possession of the King of Greece; the spear is a magical weapon owned by the King of Persia (these names, of course, are mere fanciful appellations for places in the mysterious world of Faëry); the seven swine belong to King Asal of the Golden Pillars, and may be killed and eaten every night and yet be found whole next day; the spit belongs to the sea-nymphs of the sunken Island of Finchory; and the three shouts are to be given on the hill of a fierce warrior, Mochaen, who, with his sons, are under vows to prevent any man from raising his voice on that hill. To fulfil any one of these enterprises would be an all but impossible task, and the brothers must accomplish them all before they can clear themselves of the guilt and penalty of Kian's death.

[pg 116]

The story then goes on to tell how with infinite daring and resource the sons of Turenn accomplish one by one all their tasks, but when all are done save the capture of the cooking-spit and the three shouts on the Hill of Mochaen, Lugh, by magical arts, causes forgetfulness to fall upon them, and they return to Ireland with their treasures. These, especially the spear and the pig-skin, are just what Lugh needs to help him against the Fomorians; but his vengeance is not complete, and after receiving the treasures he reminds the brothers of what is yet to be won. They, in deep dejection, now begin to understand how they are played with, and go forth sadly to win, if they can, the rest of the eric. After long wandering they discover that the Island of Finchory is not above, but under the sea. Brian in a magical “water-dress” goes down to it, sees the thrice fifty nymphs in their palace, and seizes the golden spit from their hearth. The ordeal of the Hill of Mochaen is the last to be attempted. After a desperate combat which ends in the slaying of Mochaen and his sons, the brothers, mortally wounded, uplift their voices in three faint cries, and so the eric is fulfilled. The life is still in them, however, when they return to Ireland, and their aged father, Turenn, implores Lugh for the loan of the magic pig-skin to heal them; but the implacable Lugh refuses, and the brothers and their father die together. So ends the tale.

The Second Battle of Moytura

The Second Battle of Moytura took place on a plain in the north of Co. Sligo, which is remarkable for the number of sepulchral monuments still scattered over it. The first battle, of course, was that which the Danaans had waged with the Firbolgs, and the Moytura there referred to was much further south, in Co. Mayo. [pg 117] The battle with the Fomorians is related with an astounding wealth of marvellous incident. The craftsmen of the Danaans, Goban the smith, Credné the artificer (or goldsmith), and Luchta the carpenter, keep repairing the broken weapons of the Danaans with magical speed—three blows of Goban's hammer make a spear or sword, Luchta flings a handle at it and it sticks on at once, and Credné jerks the rivets at it with his tongs as fast as he makes them and they fly into their places. The wounded are healed by the magical pig-skin. The plain resounds with the clamour of battle:

Myths & Legends of the Celtic Race

Подняться наверх